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==Kevin==
 
==Kevin==
 
On Bill's note:  '''''"I know you've got the power to just decide anything works any way you want, but the game is sooooooooooooooooo much more fun when you don't."'''''  I just completely disagree.  And I'd have to question WHY you think that??
 
On Bill's note:  '''''"I know you've got the power to just decide anything works any way you want, but the game is sooooooooooooooooo much more fun when you don't."'''''  I just completely disagree.  And I'd have to question WHY you think that??
 
: <font color="red">'''''Bill:''' Because arbitrary changes to things that should be within the realm of knowledge or control of our characters is maddening.  To me.  Do I really have to put the words "to me" at the end of everything I write?  It's me writing it.  "The game is soooo much more fun (to me) when you don't."  See?  Anyway, point was that because it's possible to use the rules to make something work, it's best to do so (I'm making this as an absolute statement, not a matter of opinion or to point out my preference) rather than just not bothering with explaining how it's done, because at some point an explanation '''will''' be necessary, for one reason or another.  And if your only explanation is "because I'm the GM dammit" then it makes me as a player feel pretty powerless, and makes me want to give up trying to answer the more interesting questions.  Questions deserve answers, and "because I'm the GM dammit" is a cop-out, considering that it is totally within the realm of your abilities (and ours, by extension) to come up with a legitimate answer for the way things are.  '''Point:''' hey, let's at least TRY to come up with something.''</font>
 
  
 
I will always use internal continuity with the game, and traditionally I WILL use monsters/spells/NPCs/places as written in the books when I use them - I do NOT AGREE that "its more fun when I don't".  I know it might be confusing to YOU as a player who KNOWS the rule or rules or description or whatever.  But that shouldn't make it "less fun" in any way.  In the best of worlds for playing a game YOU (the player) wouldn't know or have read ANY of the rules for the things that come after you or things you meet.  Yes... that's let predictable, but that's life.  That's the adventure of the unknown, that's FUN.  
 
I will always use internal continuity with the game, and traditionally I WILL use monsters/spells/NPCs/places as written in the books when I use them - I do NOT AGREE that "its more fun when I don't".  I know it might be confusing to YOU as a player who KNOWS the rule or rules or description or whatever.  But that shouldn't make it "less fun" in any way.  In the best of worlds for playing a game YOU (the player) wouldn't know or have read ANY of the rules for the things that come after you or things you meet.  Yes... that's let predictable, but that's life.  That's the adventure of the unknown, that's FUN.  
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More?
 
More?
 
==Andrew==
 
 
::''I'd note though, as a point of reflection, that Durgaz learned (and is learning) LOTS about the way of humans. Last session was awesome for this fact. So I'm wondering if these revelations will offer any more insight into Zal as a fellow warrior in the battle. Maybe giving him another benefit of doubt. I'm not saying you SHOULD do that. I'm just noting a thought that might happen.''
 
 
Maybe, if not for the fact that what Durgaz has learned/is learning about the ways of humans involves heretofore alien concepts of trust and respect, neither of which is remotely applicable to what Zal has done here. Election-fixing, lying, and deception are not "the ways of humans." (OK, they are, but this is a fantasy game, so let's pretend for a moment that we're dealing with basically good, idealized humans.) They're also not "the ways of orcs". You know what they are the ways of? Legates.
 
 
Of course, this doesn't technically matter, because "these revelations" are currently unknown to Durgaz or to other members of the party.
 
 
Incidentally, I remain baffled as to why your reaction to every Zal/Durgaz conflict thus far has always been along the lines of "Maybe Durgaz should learn to tolerate Zal'Kazzir's lying and deceiving his allies" and not, you know, "Maybe Zal'Kazzir should stop lying and deceiving his allies." I'm not judging your point of view, I'm just mystified by it.
 
 
<br>
 
::''As for WHY Zal made the deceptions of the vote... I don't know.  It wasn't my choice.  I was just noting that I "think" he did it from a non-Evil point of view.  I could be wrong though, he IS "Chaotic" after all.  I was giving him the benefit of doubt.  :)''
 
 
Fair enough. Like I said to Bill, though, I don't know that "intent" has anything to do with what makes something an evil act. Most people who commit acts we'd consider evil don't do it because they're Eeeevilll ... they do it because they have some twisted idea of how to do good. Mao Tse-tung killed eighty million people to bring his nation into the twentieth century, presumably for the betterment of its people. Anakin Skywalker turned to the Dark Side because he wanted to save the life of a loved one. How is saying "Well, he committed an evil act, but he did it from a non-evil point of view" substantially different from "the ends justify the means"?
 
