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= General Characteristics =
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= Melech Winter =
 
*Player Name: Ovid
 
*Player Name: Ovid
  
 
==Story==
 
==Story==
 +
 
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana's consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love's name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.
 
Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana's consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love's name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.
 
Most recently, Morgana granted him the ability to summon a familiar. He did so, desiring only that it take the form of the love of his life. The resultant imp familiar is an almost exact miniature replica of himself. Melech is fairly sure his patroness is teasing him. Their personalities couldn't be more different, though: where the Tiefling Melech is a free-spirited romantic through-and-through, the imp Moloch is an uptight, judgmental scold. The two are constantly bickering.
 
  
 
==Physical Description==
 
==Physical Description==
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*Proficiency Bonus: +2
 
*Proficiency Bonus: +2
 
*HD (Mod): 3d8 (+3)
 
*HD (Mod): 3d8 (+3)
 
  
 
=Ability Scores=
 
=Ability Scores=
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'''Temporary HP:'''<br>
 
'''Temporary HP:'''<br>
 
'''Death Saves (Successes/Failures):'''<br>
 
'''Death Saves (Successes/Failures):'''<br>
 
  
 
=Skills=
 
=Skills=
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|  || +3
 
|  || +3
 
|}
 
|}
 
  
 
=Languages & Proficiencies=
 
=Languages & Proficiencies=
 
* Speaks, reads and writes Common & Infernal
 
* Speaks, reads and writes Common & Infernal
 
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion
 
* Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion
 +
*
  
  
=Traits, Feats, Features=
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==Traits, Feats, Features==
 
* Hellish Resistance: resistance to fire damage
 
* Hellish Resistance: resistance to fire damage
 
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)
 
* Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)
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* Pact Boon
 
* Pact Boon
 
* Fey Presence: each creature within a 10' cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge
 
* Fey Presence: each creature within a 10' cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge
 
  
 
=Equipment=
 
=Equipment=
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|}
 
|}
  
 
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=Spells=
=Magic=
 
 
 
  
 
* Spell Save DC: 14
 
* Spell Save DC: 14
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* Spell Slots: 2
 
* Spell Slots: 2
 
* Slot Level: 2
 
* Slot Level: 2
 
 
==Legacies and Invocations==
 
 
  
 
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)
 
* Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)
  
 
{| border="1"
 
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Duration !! Sv/Atk !! Damage !! Type !! Notes
 
|- align="center"
 
| Thaumaturgy || Infernal Legacy || 1 || 30' || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects; from Infernal Legacy
 
|- align="center"
 
| Hellish Rebuke || Infernal Legacy || 1 reaction  || 60' || n/a || V,S || Inst || Dex Sv vs 14 || 3d10 or 3d10/2 || Fire || In response to damage from creature w/i 60' I can see; from Infernal Legacy: 1/day
 
|- align="center"
 
| Beast Speech || Invocation || 1 || Self || n/a || V,S || 10 mins || n/a || n/a || n/a || comprehend and verbally communicate with beasts (= Speak with Animals)
 
|}
 
 
==Spells==
 
  
 
{| border="1"
 
{| border="1"
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|- align="center"
 
|- align="center"
 
| Mage Hand || C || 1 || 30' || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs
 
| Mage Hand || C || 1 || 30' || n/a || V,S || 1 min. || n/a || n/a || n/a || Hand can manipulate objects and carry objects up to 10lbs
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|- align="center"
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| Thaumaturgy || C || 1 || 30' || n/a || V || 1 min. || n/a || n/a || n/a || Minor magical effects;
 
|- align="center"
 
|- align="center"
 
| Faerie Fire || 1 || 1 || 60' || 20' cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10'; attackers gain Adv; affected can't be invisible
 
| Faerie Fire || 1 || 1 || 60' || 20' cube || V || Conc, up to 1 min || n/a || n/a || n/a || Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10'; attackers gain Adv; affected can't be invisible
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| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible
 
