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= Bill's Characters =
 
= Bill's Characters =
* [[Bromar]] Kolmothr, Farkral Belmalk, Orm Brond Draugadrottin, Thermamarr vi Huskarl; Clan [http://darknessfalls.leaderdesslok.com/midnight_races.htm Dwarf] [http://darknessfalls.leaderdesslok.com/class_fighter.htm fighter][http://www.systemreferencedocuments.org/35/sovelior_sage/fighter.html *] and [[Midnight Custom Prestige Class: Huskarl|Huskarl]] of the [http://darknessfalls.leaderdesslok.com/hp-earthbonded.htm Earthbonded] heroic path
 
 
* [[Arlaan]] Abarakolor, Clan [http://darknessfalls.leaderdesslok.com/midnight_races.htm Dwarf] [http://darknessfalls.leaderdesslok.com/midnight_defender.htm Defender] of the [http://darknessfalls.leaderdesslok.com/hp-giantblooded.htm Giantblooded] heroic path
 
* [[Arlaan]] Abarakolor, Clan [http://darknessfalls.leaderdesslok.com/midnight_races.htm Dwarf] [http://darknessfalls.leaderdesslok.com/midnight_defender.htm Defender] of the [http://darknessfalls.leaderdesslok.com/hp-giantblooded.htm Giantblooded] heroic path
 
** [[Arlaan's old covenant items]]
 
** [[Arlaan's old covenant items]]
* [[Kyuad]] Finustion, southern [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander] [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeler] and [[Midnight Custom Prestige Class: Fell Warden|Fell Warden]] of the [http://www.againsttheshadow.org/index.php?page=28 Foundling] heroic path, [[Kyuad's New Form|?]]
+
* [[Kyuad]] Finustion, southern [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander] [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeler] of the [http://www.againsttheshadow.org/index.php?page=28 Foundling] heroic path
 
** [[Kyuad's old covenant items]]
 
** [[Kyuad's old covenant items]]
** [[Kyuad's Spellcasting Notes]]
 
 
  
 
= Bill's GM Requests =
 
= Bill's GM Requests =
  
* [[Polymorph alteration for Midnight]]
 
 
* [[Bill's special rule requests]]
 