 
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On a final note (I don't know what more I can really say on this topic), what I'm really pushing for here is some consistency on the part of the GM. I'd have argued for the evil-ness of election fixing regardless, but you did set a precedent when you alignment-shifted my character, however briefly, to Evil because be '''killed three people in self defense, while insane.''' We discussed this at the time; I didn't think it was quite enough to force an alignment change, primarily because it was not part of a pattern of similar behavior (although I did agree that it was a serious code violation), but you did, and that's how it went down. All I'm saying is that if '''killing three people in self defense, while insane''' is considered Evil enough to forcibly alignment-shift a PC, '''deliberately, premeditatedly, and secretly derailing the attempts of the first free human society in generations to hold a fair and open democratic election - motivated by what we can only guess was PERSONAL GAIN, since it in no way benefitted the people affected and was accomplished entirely in secret''' sure as hell is, particularly when it '''is''' part of a pattern of similar behavior. If I can't get you to understand why [http://en.wikipedia.org/wiki/Subversion_%28politics%29 subverting] the 48-hour-old system of government we're trying to set up on behalf of the '''good guys''' might arguably be a more serious breach of conduct than [http://en.wikipedia.org/wiki/Manslaughter manslaughter] ... then, hell, I don't know what to tell you.
 
 
: <font color="red">'''''Bill:''' I agree with this whole paragraph.  Especially in light of the fact that Adam didn't have to do anything underhanded.  He could have had Zal approach the other characters and point out that he thinks things are too sensitive to leave the new leadership up to chance, and that one candidate stands out as the best choice, even if the people of the city don't see it.  Instead he treated the whole thing as if the other PCs' desires for a fairly-elected government were so unimportant that he needn't bother himself with changing anyone's mind - he could just lie to US and pretend that the election was a success!  "See?  Your plan worked, and now there's a leader in charge," is I'm sure what Zal is going to say to us.  Not only is it selfish, it's horribly disdainful... of US.''</font>
 
 
: <font color="red">'''''Bill:''' Be that as it may, I think we owe Adam the benefit of the doubt.  Perhaps he dealt with the whole situation flippantly, like, "Gee, I just want this '''done''' and this is the fastest way I can think of to make that happen."  It could be that Adam really didn't think things through very well (or even treat the situation with the gravity that it deserved), and if he had he would have handled the whole thing very differently.  I remember that there was much laughing and talking OOC at the time, so I think that assuming he did it all with the spirit of disdain and deception that WE all rightly perceive isn't necessarily a safe assumption.  I want to give Adam the freedom to make mistakes.''</font>
 
 
: <font color="red">'''''Andrew:''' Oh, just to be clear, I totally think '''Adam''' deserves the benefit of the doubt. I'm not arguing that '''Adam''' is evil. However, based off what we've observed Adam's '''character''' doing, and what Adam himself told us his character was doing and why, I don't see much doubt to give Zal'Kazzir the benefit of.</font>
 
 
 
==Kevin==
 
Bill, on your point about -  I took it to the Yahoo Group, because its a CONTINUING bigger concern I want FINISHED that all players need to be aware of...
 
 
 
::  Incidentally, I remain baffled as to why your reaction to every Zal/Durgaz conflict thus far has always been along the lines of "Maybe Durgaz should learn to tolerate Zal'Kazzir's lying and deceiving his allies" and not, you know, "Maybe Zal'Kazzir should stop lying and deceiving his allies." I'm not judging your point of view, I'm just mystified by it.
 
 
Good point...  I'll try to explain a little.
 
I feel that Adam (and by that Zal) has had lots and lots of different people hammering home those points of view.  I'm not saying those people (including me) hammering on him that he NEEDS to think about these things is WRONG.  No way.  He absolutely needs to consider those things. 
 
 
However, he's had his lion's share of reaction. 
 
 
 
No one (except me) has made suggestions to you to consider for Durgaz.  Mostly because YOUR play isn't detrimental to the balance (or rather imbalance) of the game.  However, YOUR play is detrimental to Adam/Zal.  If you choose to NOT tolerate him Adam doesn't get to play his character. 
 
 
 
So... to be fair and balanced as possible.  To take up a little for Adam's play, I tend to always mention the OPPOSITE alternative to this solution.  I'm not suggesting that its the better choice.  I'm just reminding you (and everyone) that while it IS true that Adam has a choice to make in his play that effects his character and the game, so to do YOU have a choice that effects ADAM'S character and the overall game.
 
