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* Name: '''Merynn'''
 
* Name: '''Merynn'''
 
* Race: '''Human''' Sartarite of the Colymar Clan. One of the Old Folk, remnants of Genert's people (similar to Oasis folk from Prax).
 
* Race: '''Human''' Sartarite of the Colymar Clan. One of the Old Folk, remnants of Genert's people (similar to Oasis folk from Prax).
* Cults: '''First Hunter''' Initiate/spirit cult. '''Zola Fel''' Initiate/spirit cult. '''Green Man''' spirit cult '''Sun Dragon''' Spirit cult.
+
* Cults: '''First Hunter''' Primal hunting cult - Initiate. '''Zola Fel''' Initiate.
 
* Gender: '''Male'''
 
* Gender: '''Male'''
* Rune Associations: '''Harmony, Death''', '''Spirit''', '''(Green)Earth.'''
+
* Rune Associations: '''Harmony, Death''' (from First Hunter) and '''Spirit''' (from Old Folk Background).
  
 
==Characteristics==
 
==Characteristics==
Str: '''15''', Con: '''12''', Siz: '''10''', Int: '''15''', Pow: '''14''', Dex: '''16''':, Cha: '''17'''.
+
Str: '''15''', Con: '''11''', Siz: '''10''', Int: '''15''', Pow: '''16''', Dex: '''16''':, Cha: '''10'''.
 
*Hit Points:  '''11'''
 
*Hit Points:  '''11'''
*Total Fatigue Points:  '''27'''
+
*Total Fatigue Points:  '''26'''
*Total Magic Points:  '''15'''
+
*Total Magic Points:  '''16'''
 
*Damage Bonus: '''+1d4'''
 
*Damage Bonus: '''+1d4'''
 
*'''Ability''': Hold breath 3 times normal under water. Mechanically this means check every 3 rounds for drowning, unlike normal people.
 
*'''Spirit Bargain''': Call '''Kinope''' anywhere along the Zola Fel and its tributaries.
 
*'''Hidden Greens Ritual''' Can create a way to new hidden greens.
 
  
 
==Skill Groups==
 
==Skill Groups==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
  
*'''Communication: +12%'''
+
*'''Communication: +5%'''
 
**Bargain (5%):
 
**Bargain (5%):
 
**Fast Talk (5%):
 
**Fast Talk (5%):
**Orate (5%): 66%
+
**Orate (5%): 21%
 
**Sing (15%):
 
**Sing (15%):
 
**Language [Sartarite] (INTx5%): 75%
 
**Language [Sartarite] (INTx5%): 75%
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**Language [Beastspeech]: 14%
 
**Language [Beastspeech]: 14%
 
**Language [Praxian]:  33%
 
**Language [Praxian]:  33%
**Language [Boatspeech]: 48%
+
**Language [Boatspeech]: 23%
**Language [Firespeech]: 7%
 
**Language [Darktongue]: 25%
 
**Language [Spiritspeech]: 57%
 
**Language [Pavic]: 25%
 
  
 
*'''Manipulation:+12% '''
 
*'''Manipulation:+12% '''
 
**Conceal (5%): 39%
 
**Conceal (5%): 39%
**Device (5%): 50%
+
**Device (5%): 40%
 
**Sleight of Hand (5%):
 
**Sleight of Hand (5%):
 
**Instrument [Aerophone]: 44%
 
**Instrument [Aerophone]: 44%
 +
  
 
*'''Knowledge: +10%'''
 
*'''Knowledge: +10%'''
 
**Evaluate (5%):
 
**Evaluate (5%):
**First Aid (10%): 61%  
+
**First Aid (10%): 41%  
**Shiphandling (0%): 25%
+
**Shiphandling (0%):
**Craft [Butchering](10%): 50%
+
**Craft [Butchering](10%): 45%
**Craft [Fetish]: (10%):33%
 
 
**Lore [Animal] (5%): 40%
 
**Lore [Animal] (5%): 40%
**Lore [Plant] (5%): 55%
+
**Lore [Plant] (5%): 35%
 
**Read/Write [Trade](0%):  13%
 
**Read/Write [Trade](0%):  13%
 
**Read/Write [Sartarite](0%):  9%
 
**Read/Write [Sartarite](0%):  9%
 
**Read/Write [Praxian] (0%): 15%
 
**Read/Write [Praxian] (0%): 15%
**Read/Write [Mani Script] (0%): 16%
 
**Read/Write [Pavic] (0%): 5%
 
 
 
  
 
*'''Perception: +8%'''
 
