Editing Michael Alan Gold
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 26: | Line 26: | ||
'''Investigation''' 3 | '''Investigation''' 3 | ||
'''Medicine''' 1 | '''Medicine''' 1 | ||
− | '''Occult''' 4 ''(Ghosts and Spirits | + | '''Occult''' 4 ''(Ghosts and Spirits)'' |
'''Politics''' 1 | '''Politics''' 1 | ||
'''Science''' 1 | '''Science''' 1 | ||
Line 34: | Line 34: | ||
'''Firearms''' 2 | '''Firearms''' 2 | ||
'''Larceny''' 1 | '''Larceny''' 1 | ||
− | '''Stealth''' | + | '''Stealth''' 2 |
− | '''Survival''' 1 ''( | + | '''Survival''' 1 ''(Shadow)'' |
'''Weaponry''' 3 ''(Knife, Stun Gun)'' | '''Weaponry''' 3 ''(Knife, Stun Gun)'' | ||
− | '''Empathy''' | + | '''Empathy''' 2 |
'''Expression''' 2 | '''Expression''' 2 | ||
− | '''Intimidation''' | + | '''Intimidation''' 1 |
'''Persuasion''' 3 | '''Persuasion''' 3 | ||
'''Socialize''' 3 | '''Socialize''' 3 | ||
'''Streetwise''' 1 ''(Black Market)'' | '''Streetwise''' 1 ''(Black Market)'' | ||
− | '''Subterfuge''' 3 ''(Playing Roles | + | '''Subterfuge''' 3 ''(Playing Roles)'' |
===Status=== | ===Status=== | ||
'''Health:''' 7/7 | '''Health:''' 7/7 | ||
− | '''Willpower:''' | + | '''Willpower:''' 5/6 |
'''Chi:''' 3 | '''Chi:''' 3 | ||
'''Effective Spirit Rank:''' 3 | '''Effective Spirit Rank:''' 3 | ||
− | '''Essence:''' | + | '''Essence:''' 11/12 ''(Spend Rate 2/Turn)'' |
'''Morality:''' 7 | '''Morality:''' 7 | ||
'''Size:''' 5 | '''Size:''' 5 | ||
Line 57: | Line 57: | ||
'''Speed:''' 10 | '''Speed:''' 10 | ||
'''Initiative Modifier:''' 6 | '''Initiative Modifier:''' 6 | ||
− | '''Experience Spent/Earned:''' | + | '''Experience Spent/Earned:''' 12/52 |
===Merits=== | ===Merits=== | ||
Line 127: | Line 127: | ||
An antique lock and key set of unknown provenance. Allusions to these artifacts date back to at least the Renaissance, though descriptions tend to vary. Some speculate that means there is more than one set in existence, while others believe the appearance of them changes over time. When the lock is installed in a door it can allow the bearer of its key to reach it from any door with a lock from potentially anywhere. The one who wields it must either expend a significant amount of mental effort (2 Willpower points) or sacrifice a mote of whatever supernatural energy one can utilize (a point of Essence, Glamour, Mana, etc) while saying "To Janus, for the toll" to attempt to rouse the bond between Key and Lock (Wits + Manipulation roll). If successful, the key will fit into the next lock the wielder attempts to insert it into. Whether the wielder actually is paying a toll to Janus, God of Beginnings and Endings, Doorways and Transitions or the unknown creator just thought making the activation ritual a mythological reference would be stylish is unknown. | An antique lock and key set of unknown provenance. Allusions to these artifacts date back to at least the Renaissance, though descriptions tend to vary. Some speculate that means there is more than one set in existence, while others believe the appearance of them changes over time. When the lock is installed in a door it can allow the bearer of its key to reach it from any door with a lock from potentially anywhere. The one who wields it must either expend a significant amount of mental effort (2 Willpower points) or sacrifice a mote of whatever supernatural energy one can utilize (a point of Essence, Glamour, Mana, etc) while saying "To Janus, for the toll" to attempt to rouse the bond between Key and Lock (Wits + Manipulation roll). If successful, the key will fit into the next lock the wielder attempts to insert it into. Whether the wielder actually is paying a toll to Janus, God of Beginnings and Endings, Doorways and Transitions or the unknown creator just thought making the activation ritual a mythological reference would be stylish is unknown. | ||
− | Any door it's used on opens not to where it would normally lead but instead to a misty, grey void. Anyone or anything who crosses the threshold into that void within a turn will be swallowed up by those mists as the door shuts behind them. A minute later (or a turn later for a Dramatic Success) they will find themselves going through the door the Lock was installed in to the room or place it leads into. In the event the attempt to use the Key is a Dramatic Failure it can still be used to open a door but those swallowed by the mists are not transported to the door with the Lock but instead are expelled out of the door they used one hour later covered in scratches and bruises (equivalent to four points of bashing damage). This method of transport can even be accomplished between realms, such as from Earth to | + | Any door it's used on opens not to where it would normally lead but instead to a misty, grey void. Anyone or anything who crosses the threshold into that void within a turn will be swallowed up by those mists as the door shuts behind them. A minute later (or a turn later for a Dramatic Success) they will find themselves going through the door the Lock was installed in to the room or place it leads into. In the event the attempt to use the Key is a Dramatic Failure it can still be used to open a door but those swallowed by the mists are not transported to the door with the Lock but instead are expelled out of the door they used one hour later covered in scratches and bruises (equivalent to four points of bashing damage). This method of transport can even be accomplished between realms, such as from Earth to Shadow, but the cost in effort or energy is twice the normal one (4 Willpower points or 2 points of Essence, Glamour, Mana, etc). The time it takes for travel is from the external perspective. From the point of view of those making the transit it is instantaneous. As to the nature of the void, opinions vary among those aware of it. Some simply think the grey void is an unknown portion of an already known realm, such as Spirit Realm or the Underworld. Others believe use of the artifacts temporarily creates a new portion of existence to act as a corridor. And then there are some, mostly among those who believe a toll is actually paid to an entity behind the mythological Janus, that call the grey void the Border Realm, the place of transition which lies between all points and moments, worlds and states of existence. |