 
 
Ultimately I usually come closer down to YOUR side of the argument (that Adam might rethink his choices) but I feel its my responsibility to remind the group that there are two sides to the coin.
 
 
So it's no mystery.  Don't be mystified.  I don't disagree with YOU.  I'm continually mentioning alternatives to the solution.  With this recent "change" in Durgaz "learning" some stuff, I wanted to mention it again.  Its not that I want YOU to change, its that I don't want that change to not be an option if it (at some point) does make sense.
 
 
I don't look at Durgaz's "decisions" in the past to NOT kill Zal as anomolies in his character development, I look at them as choices the character has made - even IF they were made for player reasons.  Those decisions are still there.  How will/would they mesh in with these new future decisions.  Then combine that with the NEW learning he's had from OTHER humans about HUMAN interaction.  Meaning... Zal is a HUMAN, so perhaps this is helping Durgaz to understand Zal's choices in a way. 
 
 
 
A Human's world (and obstensively Zal's world) is not as "lawful" or black and white as Durgaz's (or Orc's) world.  Durgaz is learning that... And so, what will that mean for his relationship with Zal?  It might change nothing.  But it might help understand him more.  That's your choice.  I'm just mentioning that I don't think that's an impossible (or improbable) direction if you took that direction.
 
 
 
 
::  what I'm really pushing for here is some consistency on the part of the GM. I'd have argued for the evil-ness of election fixing regardless, but you did set a precedent when you alignment-shifted my character, however briefly, to Evil because be killed three people in self defense, while insane. We discussed this at the time; I didn't think it was quite enough to force an alignment change, primarily because it was not part of a pattern of similar behavior (although I did agree that it was a serious code violation), but you did, and that's how it went down. All I'm saying is that if killing three people in self defense, while insane is considered Evil enough to forcibly alignment-shift a PC, deliberately, premeditatedly, and secretly derailing the attempts of the first free human society in generations to hold a fair and open democratic election - motivated by what we can only guess was PERSONAL GAIN, since it in no way benefitted the people affected and was accomplished entirely in secret sure as hell is, particularly when it is part of a pattern of similar behavior. If I can't get you to understand why subverting the 48-hour-old system of government we're trying to set up on behalf of the good guys might arguably be a more serious breach of conduct than manslaughter ... then, hell, I don't know what to tell you.
 
 
 
 
I think my general want to discuss before making a rule call is confusing you.
 
 
I at no point have disagreed with your thoughts.  In fact, at points I've agreed all out.  But I've also asked questions in hopes of better walking through the decision. 
 
 
 
As to "consistency on the part of the GM"...
 
 
I feel that I've always shown this consistency.  In the situation with altering Durgaz's alignment I did the EXACT thing as I've done here.  In fact, I believe it went down the exact same way.  Another player asked "would this change Durgaz's alignment?"  to which I replied with a discussion JUST LIKE THIS one.  After which I made the final call on the ruling based on the majority of your fellow players (myself included).
 
 
The only difference HERE is that last time it was ALL held in private emails.  Which is why I've asked that this discussion be in the form of a Bluebook.  Because at that time it was troubling to YOU (Andrew), I hadn't realized how much actually.  And this time we have a full line of the entire discussion up and ready for anyone to read/review at any time.
 
 
I feel that's the consistency.  The situations are obviously different. 
 
:*  Durgaz's situation was a little more cut and dry.  He killed three people in cold blood who offered him no real danger at all.  They were neither anywhere near his power level and they were only coming to "arrest" and remove him as ordered by the dock manager.
 
:*  Zal'Kazzir altered the results of an election.  One that he thought (via his "supreme" ability of Diplomacy and Nobility Knowledge) would be the best option for the new government. 
 
 
 
In both situations the PC is/was wrong.  However the fuzzy area of "Evil" is a little different.  In Durgaz case its alot more cut and dry, he killed people with no reason.  In Zal's case he fixed things to his liking, that might be beneficial or not.
 
 
 
Again - I'm not saying Zal's actions were right or not-Evil.  I'm saying its different and less black/white.  Afterall those situations exemplify the character for which they are based!  Its martial action vs. political motivation.
 
