Difference between revisions of "Meltdown"

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'''Meltdown''' PL 11 (165PP)
 
'''Meltdown''' PL 11 (165PP)
  
Init +3; 55ft (Run); Defense 20/17 (7 Base, 3 Dex); BAB +7; +11 Melee (9L Punch + 5L Disintegration), +10 Ranged (10L Energy Blast); SV Dmg +7 (10 Protection), Fort +7, Ref +3, Will +1; Str 18, Dex 16, Con 20, Int 14, Wis 12, Cha 8 (Total 63PP)  
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Init +3; 55ft (Run); Defense 20/17 (7 Base, 3 Dex); BAB +7; +11 Melee (9L Punch + 6L Disintegration), +10 Ranged (11L Energy Blast); SV Dmg +7 (11 Protection), Fort +7, Ref +3, Will +1; Str 18, Dex 16, Con 20, Int 14, Wis 12, Cha 8 (Total 63PP)  
  
 
'''Skills''': PS: Fireman 5/+7, Spot 4/+5, Search 3/+5, Listen 3/+4, Disable Device 6/+8, Computer 2/+4 (Total 23PP)  
 
'''Skills''': PS: Fireman 5/+7, Spot 4/+5, Search 3/+5, Listen 3/+4, Disable Device 6/+8, Computer 2/+4 (Total 23PP)  

Revision as of 15:28, 18 July 2005

Meltdown PL 11 (165PP)

Init +3; 55ft (Run); Defense 20/17 (7 Base, 3 Dex); BAB +7; +11 Melee (9L Punch + 6L Disintegration), +10 Ranged (11L Energy Blast); SV Dmg +7 (11 Protection), Fort +7, Ref +3, Will +1; Str 18, Dex 16, Con 20, Int 14, Wis 12, Cha 8 (Total 63PP)

Skills: PS: Fireman 5/+7, Spot 4/+5, Search 3/+5, Listen 3/+4, Disable Device 6/+8, Computer 2/+4 (Total 23PP)

Feats: Durability, Immunity (Starvation), Darkvision, Great Fortitude, Toughness (Total 10PP)

Powers:

Density Control +5 (Source: Mutation; Effects: Immovability, Protection, Super Strength, Lethal Damage; Extra: Running; Flaw: Permanent ) (Cost 5 / Total 25+2PP) Disintegration +6 (Source: Mutation; Extras: Disruption; Flaw: Permanent, Range down to Touch) (Cost 1 / Total 6PP) Protection +6 (Source: Mutation) (Cost 2 / Total 12PP) Energy Blast +11 (Source: Mutation; Stunt: Penetrating Attack) (Cost 2 / Total 22+2PP)