Editing Michael Alan Gold
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The character learns to use his connection to the Spirit Realm to short-circuit distance, first with his perceptions and then with her movement. Using any of these three Siddhi requires an extended roll where the target number is five times the number of dots of the Siddhi being used. This power is also limited by how familiar the character is with the target. Seeing or even walking to a well-known location is relatively easy, while spying on a room the character has only seen once is far more difficult. | The character learns to use his connection to the Spirit Realm to short-circuit distance, first with his perceptions and then with her movement. Using any of these three Siddhi requires an extended roll where the target number is five times the number of dots of the Siddhi being used. This power is also limited by how familiar the character is with the target. Seeing or even walking to a well-known location is relatively easy, while spying on a room the character has only seen once is far more difficult. | ||
− | All three of these Siddhi use the mystical connection table to determine the difficulty of observing or otherwise interacting with a distant person or location. | + | All three of these Siddhi use the mystical connection table (see p. 102) to determine the difficulty of observing or otherwise interacting with a distant person or location. The player should also apply the dice modifiers for Gauntlet Strength based upon the strength of the Gauntlet at the target location. For example, all attempts to observe or travel to a location with a Gauntlet Strength of 4 suffer a –2 dice modifier. This modifier applies to attempting to observe or visit locations on either side of the Gauntlet. |
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In all cases, the character must concentrate to use this power. Any time the character experiences a significant distraction or attempts to perform any activity that is at all demanding while using this power demands another roll, with the appropriate modifiers for distraction. Failing this roll instantly ends the use of this power, and experiencing a dramatic failure on this roll results in some sort of serious problem like temporary blindness that lasts for a scene. | In all cases, the character must concentrate to use this power. Any time the character experiences a significant distraction or attempts to perform any activity that is at all demanding while using this power demands another roll, with the appropriate modifiers for distraction. Failing this roll instantly ends the use of this power, and experiencing a dramatic failure on this roll results in some sort of serious problem like temporary blindness that lasts for a scene. |