* [[Bill's special rule requests]]
** [[Bill's special rule requests#Daunting Presence|Daunting Presence]]
+
* '''Items'''
 +
** '''Magic Items'''
 +
*** ''Floating Book'' - The floating book knows its name and comes when called.  It hovers approximately 3 feet above the ground at all times and remains in the orientation its owner sets it.  (From Dragon 341, p. 65)  ''This isn't necessarily something that I'd like a character to ''have'', but it would be neat to see in the world.''
 +
* Spells for [[Kyuad]] - These are spells that I'd like for Kyuad to learn - this means of course, that the GM will need to purposefully place these in the game world, in the form of a spell scroll or a spellbook, in order for Kyuad to learn them.  ++Currently Kyuad can learn: '''12''' spells++
 +
** Level 0
 +
*** [[Bill's special rule requests|dawn]]
 +
** Level 1
 +
*** [[Bill's special rule requests|Backbiter]]
 +
*** [[Shadowkillers_-_New_Spells#Fleshknit.2C_Lesser|Fleshknit, Lesser]]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#ray-of-enfeeblement ray of enfeeblement]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsTtoZ.html#unseen-servant unseen servant] (found in Runes - but can he learn it off of this?)
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsDtoE.html#endure-elements endure elements]
 +
** Level 2
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsDtoE.html#delay-poison delay poison]
 +
*** [[Bill's special rule requests|Healing Sting]]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#lesser-restoration lesser restoration]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#spectral-hand spectral hand]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#resist-energy resist energy]
 +
** Level 3
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsC.html#cure-serious-wounds cure serious wounds]
 +
*** [http://darknessfalls.leaderdesslok.com/magic_spells.htm#Silver%20Wind silver wind]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#stinking-cloud stinking cloud]
 +
*** [[Bill's special rule requests|infestation of maggots]]
 +
*** [[Bill's special rule requests|mage armor, greater]]
 +
*** [[Bill's special rule requests|bone thicket]]
 +
*** [[Bill's special rule requests|fleshknit]]
 +
** Level 4
 +
*** ''none''
 +
** Level 5
 +
*** [[Bill's special rule requests|night's caress]]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsC.html#cloudkill cloudkill]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsTtoZ.html#waves-of-fatigue waves of fatigue]
 +
*** [[Bill's special rule requests|ironguard, lesser]]
 +
** Level 6
 +
*** [[Bill's special rule requests|aura of terror]]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsDtoE.html#greater-dispel-magic dispel magic, greater]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsFtoG.html#guards-and-wards guards and wards]
 +
*** [[Bill's special rule requests|ray of entropy]]
 +
*** [[Bill's special rule requests|contagion, mass]]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsHtoL.html#harm harm]
 +
** Level 7
 +
*** [[Bill's special rule requests|arrow of bone]]
 +
*** [[Bill's special rule requests|energy immunity]]
 +
*** [[Bill's special rule requests|ghost trap]]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsC.html#control-undead control undead]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsTtoZ.html#waves-of-exhaustion waves of exhaustion]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsHtoL.html#heal heal]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#regenerate regenerate]
 +
** Level 8
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsC.html#create-greater-undead create greater undead]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsC.html#clone clone]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsC.html#mass-cure-serious-wounds cure serious wounds, mass]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsHtoL.html#mass-inflict-critical-wounds inflict critical wounds, mass]
 +
*** [[Bill's special rule requests|bestow curse, greater]]
 +
*** [[Bill's special rule requests|blackfire]]
 +
*** [[Bill's special rule requests|veil of undeath]]
 +
** Level 9
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsTtoZ.html#wail-of-the-banshee wail of the banshee]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#refuge refuge]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsFtoG.html#freedom freedom]
 +
*** [http://www.systemreferencedocuments.org/35/sovelior_sage/spellsHtoL.html#imprisonment imprisonment]
 +
 
 +
== Spells available to learn ==
 +
 
 +
This is for reference purposes:
  
 +
* ''The Grimoire of Bile'' by Umann-Ui ''(spellbook)'' (4 lb.)
 +
** Spells
 +
*** Level 0: ''ghost sound, read magic''
 +
*** Level 1: ''assist, deep breath, detect astirax, far whisper, obscuring mist''
 +
*** Level 2: none
 +
*** Level 3: ''dispel magic, tongues''
 +
*** Level 4: ''remove curse''
 +
* ''The Cyclopaedia of Vrolk the Vile'' by Vrolk ''(spellbook)'' (4 lb.)
 +
** Spells
 +
*** Level 0: ''disrupt undead, read magic, touch of fatigue''
 +
*** Level 1: ''cause fear''
 +
*** Level 2: ''command undead, ghoul touch, decomposition, fell forbiddance, ray of weakness, shroud of undeath, withering speech''
 +
*** Level 3: ''blood boil, dispel magic, halt undead, tongues, vampiric touch''
 +
*** Level 4: ''animate dead, bestow curse, crushing despair, cause critical wounds''
 +
*** Level 5: ''blight, nightmare, nexus fuel''
 +
*** Level 6: none
 +
*** Level 7: ''insanity''
 +
*** Level 8: ''horrid wilting, trap the soul''
 +
* Another book from Vrolk's lab
 +
** Spells
 +
*** Level 1: ''alarm''
 +
*** Level 2: ''scare, cure moderate wounds, cause moderate wounds''
 +
*** Level 3: ''bone thicket, neutralize poison''
 +
*** Level 4: ''necrotic spell growth''
 +
*** Level 5: ''cure light wounds, mass''
 +
*** Level 6: ''flame bones, create undead''
  
 
= Bill's Player Journal =
 
= Bill's Player Journal =
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The next day the group encountered a horse-like creature that Kyuad thought was a moose, and an elf.  These turned out to be a bog hag and a splinter steed.  Most likely, a fight will ensue.
 
