Editing Midnight: the SHADOW KILLERS Campaign SPOILER PAGE

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:::*  even huge numbers of mooks will never pose him a threat (Unless, of course, they grapple him and tie him up. A few will die, be paralyzed or run away in fear, but if ten mooks tackle Kyuad, he is done.)
 
:::*  even huge numbers of mooks will never pose him a threat (Unless, of course, they grapple him and tie him up. A few will die, be paralyzed or run away in fear, but if ten mooks tackle Kyuad, he is done.)
 
::*  Any and all Elemental damage (Fire, Cold, Acid, Electricity and Sonic) will ignore it straight away.
 
::*  Any and all Elemental damage (Fire, Cold, Acid, Electricity and Sonic) will ignore it straight away.
::*  Most other magical damage is either Force or Untyped Magical damage and would affect him fully as well.
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::*  Most other magical damage is either Force or Untyped Magical damage and would affect him fully as well.
 
::*  Undead have a HUGE exploitable weakness; they are immune to attacks requiring Fort saves UNLESS the attack also effects objects (i.e. Disintigrate). But, since they have ' - ' CON, they have crap fort saves.  
 
::*  Undead have a HUGE exploitable weakness; they are immune to attacks requiring Fort saves UNLESS the attack also effects objects (i.e. Disintigrate). But, since they have ' - ' CON, they have crap fort saves.  
 
::*  Legates and Channelers:  anti-undead spells;  
 
::*  Legates and Channelers:  anti-undead spells;  
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::*  it is generally assumed that a creature with /Magic DR counts its natural attacks as magical for the purposes of overcoming DR
 
::*  it is generally assumed that a creature with /Magic DR counts its natural attacks as magical for the purposes of overcoming DR
 
::*  a baddy a magical mace, morningstar, flail, etc.
 
::*  a baddy a magical mace, morningstar, flail, etc.
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==ITEMS and CHARMS==
 
==ITEMS and CHARMS==

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