Difference between revisions of "Merryn"

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(Weapons and Shields)
(Weapons and Shields)
Line 138: Line 138:
  
 
*Designed for full str use. Possibly magical.
 
*Designed for full str use. Possibly magical.
^Slingstick - same weapon, ap 5, enc 2.0
+
*^Slingstick - same weapon, ap 5, enc 2.0
  
Carries
+
'''Carries'''
 
*Shortspear (2.0)
 
*Shortspear (2.0)
 
*Pelta (Med shield)(3.0)
 
*Pelta (Med shield)(3.0)
*Slingstick (2.0)
+
*''Slingstick'' (2.0)
 
*Fighting dagger (0.5)
 
*Fighting dagger (0.5)
*Comp bow & Quiver w/20 arrows(1.0 enc)
+
*Comp bow (0.5) & Quiver w/20 arrows(1.0 enc)
*3 Javelins (4.5 enc)
+
*''3 Javelins'' (4.5 enc)
  
*Total Weapon ENC: '''13.0'''
+
*Total Weapon ENC: '''(''7.0'')13.5'''
  
 
==Equipment==
 
==Equipment==

Revision as of 06:31, 21 August 2014

- Main Page; The Prax Adventure


A Character Sheet

Background and Story

Character Details

  • Name: Merynn
  • Race: Human
  • Cult: Found Child
  • Gender: x

Characteristics

Str: 15, Con: 11, Siz: 10, Int: 15, Pow: 11, Dex: 16:, Cha: 10.

  • Hit Points: 11
  • Total Fatigue Points: 26
  • Total Magic Points: 11
  • Damage Bonus: +1d4

Skill Groups

  • Communication: +2%
    • Bargain (5%):
    • Fast Talk (5%):
    • Orate (5%):
    • Sing (15%):
    • Language [Sartarite] (INTx5%):[77]
    • Language [Trade] (INTx3%):[47]
    • Language [Beastspeech][07]
  • Manipulation:+10%
    • Conceal (5%):
    • Device (5%):+20[35]
    • Sleight of Hand (5%):
    • Instrument [Aerophone] (20%)


  • Knowledge: +10%
    • Evaluate (5%):
    • First Aid (10%):
    • Shiphandling (0%):
    • Craft [xxxx] (10%):(Peaceful cut)+20[40]
    • Lore [xxxx] (5%):
      • Animal+20[35]
      • Plant+20[35]
    • Read/Write [xxxx](0%):
  • Perception: +5%
    • Listen (25%):+20[50]
    • Scan (25%):+50[80]
    • Search (25%):+20[50]
    • Track (10%):+50[65]
  • Agility: +7%
    • Boat (5%):
    • Climb (40%):+20[67]
    • Dodge (5%):+20[32]
    • Jump (25%):+20[52]
    • Ride (5%):
    • Swim (15%):
    • Throw (25%):
  • Stealth: +7%
    • Hide (10%)+35[52]
    • Sneak (10%)+35[52]
  • Magic: +6%

Ceremony (5%) +20[31]

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Leather 4 4 xx 19-20 20
Left Arm Leather 4 3 xx 16-18 18-19
Right Arm Leather 4 3 xx 13-15 16-17
Chest Leather 4 5 xx 12 11-15
Abdomen Leather 4 4 xx 09-11 07-10
Left Leg Leather 4 4 xx 05-08 04-06
Right Leg Leather 4 4 xx 01-04 01-03
  • Total Hit Points: 11 HP
  • Total Armor ENC: 8.5

Weapons and Shields

  • Attack Bonus: +10%
  • Parry Bonus: +8%

SR

  • Dex 2
  • Siz 2
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Bow (Composite)* 1d8+1+1d4 2/7 7 75% 13% 120 0.5
1H Spear 1d8+1+1d4 6 10 40% 38% 0 2.0
Dagger(War) 1d4+2+1d4 7 15 50% 48% 0 0.5
Singlestick^ 1d6+1d4 6 5 50% 48% 0 2.0
Javelin 1d10+1d2 2/7 8 45% 32% 20 1.5
Atl-Atl^ +1d6 1/MR 6 40% 13% 30 0.5
Med Shield 1d6 7 12 15% 48% 0 3.0
  • Designed for full str use. Possibly magical.
  • ^Slingstick - same weapon, ap 5, enc 2.0

Carries

  • Shortspear (2.0)
  • Pelta (Med shield)(3.0)
  • Slingstick (2.0)
  • Fighting dagger (0.5)
  • Comp bow (0.5) & Quiver w/20 arrows(1.0 enc)
  • 3 Javelins (4.5 enc)
  • Total Weapon ENC: (7.0)13.5

Equipment

  • Weapons:
    • Shown above 3.0 ENC.
  • Armour:
    • Shown above 8.5 ENC.
  • Other:

Valuables:

- Main Page; The Prax Adventure