Difference between revisions of "Meet The New Gods:Eadkrakka"

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== Eadkrakka ==
 
== Eadkrakka ==
*Description: A burly mekboy standing as tall as a space marine, Eadkrakka is unique among orks in that he actually possesses genius level intellect and doesn’t seem as inclined to violence as his other brethren.  His primary passion the creation of things, some of those things don’t even kill people! [[https://pre00.deviantart.net/3579/th/pre/i/2013/162/c/f/mekboy_by_tekka_croe-d68nfvq.jpg | Good idea of what he looks like.]]
+
*Description: A burly mekboy standing as tall as a space marine, Eadkrakka is unique among orks in that he actually possesses genius level intellect and doesn’t seem as inclined to violence as his other brethren.  His primary passion the creation of things, some of those things don’t even kill people! [[https://pre00.deviantart.net/3579/th/pre/i/2013/162/c/f/mekboy_by_tekka_croe-d68nfvq.jpg| Good idea of what he looks like.]]
 
*Level: 2
 
*Level: 2
 
*XP: 3
 
*XP: 3

Revision as of 11:18, 4 December 2017

Eadkrakka

  • Description: A burly mekboy standing as tall as a space marine, Eadkrakka is unique among orks in that he actually possesses genius level intellect and doesn’t seem as inclined to violence as his other brethren. His primary passion the creation of things, some of those things don’t even kill people! [Good idea of what he looks like.]
  • Level: 2
  • XP: 3
  • Spent Dominion: 2
  • Available Dominion: 0

Effort:

  • Free: 3
  • Instant Commitment:
  • Scene-Long Commitment:
  • Day-Long Commitment:

Attributes

Attribute Score Mod Check
Str 16 +2 5
Dex 13 +1 8
Con 16 +2 5
Int 18 +3 3
Wis 16 +2 5
Cha 14 +1 7

Combat

  • AC: 2 (Innate)
  • HP: 15
  • Hardiness: 12
  • Evasion: 11
  • Spirit: 12
  • Movement:
  • Attacks:
    • Melee: +4, 1d8+2 (+5, 1d10+3)
    • Ranged: +3 1d6+1 (+5, 1d10+3)

Facts

  • Former Evil Sunz
  • Renegade Mekboy
  • "Me an' da Mekanikus don't get along."
  • A connoisseur of chemical manufacturing

Influence & Dominion

  • Influence Commitments:
  • Dominion Spent:
    • 2 – Improving Hive City Burkos’s atmospheric generators

Words & Gifts

  • Artifice: Heroes with the Artifice Word can create any non-magical object a normal man can carry as a round’s action, using whatever materials are to hand. While the ensuing creation may look odd, and any "foodstuffs" are inedible, it functions and lasts as well as a normal object of its type and usual substance. The hero’s crafting efforts for a day count as 100 laborers per character level when an estimate is needed.
    • Excellence of the Word (Constant): [Intelligence was set to 18.]
    • Hammerhand (On Turn): Commit Effort. Every weapon or unarmed attack you use rolls at least a 1d10 damage die and is treated as a magic weapon. Against artificial constructs or inanimate things, this damage roll is read straight.
    • Ten Thousand Tools (Constant): Your natural gifts of creation are augmented. Instead of requiring a full round to create a portable mundane object, you may do so as an On Turn action, as part of whatever action you take. This object may be a permanent creation or allowed to disappear afterwards at your discretion. Your daily labor on projects is worth 1,000 laborers per level. This gift is of no use to a Godbound who has not bound this Word.
    • Perpetual Perfection (Constant): Everything you make is flawless and impervious to normal decay and use. Only intentional efforts at destruction have any chance of ruining them. The weapons and armor you create count as magical items, ones capable of harming supernatural foes and granting a +1 to hit and damage rolls for mortal wielders. You and other Godbound are too mighty to benefit from this hit and damage bonus.
  • Endurance: Heroes of Endurance need not eat, sleep, drink, or breathe, and may set their Constitution score to 16, or 18 if it’s already 16 or higher.
    • Body of Iron Will (Constant): Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally. Armor or shields don't benefit this base AC.
  • WAAGH!: WAAGH! may set their Strength to 16 or 18 if 16 or higher.
    • Dredd Nasty (On Turn): Commit Effort. Against Mobs, damage dice of melee attacks are maximized and rolled straight with your leve added as a bonus.

Possessions