Difference between revisions of "Melvin's Spells"

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(Thievish Skills 4)
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==Thievish Skills  4==
 
==Thievish Skills  4==
 
===1===
 
===1===

Latest revision as of 13:44, 2 April 2024

Lord Melvin's Spells

Attuned to Jewel of Judgement.

Ambir pattern imprint[edit]

Frame can hold 12 spells of any power level with great power.

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  • 5
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  • 7
  • 8
  • 9
  • 10
  • 11
  • 12

Power Words[edit]

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  • 10
  • 1
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  • 10

Thievish Skills 4[edit]

1[edit]

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  • 11
  • 12
  • 13
  • 14
  • 15

2[edit]

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  • 11
  • 12
  • 13
  • 14
  • 15

3[edit]

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  • 12
  • 13
  • 14
  • 15

4[edit]

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  • 12
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  • 15

Thievish Tops[edit]

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  • 15
  • 1
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  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15

Cantrips 0[edit]

Psyche 12= 28 of 39 cantrips

  • 0 Skill in Cantrip means he has learned cantrips, not made a study of them and cannot create his own cantrips.
Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight (or Bluelight)