Editing Melissa D'Deneith

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The consequences of this possession are stark. She seems to have absorbed the monster's essence, though not his conciousness. While she was once an obsessed but fairly honorable woman with issues, she is now bloodthirstly and willing to do pretty much whatever she deems necessary to achieve her goals. Even joining the very [[Twelve Deadly Gods]] she has sworn to destroy.
 
The consequences of this possession are stark. She seems to have absorbed the monster's essence, though not his conciousness. While she was once an obsessed but fairly honorable woman with issues, she is now bloodthirstly and willing to do pretty much whatever she deems necessary to achieve her goals. Even joining the very [[Twelve Deadly Gods]] she has sworn to destroy.
 
As a side note, after the change in personality, and the association with the Twelve Deadly Gods, she seems to have become absurdly strong. Any weapon of "mortal" make seems to merely shatter under the weight of her own aura, and even Torment, a sword of Demon Age origin she stole from an Inspired, may not be enough to truly contain her. Where this power comes from is unknown, but it is undeniable.
 
  
 
'''Hints for role playing''':
 
'''Hints for role playing''':
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Her recent change has put a new spin on this ability. She's gained a [http://tvtropes.org/pmwiki/pmwiki.php/Main/DissonantSerenity  Dissonant Serenity] that can be quite creepy at times. No longer burdened by such silly notions as "honor", she's fairly terrifying in her demeanor.
 
Her recent change has put a new spin on this ability. She's gained a [http://tvtropes.org/pmwiki/pmwiki.php/Main/DissonantSerenity  Dissonant Serenity] that can be quite creepy at times. No longer burdened by such silly notions as "honor", she's fairly terrifying in her demeanor.
 
 
'''Mark of Celerity'''
 
 
In the same battle she gained Torment from, Melissa's Mark of Sentinel made the jump from Lesser to Greater. In the process, it seemed to corrupt, transforming into an Aberrant Mark. It covers her entire right arm, part of her chest and back, and reaches up her neck and onto her cheek. The Mark glows red when she draws on it, and so far it has shown only one ability, though a deadly one: the Flash Step.
 
 
The Flash Step is much like a combination ''Dimension Door'' and ''Teleport'', letting Melissa move a maximum of three times the distance of her Base Land Speed almost instantly. How often she can do this is unknown, but she uses it to deadly effect, catching her enemies off guard with surprising ease.
 
 
  
 
[[Shadows over Cyre]]
 
[[Shadows over Cyre]]

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