*'''Perception: +8%'''
**Listen (25%): 54%
+
**Listen (25%): 45%
**Scan (25%): 101%
+
**Scan (25%): 85%
**Search (25%): 64%
+
**Search (25%): 50%
**Track (10%): 76%
+
**Track (10%): 69%
  
 
*'''Agility: +10%'''
 
*'''Agility: +10%'''
**Boat (5%): 59%
+
**Boat (5%): 39%
**Climb (40%): 75%
+
**Climb (40%): 60%
 
**Dodge (5%): 55%
 
**Dodge (5%): 55%
 
**Jump (25%): 45%
 
**Jump (25%): 45%
 
**Ride (5%):
 
**Ride (5%):
**Swim (15%): 60%
+
**Swim (15%): 38%
 
**Throw (25%):
 
**Throw (25%):
**Hide (10%): 66%
+
**Hide (10%): 47%
**Sneak (10%): 68%
+
**Sneak (10%): 48%
  
 
*'''Magic: +10%'''
 
*'''Magic: +10%'''
Ceremony (5%): 93%
+
Ceremony (5%): 60%
  
 
</div>
 
</div>
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==Shamanic Abilities and Spells==
 
==Shamanic Abilities and Spells==
  
*'''Merryn''': '''Int 15''' Pow '''15'''
+
Fetch: Merynn Int 14 Pow 12
*'''Fetch:''' Little Brother (Merynn) '''Int 14''' Pow '''16'''
 
*'''Short sword''' (power spirit binding matrix), 15 POW power spirit bound.
 
*'''Copper Arrowhead''' (Magic spirit binding matrix). '''Fox''' '''Int 12''' pow 15 Magic spirit
 
*'''Copper Ring'''(Magic spirit binding matrix).'''Mist''' INT '''11''' POW 16 Spirit Screen 11 Magic spirit
 
*'''Leather Bracers'''(Intellect and 2 Power Spirit Bindings) Int 6, Pow 15 and Pow 9.
 
 
 
*'''Taker''' Composite bow. Full Str mod, Repair 2 and Speedart matrix, 5mp dedicated storage.
 
'''Elementals'''
 
**'''Green Copper Cube'''(Elemental binding matrix). Gnome. STR 59, SIZ 6 cubic meters, POW 21, HP 78, Move 1, Damage Bonus 9d6.
 
**Can attack 60 SIZ at a time, if adjacent. Damage is 9d6 per round to each hit location.
 
 
 
*'''Red Chert Arrowhead (Elemental binding) Salamander.
 
*'''Plain Bronze Ring'''
 
**Shade: STR 21 SIZ 5 m^3 POW 18 HP 17 Move 6
 
**Undine: STR 44 SIZ 5 m^3 POW 18 HP 46 Move 6/2
 
**Sylph: STR 35 SIZ 5 m^3 POW 15 HP 17 Move 10
 
 
 
'''Spirit Magic'''
 
 
 
'''Merryn'''
 
*Binding enchantment 3
 
*Summon Spell spirit 1
 
*Control Power Spirit 1
 
*Control Magic Spirit 1
 
*Control Earth Elemental 1
 
*Control Fire elemental 1
 
*River Eyes (2)
 
*Multimissile 4
 
*Light (1)
 
 
 
Merynn (Fetch)
 
*Countermagic 6
 
*Protection 6
 
*Disruption (1)
 
*Ignite (1)
 
 
 
Magic Spirit (Desert Fox Spirit)
 
*Detect Life (1)
 
*Detect Traps (1)
 
*Dispel magic 6
 
*Befuddle (2)
 
*Farsee 2
 
 
 
Magic Spirit (Mist spirit)
 
*Spirit Screen 11(!)
 
 
 
Intellect Spirit
 
*Fireblade (4)
 
*Firearrow (2)
 
 
'''Divine Spells'''
 
*From Great Hunter
 
*Sureshot (used)
 
*Shield 1
 
*Sanctify(Hunter)
 
 
 
*From Green Man
 
*Earthpower 0
 
 
 
'''Fetch Abilities'''
 
 
*You and fetch can cast each other's spells, so long as you're in contact. That will only fail if one of the two of you is unconscious.  
 
*You and fetch can cast each other's spells, so long as you're in contact. That will only fail if one of the two of you is unconscious.  
 
*Fetches MP are added to yours for defending against incoming magic.
 
*Fetches MP are added to yours for defending against incoming magic.
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*Your fetch can acquire some divine magic too, though this depends.
 
*Your fetch can acquire some divine magic too, though this depends.
  
'''Shamanic Abilities'''
 
 
*Spirit Sight: A shaman sees the auras of those around them constantly.
 
*Spirit Sight: A shaman sees the auras of those around them constantly.
 