 
 
 
 
 
::  I agree with this whole paragraph. Especially in light of the fact that Adam didn't have to do anything underhanded. He could have had Zal approach the other characters and point out that he thinks things are too sensitive to leave the new leadership up to chance, and that one candidate stands out as the best choice, even if the people of the city don't see it. Instead he treated the whole thing as if the other PCs' desires for a fairly-elected government were so unimportant that he needn't bother himself with changing anyone's mind - he could just lie to US and pretend that the election was a success! "See? Your plan worked, and now there's a leader in charge," is I'm sure what Zal is going to say to us. Not only is it selfish, it's horribly disdainful... of US.
 
 
 
 
I agree with you guys.
 
 
The only caviate I would add is that this is the way Adam has demonstrated Zal to be over many many games.  Its despicable.  But that's why we LOVE to hate Zal'Kazzir. 
 
 
The only negative about all this talk is the fact that RIGHT NOW all our player-to-player out-of-game talk is great but ultimately its all meaningless.  The fact is that until someone learns that the election was fixed (through some sort of investigation)  its all only out-of-character talk.
 
 
 
And a question I have for you guys...
 
 
'''What would you DO if your character learned about this situation??''' 
 
 
You might want to think about that.  What does it mean to the group?  What does it mean to the town?  What will the ramifications for Zal be?  Will you take it to the leaders of First-Hold?  Or will you let it go? 
 
 
 
 
 
 
::  Be that as it may, I think we owe Adam the benefit of the doubt. Perhaps he dealt with the whole situation flippantly, like, "Gee, I just want this done and this is the fastest way I can think of to make that happen." ...snip... I want to give Adam the freedom to make mistakes.
 
 
 
 
I feel that ALL our decisions SHOULD have ramifications IN-GAME, whether made as a choice OR made as an accident in some way.
 
 
That said, I would guess that Adam DID make this decision to just get it over with.  Adam has told me on many occasions that sometimes he just wants the "boring stuff" over with...  And this seemed like a flippant decision in that manner.  Because if there IS a reason for the decision Adam hasn't ever shared it with me. 
 
 
 
 
::  Oh, just to be clear, I totally think Adam deserves the benefit of the doubt. I'm not arguing that Adam is evil. However, based off what we've observed Adam's character doing, and what Adam himself told us his character was doing and why, I don't see much doubt to give Zal'Kazzir the benefit of.
 
 
 
 
Again - I agree, however the BIG BENEFIT OF DOUBT you all need to remember STRONGLY is that you DO NOT have this information in-character.  If it were a perfect world (in our gaming environment) you wouldn't even have this information OUT-OF-CHARACTER... there's a REASON why we have tons of private (and hallway) conversations in this campaign.
 
 
PARANOIA is primary.
 
 
It's a common theme and thread that runs through everything in our campaign.  That secrecy creates alot of the FUN drama of the story that might normally been there before.
 
 
 
I'd challenge to ask - How many other games have you played inwhich this level of paranoia and secrecy have mattered in-game and been "enforced" out of game as well??  Now, how many D&D games has this been true for?
 
 
 
Its Adam's slip ups that sometimes insight these "challenges".  I'm trying to make sure he's aware of that more.
 
 
 
other thoughts?
 
 
==Andrew==
 
 
::''The only negative about all this talk is the fact that RIGHT NOW all our player-to-player out-of-game talk is great but ultimately its all meaningless.  The fact is that until someone learns that the election was fixed (through some sort of investigation)  its all only out-of-character talk.''
 
 
<br>
 
Huh? How is it meaningless? A ruling on whether a random PC's alignment should change HAS to take place out of game, by definition. We're not discussing how our CHARACTERS would react to Zal's deception. Honestly, I have no idea. In character, I'm not sure that Durgaz has enough understanding of how democracy is supposed to work to determine that any wrongdoing was done. The WORST thing we might figure out that he's done was lie to the townspeople, and since we haven't figured that out, we're not going to be making any in-character decisions any time soon.
 
 
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Also, you keep mentioning the fact that nobody knows the election was fixed, as if that automatically makes it any less evil. Putting aside for a minute that, well, it doesn't, I'd like to point out that unless I'm remembering wrong, none of the PCs witnessed Durgaz murdering the three sailors. So I guess that makes it OK, right? Even if there WERE PCs present, are you implying that it wouldn't have been evil if there weren't? It sounds like you are.
 
 
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::''I feel that's the consistency. The situations are obviously different.
 
::''Durgaz's situation was a little more cut and dry. He killed three people in cold blood who offered him no real danger at all. They were neither anywhere near his power level and they were only coming to "arrest" and remove him as ordered by the dock manager.''
 
