Difference between revisions of "Medwulf"

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(Created page with "Str 12 (+1) Dex 14 (+2) Con 14 (+2) Int 11 (+0) Wis 16 (+3) Cha 8 (-1) Hit Points 11 (1d8+3) AC 14 (16 w/shield) Speed 25' (15' encumbered) Senses Passive Investigation 10, Pa...")
(Tag: large unwikified new article)
 
 
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Str 12 (+1) Dex 14 (+2) Con 14 (+2) Int 11 (+0) Wis 16 (+3) Cha 8 (-1)
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'''Str''' 12 (+1) '''Dex''' 14 (+2) '''Con''' 14 (+2) '''Int''' 11 (+0) '''Wis''' 16 (+3) '''Cha''' 8 (-1)<br/>
Hit Points 11 (1d8+3) AC 14 (16 w/shield) Speed 25' (15' encumbered)
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'''Hit Points''' 11 (1d8+3) '''Armor Class''' 14 (16 w/shield) '''Speed''' 25' (15' encumbered)<br/>
Senses Passive Investigation 10, Passive Perception 14
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'''Senses''' Passive Investigation 10, Passive Perception 14
  
Proficiencies (+2 bonus)
+
----
Saving Throws: Intelligence, Wisdom
 
Armor & Weapons: Medium armor & shields*; battleaxe, handaxe, light hammer, club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear, warhammer
 
*Will not use metal armor.
 
Skills: Arcana, Animal Handling, Perception, Survival
 
Tools: alchemist supplies, brewer's supplies, herbalism kit, vehicles (land)
 
Languages: Common, Dwarvish, Druidic
 
  
Race Features (Hill Dwarf)
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<span style="font-variant: small-caps">'''Proficiencies (+2 bonus)'''</span>
Darkvision (60'): Treat dim light as bright light, and darkness as dim light.
 
Resilience: Advantage on saves vs. poison. and resistance to poison damage.
 
Stonecunning: Expertise (double proficiency) with History checks relating to stonework.
 
  
Class Features (Druid)
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'''Saving Throws''' Intelligence, Wisdom<br/>
Druidic Script: Leave hidden messages (DC 15 to spot, cannot be deciphered without magic).
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'''Armor & Weapons''' Medium armor & shields (''*will not use metal armor''); battleaxe, handaxe, light hammer, club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear, warhammer<br/>
 +
'''Skills''' Arcana, Animal Handling, Perception, Survival<br/>
 +
'''Tools''' alchemist supplies, brewer's supplies, herbalism kit, vehicles (land)<br/>
 +
'''Languages''' Common, Dwarvish, Druidic
  
Spellcasting
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----
Ability Wis Save DC 12 Attack +4 Prepared Spells 4
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Cantrips produce flame, shillelagh Background (Folk Hero) Customized
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<span style="font-variant: small-caps">'''Race (Hill Dwarf)'''</span>
Rustic Hospitality: I can find a place to hide, rest, or recuperate among commoners; they will shield me from pursuers, though they will not risk their lives.
+
 
 +
'''''Darkvision (60'):''''' Treat dim light as bright light, and darkness as dim light.<br/>
 +
'''''Resilience:''''' Advantage on saves vs. poison. and resistance to poison damage.<br/>
 +
'''''Stonecunning:''''' Expertise (double proficiency) with History checks relating to stonework.
 +
 
 +
----
 +
 
 +
<span style="font-variant: small-caps">'''Class (Druid)'''</span>
 +
 
 +
'''''Druidic Script:''''' Leave hidden messages (DC 15 to spot, cannot be deciphered without magic).
 +
 
 +
----
 +
 
 +
<span style="font-variant: small-caps">'''Background (Folk Hero)'''</span>
 +
 
 +
'''''Rustic Hospitality:''''' I can find a place to hide, rest, or recuperate among commoners; they will shield me from pursuers, though they will not risk their lives.
 +
 
 +
----
 +
 
 +
<span style="font-variant: small-caps">'''Spellcasting'''</span>
 +
 
 +
'''Ability''' Wis '''Save DC''' 12 '''Attack''' +4 '''Prepared Spells''' 4
 +
 
 +
'''Cantrips''' ''produce flame, shillelagh''

Latest revision as of 05:41, 25 June 2018

Str 12 (+1) Dex 14 (+2) Con 14 (+2) Int 11 (+0) Wis 16 (+3) Cha 8 (-1)
Hit Points 11 (1d8+3) Armor Class 14 (16 w/shield) Speed 25' (15' encumbered)
Senses Passive Investigation 10, Passive Perception 14


Proficiencies (+2 bonus)

Saving Throws Intelligence, Wisdom
Armor & Weapons Medium armor & shields (*will not use metal armor); battleaxe, handaxe, light hammer, club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear, warhammer
Skills Arcana, Animal Handling, Perception, Survival
Tools alchemist supplies, brewer's supplies, herbalism kit, vehicles (land)
Languages Common, Dwarvish, Druidic


Race (Hill Dwarf)

Darkvision (60'): Treat dim light as bright light, and darkness as dim light.
Resilience: Advantage on saves vs. poison. and resistance to poison damage.
Stonecunning: Expertise (double proficiency) with History checks relating to stonework.


Class (Druid)

Druidic Script: Leave hidden messages (DC 15 to spot, cannot be deciphered without magic).


Background (Folk Hero)

Rustic Hospitality: I can find a place to hide, rest, or recuperate among commoners; they will shield me from pursuers, though they will not risk their lives.


Spellcasting

Ability Wis Save DC 12 Attack +4 Prepared Spells 4

Cantrips produce flame, shillelagh