The next day the group encountered a horse-like creature that Kyuad thought was a moose, and an elf.  These turned out to be a bog hag and a splinter steed.  Most likely, a fight will ensue.
 
 
=== Game 18 ===
 
 
==== Bluebooking List ====
 
 
''Note: These '''ARE''' private - don't read unless your character's name is listed, please.''
 
 
* [[Midnight_RPG_-_Chapter_18.44|Kyuad & Belal]]
 
* [[Midnight RPG - Chpater 18.17|Kyuad & Eranon]]
 
* [[Midnight RPG - Chapter 18.45.2|Kyuad & Shadaar]]
 
* [[Midnight RPG - Chapter 18.46|Kyuad & Zal'Kazzir]]
 
* [[Midnight RPG - Chapter 18.47|Kyuad & Durgaz]]
 
 
==== Kyuad's Travel To-Do List ====
 
 
Each day: 8 hours of travel, 10 hours for other duties
 
 
'''Day 1'''
 
* 8 hours: learn ''command undead''
 
* 2 hours: study '''Echo's Splinter''' (learn if it has spells, and what they are, for spell levels 3 and 4)
 
** '''Level 3 Spells:''' 
 
** '''Level 4 Spells:''' 
 
 
'''Day 2'''
 
* 8 hours: learn ''command undead''
 
* 1 hour: study '''Echo's Splinter''' (learn if it has spells, and what they are, for spell level 5)
 
** '''Level 5 Spells:''' 
 
* 1 hour: study Aradril's scroll
 
 
'''Day 3'''
 
* 8 hours: learn ''command undead''
 
* 1 hour: craft a minor charm: ''weapon tassle (+2 attack, 1 round)'' '''Finished'''
 
* 1 hour: craft a minor charm: ''quill sleeve (+2 Forgery, 1 check)'' '''Finished'''
 
 
'''Day 4'''
 
* 8 hours: learn ''command undead'' (Spellcraft check 14+18=32 vs. DC 17) XP cost: 100
 
* 2 hours: craft a lesser charm: ''flesh replacement (1 hp of negative energy)'' '''Finished'''
 
 
'''Day 5'''
 
* 8 hours: learn ''cause moderate wounds''
 
* 2 hours: craft a greater charm: ''woven armor rosette (+2 AC for 1 minute)''
 
 
'''Day 6'''
 
* 8 hours: learn ''cause moderate wounds''
 
* 2 hours: craft a greater charm: ''woven armor rosette (+2 AC for 1 minute)''
 
 
'''Day 7'''
 
* 8 hours: learn ''cause moderate wounds''
 
* 2 hours: craft a greater charm: ''woven armor rosette (+2 AC for 1 minute)''
 
 
'''Day 8'''
 
* 8 hours: learn ''cause moderate wounds'' (Spellcraft check 2+18=20 vs. DC 17) XP cost: 100
 
* 2 hours: craft a greater charm: ''woven armor rosette (+2 AC for 1 minute)''
 
 
'''Day 9'''
 
* 8 hours: learn ''scare''
 
* 2 hours: craft a greater charm: ''woven armor rosette (+2 AC for 1 minute)'' '''Finished'''
 
 
'''Day 10'''
 
* 8 hours: learn ''scare''
 
* 2 hours: quickly craft 3 lesser charms: ''disruption knot (ranged touch attack, range 25 ft., 1d6 damage vs. undead)'' '''Finished'''
 
 
'''Day 11'''
 
* 8 hours: learn ''scare''
 
* ~25 minutes: Identifying goods found in Vrolk's Tower:
 
** 5 full-round actions: decipher the scrolls (this determines the spell written on the scroll) found in the librarian's room (5 scrolls, DC 20 + spell level for each)  '''Rolls:''' 34, 27, 25, 30, 34
 