*Fetishes: You can build them and load them with spirits for others to use. It costs 1 point of POW to build the binding.
 
*Fetishes: You can build them and load them with spirits for others to use. It costs 1 point of POW to build the binding.
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*Divine magic: you can sacrifice for this from any friendly/neutral spirits. (Generally, you can't work this with a couple of mutually hostile spirits.)  
 
*Divine magic: you can sacrifice for this from any friendly/neutral spirits. (Generally, you can't work this with a couple of mutually hostile spirits.)  
  
'''Spirit binding'''
 
*You create an item: enchant item spell = fetish. It cost a point of POW. That creates the binding enchantment. Then you go find a spirit and stuff it into the fetish.
 
  
*Those held by the fetch aren't bound. They cost you nothing other than temporarily not having the MP available. This is generally a short-term solution for a 1-off deal. Otherwise, bind them.
 
  
==The Mask of Avena==
+
'''Spirit Magic'''
 
+
Merynn
 
+
*Disruption (1)
Avena - Limoniad (meadow nymph):
+
*Detect Magic (1)
 
+
*Detect Life (1)
INT 16
+
*Countermagic 4
POW 36
+
*Multimissile 2
DEX 18
+
*River Eyes (1)
 
+
*Detect Traps (1)
Spirit Spells: Befuddle (2), Heal 6, Mobility 4, Repair 3, Second Sight(1).
+
*Control(Magic spirit)
 
+
*Control(Elemental spirit)
Divine Spells: City Harmony, Dismiss Magic II, Extension II, Heal Wound, Mindlink, Sanctify, Soul Sight, Spirit Block II.
+
*Control(Power Spirit)
 
+
She is an acolyte of Pavis.
+
Merryn (Fetch)
 
+
*Healing 6
A 10 cubic meter gnome is bound into the mask:
+
*Farsee 1
 
+
*Mobility 1
STR 100
+
*Bladesharp 1
POW 35
+
*Dispel Magic 2
HP 130
+
*Bind(Magic spirit)
MOV 2
+
*Bind(Elemental spirit)
 
+
*Bind(Power Spirit)
Only the limoniad can summon and control the gnome. The Mask must make direct contact with the earth in which the gnome is summoned. The gnome can only be summoned inside the city of Pavis. (You'll have to work here to get it in the vicinity - don't assume it can't be done, but don't assume it will work either.)
+
'''Divine'''
 +
*Sureshot
 +
*Shield
 +
*Sanctify(Hunter)
  
 
==Hit Points and Armour==
 
==Hit Points and Armour==
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!width="100"|Missile
 
!width="100"|Missile
 
|-
 
|-
|'''Head''' || Chitin/Leather + Cap || '''6''' || 4 ||xx  || 19-20 || 20
+
|'''Head''' || Stiffened Leather  || '''2''' || 4 ||xx  || 19-20 || 20
 
|-
 
|-
|'''Left Arm''' || Chitin/Bracers + padding || '''5''' || 3 || xx || 16-18 || 18-19
+
|'''Left Arm''' || Stiffened Leather || '''2''' || 3 || xx || 16-18 || 18-19
 
|-
 
|-
|'''Right Arm''' || Chitin/Bracers + padding || '''5''' || 3 || xx || 13-15 || 16-17  
+
|'''Right Arm''' || Stiffened Leather || '''2''' || 3 || xx || 13-15 || 16-17  
 
|-
 
|-
|'''Chest''' || Chitin/Leather + padding|| '''6''' || 5 || xx  || 12 || 11-15
+
|'''Chest''' || Stiffened Leather || '''2''' || 5 || xx  || 12 || 11-15
 
|-
 
|-
|'''Abdomen''' || Chitin/Leather + padding|| '''6''' || 4 || xx || 09-11 || 07-10
+
|'''Abdomen''' || Stiffened Leather || '''2''' || 4 || xx || 09-11 || 07-10
 
|-
 
|-
|'''Left Leg''' || Chitin/Leather + padding || '''6''' || 4 || xx  || 05-08 || 04-06
+
|'''Left Leg''' || Stiffened Leather || '''2''' || 4 || xx  || 05-08 || 04-06
 
|-
 
|-
|'''Right Leg''' || Chitin/Leather + padding|| '''6''' || 4 || xx || 01-04 || 01-03
+
|'''Right Leg''' || Stiffened Leather || '''2''' || 4 || xx || 01-04 || 01-03
 
|}
 
|}
  
 
*Total Hit Points: '''11 HP'''
 
*Total Hit Points: '''11 HP'''
*Total Armor ENC: '''12.0'''
+
*Total Armor ENC: '''4.0'''
  
