Editing Midnight Character Creation

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==How to deal with Starting EQUIPEMENT==
 
==How to deal with Starting EQUIPEMENT==
Starting equipment and "Value Points" in Midnight are very different than standard D&D 3.5.  In-game we will use the Value Point and Bartering System.  However, to begin the game you will start with the following, that replaces the standard Midnight begining equipment system...
 
 
===Starting VPs===
 
Your hero will have some Value Points available to him/her (the money in pocket so to speak)
 
*  '''(Roll 1d4)x10 =  VPs in pocket'''.  You should translate value into items for trade - i.e. furs, food, etc...
 
 
===Starting Equipment===
 
Rather than "buying" your equipment I prefer that you create a list of things YOU believe your character SHOULD have.  Be realistic in-line with your character background and situation.  If your hero SHOULD have a horse, he/she does...  You just need to make sure it makes sense to your concept and background.
 
*  '''Create an Equipemnt List'''.  Please do so on a seperate sheet from your character sheet.  I will then have the option of deleting anything that I feel can't work with the opening story/location/scene.
 
 
===Starting Weapons & Armor===
 
Same as above with Equiment.  You may choose whatever is appropriate.  This CANNOT be magical items - covenant items or charms.  If you have weapons or armor please also describe how and where you got these iteams - whether you made them, traded for them or they were handed down from family.
 
*  '''Create an Arms List'''.    Please do so on a seperate sheet from your character sheet.  I will then have the option of deleting anything that I feel can't work with the opening story/location/scene.
 
 
 
  
  

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