Editing Michael Alan Gold

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'''Ward Against Supernatural Beings''' (•)
 
'''Ward Against Supernatural Beings''' (•)
This ward is designed to prevent spirits, ghosts, and similar beings from other realms from affecting the warded area and anyone or anything inside it.
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This ward is designed to prevent spirits, ghosts, and similar beings from other realms from affecting the warded area and anyone or anything inside it. There are two forms to this ward, and the character can only use one of these at a time on any single location. Locations cannot be simultaneously protected by both types of wards.
  
 
''Cost:'' 2 Essence (+1 Willpower to create a lasting ward)
 
''Cost:'' 2 Essence (+1 Willpower to create a lasting ward)
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''Action:'' Extended (target number 5)
 
''Action:'' Extended (target number 5)
  
The ward prevents spirits, ghosts, and similar beings from outside the mortal world from entering the area. Any such being attempting to enter or to use the Reaching Numina to gain access to the warded region must achieve a number of successes on a Power roll in excess of a reflexive Presence + Academics + Chi roll made by the character. Even if they are in the Spirit Realm, spirits, ghosts and similar beings that fail to achieve the necessary number of successes cannot enter the warded area and must wait for one full day before trying again to do so.
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The first type of ward raises or lowers the Gauntlet for the warded area by the character’s Chi/3 (round up). The only limitation on this ward is that it cannot raise the local Gauntlet higher than 5 or lower than 1. This ward can only be created as a temporary ward. The second type of ward prevents spirits, ghosts, and similar beings from outside the mortal world from entering the area. Any such being attempting to enter or to use the Reaching Numina to gain access to the warded region must achieve a number of successes on a Power roll in excess of a reflexive Presence + Academics + Chi roll made by the character. Even if they are in Twilight, spirits, ghosts and similar beings that fail to achieve the necessary number of successes cannot enter the warded area and must wait for one full day before trying again to do so.
  
 
'''Ward Against Magic''' (••)
 
'''Ward Against Magic''' (••)

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