 
==Weapons and Shields==
 
==Weapons and Shields==
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|-
 
|-
|Bow (Composite)! || 1d8+1+1d4 || 2/7 || 7 || 79% || 5% || 120 || 0.5
+
|Bow (Composite)! || 1d8+1+1d4 || 2/7 || 7 || 75% || 13% || 120 || 0.5
 +
|-
 +
|1H Spear || 1d8+1+1d4 || 6 || 10 || 40% || 38% || 0 || 2.0
 
|-
 
|-
|1H Spear || 1d8+1+1d4 || 6 || 10 || 47% || 30% || 0 || 2.0
+
|Shortsword || 1d6+1+1d4 || 6 || 10 || 10% || 10% || 0 || 1.0
 
|-
 
|-
|Shortsword || 1d6+1+1d4 || 6 || 10 || 50% || 50% || 0 || 1.0
+
|Dagger(War) || 1d4+1+1d4 || 7 || 15 || 50% || 48% || 0 || 0.5
 
|-
 
|-
|Dagger(War) || 1d4+1+1d4 || 7 || 15 || 50% || 40% || 0 || 0.5
+
|Singlestick^|| 1d6+1d4 || 6 || 5 || 50% || 48% || 0 || --
 
|-
 
|-
|Javelin || 1d10+1d2 || 2/7 || 8 || 45% || 25% || 20 || --
+
|Javelin || 1d10+1d2 || 2/7 || 8 || 45% || 32% || 20 || --
 
|-
 
|-
|Atl-Atl^ || +1d6 || 1/MR || 6 || 40% || 5% || 30 || --
+
|Atl-Atl^ || +1d6 || 1/MR || 6 || 40% || 13% || 30 || --
 
|-
 
|-
|Med Shield || 1d6 || 7 || 12 || 15% || 40% || 0 || 3.0
+
|Med Shield || 1d6 || 7 || 12 || 15% || 48% || 0 || 3.0
 
|}
 
|}
  
 
*!Designed for full str use. Magical.(MP 5 storage, Speedart, Repair 2 matrix).
 
*!Designed for full str use. Magical.(MP 5 storage, Speedart, Repair 2 matrix).
 
+
*^Slingstick - same weapon, ap 5, enc 2.0
  
 
'''Carries'''
 
'''Carries'''
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==Equipment==
 
==Equipment==
 
*Weapons:
 
*Weapons:
** Shown above 3.0 ENC scouting, 8.0 campaigning.
+
** Shown above 7.0 ENC scouting, 13.5 campaigning.
 +
** A reed/bamboo bow  10L 0.5 ENC
  
 
*Armour:
 
*Armour:
** Shown above 12.0 ENC.
+
** Shown above 4.0 ENC.
** Leather Bracers (AP3): Three spirit bindings
 
***Right: INT spirit binding with INT 6 POW 12 spirit.
 
***Left: Two POW spirits with POW 9 and POW 15.
 
  
*Other: Total 12.5 enc
+
*Other:
 
** Backpack, 20 Enc 15L 2.5  
 
** Backpack, 20 Enc 15L 2.5  
 
** Waterskin, 4.0l (filled)6L 4.5  
 
** Waterskin, 4.0l (filled)6L 4.5  
 +
** Oilskin cloak w hood (superior) 40l
 
** Bowcase w strings and oils.
 
** Bowcase w strings and oils.
 
** Firestarter (Wrapped in oiled skin)
 
** Firestarter (Wrapped in oiled skin)
** Small broze flasks, Oil x2 1l 2.0
+
** Small skin, Oil x1 2l 2.0
 
** Rope 15m 3L 1.5
 
** Rope 15m 3L 1.5
 
** 4 torches 1L 2.0
 
** 4 torches 1L 2.0
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** Dried beans (1kilo)
 
** Dried beans (1kilo)
 
** Snares
 
** Snares
** 2 decent sets of clothes
+
** 2 decent sets of clothes  
** A reed/bamboo bow  10L 0.5 ENC
 
** Oilskin cloak w hood (superior) 40l 
 
 
 
 
Valuables:
 
Valuables:
** Coin - 19wh
+
** Coin - 90L
 
** Didge (music stick)
 
** Didge (music stick)
 
** '''Taker''' Composite bow. Full Str mod, Repair 2 and Speedart matrix, 5mp dedicated storage.
 
** '''Taker''' Composite bow. Full Str mod, Repair 2 and Speedart matrix, 5mp dedicated storage.
** Short sword, 15 POW power spirit bound.
+
** Jade stones (45,45,90,240L)
 
** 2 wheels  
 
** 2 wheels  
 
- Main Page; [[The Prax Adventure]]
 
- Main Page; [[The Prax Adventure]]

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