*** '''Scroll 1:'''  t"the Papers of Flesh"  (Horrid Wilting)
 
*** '''Scroll 2:'''  "the Howling Parchment of Insanity"  (Hold Person, Mass)
 
*** '''Scroll 3:'''  "the Scroll of the Glamour of Necrotic Force"  (Undeath to Death)
 
*** '''Scroll 4:'''  "the Glorious Treatise of the Crazed Demons' Ceremony of Ruthlessness"  (Summon Monster VIII (demons and devils, outsiders only)
 
*** '''Scroll 5:'''  "Scroll Rites of Natural Selection" (Revive Undead (LM70)
 
** 14 minutes: attempt to identify the 14 potions (DC 25 for each)  '''Rolls:''' 37, 31, 28, ''23'', 31, 25, 28, 37, 33, 30, nat 20 (38), ''22'', ''22'', 27
 
*** '''Potion 1'''  "Elven Potion of the Serene Haunt - The fizzing, bubbling substance that is green with ruby flakes. It smells and tastes like dirt."  (Protection from Arrows, 15/magic)
 
*** '''Potion 2'''  "Elven Potion of the Serene Haunt - The fizzing, bubbling substance that is green with ruby flakes. It smells and tastes like dirt."  (Protection from Arrows, 10/magic)
 
*** '''Potion 3'''  "Elven Potion of the Serene Haunt - The fizzing, bubbling substance that is green with ruby flakes. It smells and tastes like dirt."  (Protection from Arrows, 10/magic)
 
*** '''Potion 4''' failed to identify  (likely: Protection from Arrows, 10/magic)
 
*** '''Potion 5'''  "Elven Potion of the Serene Haunt - The fizzing, bubbling substance that is green with ruby flakes. It smells and tastes like dirt."  (Protection from Arrows, 10/magic)
 
*** '''Potion 6'''  "Elven Potion of the Serene Haunt - The fizzing, bubbling substance that is green with ruby flakes. It smells and tastes like dirt."  (Protection from Arrows, 10/magic)
 
*** '''Potion 7'''  Flame Arrow Oil
 
*** '''Potion 8'''  Flame Arrow Oil
 
*** '''Potion 9'''  Flame Arrow Oil
 
*** '''Potion 10'''  Flame Arrow Oil
 
*** '''Potion 11'''  Flame Arrow Oil
 
*** '''Potion 12''' failed to identify  (likely: Flame Arrow Oil)
 
*** '''Potion 13''' failed to identify  (likely: Flame Arrow Oil)
 
*** '''Potion 14'''  Flame Arrow Oil
 
** 5 minutes: attempt to identify the 5 potions  (DC 25 for each)  '''Rolls:''' nat 20 (38), 25, 28, 26, 33
 
*** '''Potion 1'''  "Draught of the Spell of Necrotic Blood" - The glowing, murky, oily tonic that is ivory in color. It smells like raw meat and grapes.  (Consume Likeness Oil (BV89)
 
*** '''Potion 2'''  "the Mithral Brew"  -  The chunky draught that is silver in color. It smells like licorice.  (Transmutes covered item to a solid Mithral item, 4oz. Paste)
 
*** '''Potion 3'''  "Elixir of Alter Doom" - The viscious tonic that is azure in color. It smells like peach, tastes like nuts and black pepper.  (Serpents of Theggeron (BV103)
 
*** '''Potion 4'''  "Goblin Tonic - The glowing mixture that is blue with green flecks. It smells and tastes like excrement.Devil's Tongue (BV92)
 
*** '''Potion 5'''  "Seekers' Potion" - The moving, translucent tonic that is azure in color. It smells and tastes like mead.  (Eye of the Beholder (BV94)
 
** 3 minutes: attempt to identify the 3 potions from the librarian's room (DC 25 for each)  '''Rolls:''' 26, ''22'', 27
 
*** '''Potion 1'''  Spawn Screen Oil (LM71)
 
*** '''Potion 2''' failed to identify
 
*** '''Potion 3'''  Ghost Trap (LM65)
 
* 1.5 hours: start working on making the cobra skin into a masterwork jacket
 
 
'''Day 12'''
 
* 8 hours: learn ''scare'' (Spellcraft check 17+18=35 vs. DC 17) XP cost: 100
 
* 2 hours: working on the cobraskin jacket
 
 
=== Game 19 ===
 
 
==== To Do ====
 
 
This is the list of planned activities that Kyuad wants to accomplish while in Hamlet.
 