The door with the Lock installed can be used in a similar manner. If one states the phrase while paying the toll and touching the lock and then opens the door it will lead to the grey void. Anyone or anything crossing the threshold into it within a turn will be transported through to wherever the last door The Key was used on is (assuming success in the Wits + Manipulation roll). Of course if one didn't bring The Key with them then one will have to take the long way back. | The door with the Lock installed can be used in a similar manner. If one states the phrase while paying the toll and touching the lock and then opens the door it will lead to the grey void. Anyone or anything crossing the threshold into it within a turn will be transported through to wherever the last door The Key was used on is (assuming success in the Wits + Manipulation roll). Of course if one didn't bring The Key with them then one will have to take the long way back. | ||
Line 268: | Line 268: | ||
''Dice Pool:'' Dexterity + Athletics + Chi | ''Dice Pool:'' Dexterity + Athletics + Chi | ||
− | + | '' | |
− | ''Action:'' Instant | + | Action:'' Instant |
The character greatly reduces her weight for the next full scene. Although this reduction in weight does not allow the character to fly or even jump further than normal, but she takes only bashing damage from falling, regardless of the distance. In addition, she can walk or run over any surface, including water, tissue paper or thin panes of glass. She can also walk across mud, dry sand or any other surface without leaving tracks or getting her feet even damp. She can also climb up surfaces too fragile to support her normal weight. However, she cannot run any faster or climb any better than usual. | The character greatly reduces her weight for the next full scene. Although this reduction in weight does not allow the character to fly or even jump further than normal, but she takes only bashing damage from falling, regardless of the distance. In addition, she can walk or run over any surface, including water, tissue paper or thin panes of glass. She can also walk across mud, dry sand or any other surface without leaving tracks or getting her feet even damp. She can also climb up surfaces too fragile to support her normal weight. However, she cannot run any faster or climb any better than usual. | ||
Line 279: | Line 279: | ||
''Dice Pool:'' Wits + Larceny + Chi | ''Dice Pool:'' Wits + Larceny + Chi | ||
− | |||
''Action:'' Instant | ''Action:'' Instant | ||
Briefly stepping into the Spirit Realm allows the character to walk through any barrier that is no thicker than one yard. He can step through a closed door, walk through a wall, or even jump from one floor down to another. When walking through a barrier, the character makes no noise and does not disturb the barrier at all. Instead, he vanishes for an instant and reappears just on the other side of the barrier. The character cannot use this power to pass through a barrier thicker than one yard. Attempts to do so automatically fail, leaving the character bumping his nose against the barrier. | Briefly stepping into the Spirit Realm allows the character to walk through any barrier that is no thicker than one yard. He can step through a closed door, walk through a wall, or even jump from one floor down to another. When walking through a barrier, the character makes no noise and does not disturb the barrier at all. Instead, he vanishes for an instant and reappears just on the other side of the barrier. The character cannot use this power to pass through a barrier thicker than one yard. Attempts to do so automatically fail, leaving the character bumping his nose against the barrier. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
====Warding==== | ====Warding==== | ||
Line 345: | Line 333: | ||
The entity may wound opponents at a distance. Range is equal to 10 yards per dot of Power and the entity does not suffer range penalties. If the activation roll succeeds, the Blast wounds as a +0L weapon. The entity may increase the lethality of its Blast by paying Essence — every two Essence spent increases the “weapon” by +1L. The maximum weapon bonus is equal to the entity’s Rank. | The entity may wound opponents at a distance. Range is equal to 10 yards per dot of Power and the entity does not suffer range penalties. If the activation roll succeeds, the Blast wounds as a +0L weapon. The entity may increase the lethality of its Blast by paying Essence — every two Essence spent increases the “weapon” by +1L. The maximum weapon bonus is equal to the entity’s Rank. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Hallucination''' | '''Hallucination''' | ||
Line 359: | Line 339: | ||
The entity may create an illusion experienced by a single target: it can be anything from a sight or sound to an imaginary person who holds a conversation. The Numen costs one Essence and is contested by the victim’s Wits + Composure | The entity may create an illusion experienced by a single target: it can be anything from a sight or sound to an imaginary person who holds a conversation. The Numen costs one Essence and is contested by the victim’s Wits + Composure | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Equipment=== | ===Equipment=== |