Editing Midnight: the SHADOW KILLERS Campaign SPOILER PAGE
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 248: | Line 248: | ||
:::* even huge numbers of mooks will never pose him a threat (Unless, of course, they grapple him and tie him up. A few will die, be paralyzed or run away in fear, but if ten mooks tackle Kyuad, he is done.) | :::* even huge numbers of mooks will never pose him a threat (Unless, of course, they grapple him and tie him up. A few will die, be paralyzed or run away in fear, but if ten mooks tackle Kyuad, he is done.) | ||
::* Any and all Elemental damage (Fire, Cold, Acid, Electricity and Sonic) will ignore it straight away. | ::* Any and all Elemental damage (Fire, Cold, Acid, Electricity and Sonic) will ignore it straight away. | ||
− | ::* Most other magical damage is either Force or Untyped Magical damage and would affect him fully as well. | + | ::* Most other magical damage is either Force or Untyped Magical damage and would affect him fully as well. |
::* Undead have a HUGE exploitable weakness; they are immune to attacks requiring Fort saves UNLESS the attack also effects objects (i.e. Disintigrate). But, since they have ' - ' CON, they have crap fort saves. | ::* Undead have a HUGE exploitable weakness; they are immune to attacks requiring Fort saves UNLESS the attack also effects objects (i.e. Disintigrate). But, since they have ' - ' CON, they have crap fort saves. | ||
::* Legates and Channelers: anti-undead spells; | ::* Legates and Channelers: anti-undead spells; | ||
Line 258: | Line 258: | ||
::* it is generally assumed that a creature with /Magic DR counts its natural attacks as magical for the purposes of overcoming DR | ::* it is generally assumed that a creature with /Magic DR counts its natural attacks as magical for the purposes of overcoming DR | ||
::* a baddy a magical mace, morningstar, flail, etc. | ::* a baddy a magical mace, morningstar, flail, etc. | ||
+ | |||
+ | |||
+ | |||
+ | |||
==ITEMS and CHARMS== | ==ITEMS and CHARMS== |