 
===== Spells to learn =====
 
 
'''Level - Spell - Description'''<br>
 
0 touch of fatigue - target is fatigued for 1 round/level<br>
 
1 alarm - alarm sounds if someone enters area<br>
 
2 ray of weakness - ray attack weakens<br>
 
2 cure moderate wounds - 2d8+1/level hp healed<br>
 
3 bone thicket - skeletal hands rise out of the ground and can grab things<br>
 
3 vampiric touch - touch attack damages target and heals caster<br>
 
4 animate dead - corpses rise as undead minions<br>
 
4 bestow curse - various effects<br>
 
4 secure shelter - creates a cottage that lasts 1 hour/level<br>
 
5 waves of fatigue - 30 ft. cone fatigues<br>
 
 
Total spell levels: '''28.5'''<br>
 
Total days spent in study: '''57'''<br>
 
Total XP spent: '''1425'''<br>
 
 
''Pared-down list in case we don't have much time''
 
 
'''Level - Spell - Description'''<br>
 
0 touch of fatigue - target is fatigued for 1 round/level<br>
 
2 ray of weakness - ray attack weakens<br>
 
3 bone thicket - skeletal hands rise out of the ground and can grab things<br>
 
4 animate dead - corpses rise as undead minions<br>
 
4 bestow curse - various effects<br>
 
4 secure shelter - creates a cottage that lasts 1 hour/level<br>
 
 
Total spell levels: '''17.5'''<br>
 
Total days spent in study: '''35'''<br>
 
Total XP spent: '''875'''<br>
 
 
===== Crafting =====
 
 
* find a good use for the silk and cobra skin
 
* Minor Charms
 
** +2 to dispel DC against mirrors (5 for Zal and Kyuad each)
 
* Lesser Charms
 
** charm of ''cure minor wounds'', 2 for everyone
 
** +1 attack for one minute
 
** charm of ''message'', 1 for everyone
 
* Greater Charms
 
** +4 to dispel DC against mirrors
 
* True Charms
 
** ''true seeing'' versus incorporeal or bodiless beings (for Kyuad)
 
 
===== Magic Item Crafting =====
 
 
If it's possible to get to a Nexus:
 
 
* Spell talisman for ''poison''
 
* Spell talisman for ''chill touch'' (1st-level spell, empowered adds 2 SE; -1 SE for it being Necromancy spell, -1 SE for talisman = 1 SE)
 
* Spell talisman for ''bestow curse''
 
* Woundrous item: something that once per day summons a summoned creature (Zal would be instrumental in making this
 
 
 
=== Game 31 ===
 
 
* Bluebooking:
 
** [[Midnight RPG - Chapter 31.118|Kyuad and Durgaz recap]]
 
** [[Midnight RPG - Chapter 31.109|Collune speaks with Kyuad]] | [[Midnight RPG - Chapter 31.109|discussion]]
 
 
 
=== Game 32 ===
 
 
* Bluebooking:
 
** [[Midnight RPG - Chapter 32.103|Kyuad and Zal'Kazzir]] speak about Faravor and Beleal
 
** [[Midnight RPG - Chapter 32.104|Kyuad and Collune]] during the pilgramage
 
** [[Midnight RPG - Chapter 32.105|Kyuad's Rx]], helping the people of Firsthold
 
 
 
  
  
 
----
 
----
 
[[Midnight: North & South Portal]]
 
[[Midnight: North & South Portal]]

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