| Invisibility || 2 || 1 || Touch || n/a || V,S,M (an eyelash encased in gum arabic) || Conc, up to 1 hr || n/a || n/a || n/a || a creature I touch becomes invisible
 
|- align="center"
 
|- align="center"
| Suggestion || 2 || 1 || 30' || n/a || V,M (a snake's tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv vs 14 ||  ||  || suggest course of apparently reasonable activity
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| Hellish Rebuke || 1 || 1 reaction  || 60' || n/a || V,S || Inst || Dex Sv || 2d10 or 2d10/2 || Fire || In response to damage from creature w/i 60' I can see; +1d10 for every spell slot above 1
|}
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| Suggestion || 2 || 1 || 30' || n/a || V,M (a snake's tongue and honeycomb/drop of sweet oil) || Conc, up to 8 hrs  || Wis Sv ||  ||  || suggest course of apparently reasonable activity
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'''Prepared:'''
 
 
 
==Moloch the Imp==
 
 
Moloch is a familiar. Melech can communicate telepathically with him w/i 100', and, as an Action, can see perceive through his eyes and ears until the start of his next turn. During this time, Melech is deaf and blind from his own senses.
 
 
The familiar can be temporarily dismissed and caused to reappear w/i 30' as an Action. It can deliver a touch-ranged spell as a reaction when Melech casts it, so long as he is w/i 100'.
 
 
The familiar can attack if Melech forgoes one of his own Attack actions.
 
 
*Alignment: lawful evil
 
*Armor Class: 13
 
*Hit Points: 10 (3d4+3)
 
*Speed: 20', fly 40' (20' in rat form; 20', fly 60' in raven form; 20', climb 20' in spider form)
 
 
{| border="1"
 
! STR !! DEX !! CON !! INT !! WIS !! CHA
 
|- align="center"
 
| 6 (-2) || 17 (+3) || 13 (+1) || 11 (+0) || 12 (+1) || 14 (+2)
 
 
|}
 
|}
  
*Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
 
*Damage Resistances: cold; bludgeoning, piercing and slashing from nonmagical weapons that aren't silvered.
 
*Damage Immunities: fire, poison
 
*Condition Immunities: poisoned
 
*Sense: darkvision 120'; passive Percption 11
 
*Languages: Infernal, Common
 
 
'''''Shapechanger:''''' The imp can use its action to polymorph into the beast form of a rat, a raven, or a spider, or into its devil form. Its statistics are the same in each form, although its attack is different in some of them. Any equipment it carries is not transformed. If slain, the imp reverts to its devil form.
 
 
'''''Devil's Sight:''''' Magical darkness doesn't impede the imp's darkvision.
 
 
'''''Magic Resistance:''''' The imp has advantage on saving throws against spells and other magical effects.
 
 
===Actions===
 
 
'''''Sting (Bite in Beast Form):''''' ''Melee Weapon Attack:'' +5 to hit, reach 5', one creature. ''Hit:'' 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
 
 
'''''Invisibility:'''''' The imp turns invisible until it attacks or until its concentration ends. Anything the invisible imp is carrying or wearing is invisible so long as it remains in contact with the imp.
 
  
 +
'''Prepared:'''
  
 
=Links=
 
=Links=
 
[http://forum.rpg.net/showthread.php?765834-Interest-Recruitment-D-amp-D-5e-Hexcrawl Recruitment]
 
 
[http://forum.rpg.net/showthread.php?766242-The-Fallen-Kingdom-of-Tharos-a-D-amp-D-5e-Hexcrawl The Fallen Kingdom of Tharos OOC]
 
 
[http://forum.rpg.net/showthread.php?766438-The-Fallen-Kingdom-of-Tharos-a-D-amp-D-5e-Hexcrawl The Fallen Kingdom of Tharos IC]
 
 
[http://s23.photobucket.com/user/Ntharotep/media/Hexmap%20Final.jpg.html Hexmap]
 

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