Editing Midnight: the SHADOW KILLERS Campaign SPOILER PAGE

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'''COVENANT'''
 
'''COVENANT'''
 
*  Azamyr's sword  {Falknar}
 
*  Azamyr's sword  {Falknar}
 
* Kursu is Courtier for “Lightning”. This ancient weapon was brought to Eredane during the Sarcosan invasion in the early years of the Second Age. The original pommel, a globe of Pellurian star crystal, was smashed when its then wielder, one of the generals leading the war against Erethor, was assassinated by Elven mages in 318 S.A. The sword was later reforged and formally returned by the Elves as part of the alliance with the newly formed Kingdom of Erenland.
 
Kursu is a bastard sword, the blade of white Pellurian steel, the pommel (a replacement) made of steel from Eredane with its characteristic blue tint.
 
* 3rd level: Lightning Path: 1/day the wielder may call Kursu to her as a free action, causing the sword to instantly move into the wielder’s hand at lightning speed or if the wielder has no hand free, fall at the wielder’s feet in her square. Kursu must be within 30’ of the wielder and not held or wielded by anyone and a clear (not necessarily straight) path must exist to the wielder, or the call attempt fails.
 
* 5th level: Lightning Dances: +2 luck bonus to Reflex saves.
 
* 7th level: Lightning Shock: Upon command the weapon is sheathed in crackling electricity. The electricity does not harm th wielder, and the effect remains until another command is given. Upon a successful hit Kursu deals an additional 1d6 points of electricity damage.
 
* 9th level: Veil of Lightning: For up to 5 rounds per day (can be spread over several uses), as a free action the wielder can surround herself with a veil of flickering, humming electricity, providing her with concealment for a 20% miss chance to any opponent using sight or hearing.
 
* 11th level: Edge of Light (always active): Kursu gains a +1 enhancement bonus.
 
* 13th level: Glorious Lightning: Upon command for up to 5 rounds per day, Kursu is sheathed in bright, crackling lightning that sheds light equivalent to that of a daylight spell and grants a +1 morale bonus to attack rolls, weapon damage rolls and will saves to all allies within 30’. Glorious Lightning can not be used while Veil of Lightning is active and vice versa. Once the Glorious Lightning ability is unlocked, the concealment bonus conferred by Veil of Lightning increases to 50%.
 
 
 
*  [{Midnight covenant item: Cloak of Elvenkind|name???] aka the Cloak of Elvenkind: This cloak of neutral gray cloth is indistinguishable from an ordinary cloak of the same color. However, when worn with the hood drawn up around the head, it gives the wearer a +5 competence bonus on Hide checks.  Faint illusion; CL 3rd; Craft Wondrous Item, invisibility, creator must be an elf; Price 2,500 gp; Weight 1 lb.  on command its magical properties distort and warp light waves. This displacement works just like the displacement spell and lasts for a total of 15 rounds per day, which the wearer can divide up as she sees fit.  Moderate illusion; CL 7th; Craft Wondrous Item, Extend Spell, displacement; Price 50,000 gp;Weight 1 lb.  +5 competence bonus on Spot checks.  offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws  enable the wearer to move quietly in virtually any surroundings, granting a +5 competence bonus on Move Silently checks.
 
*  [[Midnight covenant item: Scarf|Scraf??] ???  affected as if by a disguise self glamer, with the individual who sprinkles the dust envisioning the illusion desired. An unwilling target is allowed a DC 11 Reflex save to avoid the dust. The glamer lasts for 2 hours. Faint illusion; CL 6th; Craft Wondrous Item, disguise self; Price 1,200 gp.  enables the user to see as though she were affected by the true seeing spell. A gem of seeing can be used for as much as 30 minutes a day, divided up into periods of minutes or rounds as the user sees fit.  allows its wearer to alter her appearance as with a disguise self spell. enables its wearer to appear to be part of his surroundings. This allows him a +10 competence bonus on Hide checks. The wearer can adopt the appearance of another creature, as with the disguise self spell, at will. All creatures acquainted with and friendly to the wearer see him normally. Moderate illusion; CL 10th; Craft Wondrous Item, disguise self; Price 30,000 gp;Weight 1 lb.
 
*  Bracelet of Friends: This silver charm bracelet has four charms upon it when created. The owner may designate one person known to him to be keyed to one charm. (This designation takes a standard action, but once done it lasts forever or until changed.) When a charm is grasped and the name of the keyed individual is spoken, that person is called to the spot (a standard action) along with his or her gear, as long as the owner and the called person are on the same plane. The keyed individual knows who is calling, and the bracelet of friends only functions on willing travelers. Once a charm is activated, it disappears. Charms separated from the bracelet are worthless. A bracelet found with fewer than four charms is worth 25% less for each missing charm.  Strong conjuration; CL 15th; Craft Wondrous Item, refuge; Price 19,000 gp.
 
*  [[Midnight covenant item: Backbiter|Backbiter]] aka Demondeath of the Abandoned
 
*  [[Midnight covenant item: Anathema|Anathema]], the staff of snakes
 
*  [[Midnight covenant item: Gringold's Bounder|Gringold's Bounder]] ring
 
*  [[Midnight covenant item: Quarrion's Spike|Quarrion's Spike]]
 
*  [[Midnight covenant item: Cur's Ichorous Blade|Cur's Ichorous Blade]], the Fang of Shadow (sentient weapon)
 
*  [[Midnight covenant item: Agon's Reprieve|Agon's Reprieve]] - Ring of the Guardian
 
 
 
  
  

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