Editing Midnight RPG - Alignment Conversations

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One thing I really really REALLY need you guys (Bill and Adam specifically) to do is STOP STOP STOP saying things are "normally impossible".  That's crazy talk.  Its a magical fantasy world.  I understand that we have RULES that make things "improbable"  but NOTHING is subject to change or impossibility when it comes to the "magic" of the world.  If I want to change a creature's abilities (say giving an Umber Hulk the powers of a Rust Monster) FOR Midnight and our campaign - BING!  it's done.  If a player gets turned into a psuedo-Lich - BING!  Its totally possible!!  As long as there's an "in-game" "in-world" reason, I'm not going to NOT make the change.
 
One thing I really really REALLY need you guys (Bill and Adam specifically) to do is STOP STOP STOP saying things are "normally impossible".  That's crazy talk.  Its a magical fantasy world.  I understand that we have RULES that make things "improbable"  but NOTHING is subject to change or impossibility when it comes to the "magic" of the world.  If I want to change a creature's abilities (say giving an Umber Hulk the powers of a Rust Monster) FOR Midnight and our campaign - BING!  it's done.  If a player gets turned into a psuedo-Lich - BING!  Its totally possible!!  As long as there's an "in-game" "in-world" reason, I'm not going to NOT make the change.
 
<font color="red">'''''Bill:''' It's not crazy talk.  It's just a matter of pointing out how things '''normally''' work, emphasis on '''normally'''.  And it's done so you, mainly, are reminded of the rules that you might otherwise not have a reason to reference or look up.  It's constructive feedback and information to help in the process of defining how things '''will''' work in whatever change you're attempting to make.  Without knowing normal limitations, you don't know when you're breaking them, right?  It also serves the purpose of telling you what our impressions of the way things are going could be, which could benefit you by giving you ideas in how to explain the "why" and "how" of what eventually happens.  More than once this kind of feedback has helped in giving you idea seeds that have developed into neat stuff.''
 
 
''I'm '''not''' saying you're cheating.  If I'm saying that you're cheating, I'll use those words.  I know you've got the power to just decide anything works any way you want, but the game is sooooooooooooooooo much more fun when you don't.''</font>
 
  
 
In a way I wish all of you would (to a point) react the way STEVE reacts to monsters/magic/etc...  He just doesn't know the details of the rules for certain things, so he never "questions" anything with an accusatory negative means. It just "stinks" or is "cool"!   
 
In a way I wish all of you would (to a point) react the way STEVE reacts to monsters/magic/etc...  He just doesn't know the details of the rules for certain things, so he never "questions" anything with an accusatory negative means. It just "stinks" or is "cool"!   
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So... in the end.  YES - if Zal (or any others) become "Evil" and it changes the nature of the entire group or disrupts the entire campaign...  YES he would become an NPC.  But just going to "Evil", in my humble opinion, will not immediately make him an NPC and unplayable character.   
 
So... in the end.  YES - if Zal (or any others) become "Evil" and it changes the nature of the entire group or disrupts the entire campaign...  YES he would become an NPC.  But just going to "Evil", in my humble opinion, will not immediately make him an NPC and unplayable character.   
  
TRUE - I do not want to run or play in this campaign with an EVIL direction.  But using the Evil in the world to head toward the Epic Destiny of the "majority" of the PCs goals... that's okay by me, as defined above.  The example of Bill's old character in the previous campaign is and was a different goal.  We determined from the beginning that Bill wanted to play a "role" that WOULD eventually end.  We played it out and it rocked. <font color="red">'''''Bill:''' Good point.''</font>
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TRUE - I do not want to run or play in this campaign with an EVIL direction.  But using the Evil in the world to head toward the Epic Destiny of the "majority" of the PCs goals... that's okay by me, as defined above.  The example of Bill's old character in the previous campaign is and was a different goal.  We determined from the beginning that Bill wanted to play a "role" that WOULD eventually end.  We played it out and it rocked.
  
  

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