::''Zal'Kazzir altered the results of an election. One that he thought (via his "supreme" ability of Diplomacy and Nobility Knowledge) would be the best option for the new government.''
 
<br>
 
I don't know whether you're just playing devil's advocate to an extreme, or whether you've just forgotten or just haven't been paying attention to a few things, so let me recap them here:
 
 
<br>
 
1) Durgaz killed three people in cold blood, '''while insane,''' whom he had no way of knowing in character were "nowhere near his power level." They outnumbered him three to one. They were armed. They were '''openly discussing their plans to torture and kill him.''' Was there a better, less-evil way to deal with this problem? Absolutely. Is it the cut-and-dried, obvious situation you make it out to be? You'd have a much stronger case for that if you weren't trying to argue that it's inherently more evil than selling out the futures of hundreds of people for personal gain.
 
 
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2) Zal'Kazzir altered the results of an election. I don't know where you're getting this whole "He thought it would be best for the townspeople due to his supreme Nobility Knowledge and Diplomacy", because '''Adam himself told us, right there in game, out loud, that he was doing it solely to consolidate his own power.''' NOT for the benefit of the townsfolk. NOT because he thought Wilhelm would be the best leader of First-Hold. For Zal'Kazzir. You can keep saying that his motives were pure, but '''the player behind the character explicitly told us otherwise.''' I can keep repeating ad nauseam that Ardherin is probably just orchestrating these situations to test us, so that once he's convinced we're strong enough he can appoint us all his magic guardians of goodness and send us riding around outer space on flying unicorns, helping the unfortunate, but I seriously doubt that will make it true.
 
 
I should note here that if Adam HAD told us that Zal was doing this out of genuine concern for the townpeople, I could have been convinced that the act was pretty Chaotic, but not inherently Evil, even if it DID result in badness for First-Hold (the same way Eranon's decision to free the dragon was Chaotic, not Evil, even if the dragon ends up killing a lot of people.) He didn't, though. He did it for himself. There's no question in my mind that it's Evil under those circumstances.
 
 
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And before you say that you wish Adam had kept his mouth shut and not told us that, whether we know doesn't have any bearing on how evil something is. If Durgaz decides to start sneaking into First-Hold and eating babies every night, but he does it all via bluebook so nobody knows, it's still fucking evil.
 
 
:: ''Afterall those situations exemplify the character for which they are based! Its martial action vs. political motivation.''
 
 
So ... what ... mugging someone is totally worse than being, or enabling, a dictator? Stabbing someone is always worse than bilking dozens or even hundreds of people out of their livelihood? I don't see what "martial action vs. political motivation" has to do with the inherent wrongness of an act.
 
 
:: ''The only caviate I would add is that this is the way Adam has demonstrated Zal to be over many many games. Its despicable. But that's why we LOVE to hate Zal'Kazzir.''
 
 
I'm not arguing that. It's totally within Zal'Kazzir's character, just as it is within Durgaz's character to lash out violently when he feels he's being threatened. Acting "according to character" isn't a free pass to do whatever we want, UNLESS the character in question is chaotic or neutral evil. In fact, doesn't the very statement "this is the way Adam has demonstrated Zal to be over many many games" describe EXACTLY the sort of "pattern of behavior" that we determined would be grounds for alignment change?
 
 
<br>
 
Look, when all's said and done, you are the GM and you can make whatever ruling you want, even if I disagree with it (and, with all due respect, most of your reasoning doesn't make a lot of sense to me.) I really don't understand your apparent feeling that we shouldn't be discussing this as PLAYERS because our characters don't know about it. Whether our characters know about it, and what they would do (if anything) upon finding out should have no bearing whatsoever on our ability to discuss its ramifications as players ... we obviously wouldn't be discussing "Alignment" IN character, so either it's discussed here or not at all.
 
 
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It also occurs to me that you may also be making special allowances for Adam here, either because you think the rest of us have been "unfair" to him OR because you think that his turning evil would force the group to kill him, thereby causing problems you don't want to deal with. If that is the case, I can understand why you might want to do that, but I certainly hope you wouldn't actually go through with it. First of all, as I've stated already, I'm NOT arguing that the group needs to kill Zal, or that he should become an NPC. I AM arguing that he's done something bad enough to warrant an alignment change. Whatever comes after that is up to Adam and all of the rest of us, '''exactly as it was when you alignment-shifted Durgaz.''' When I talk about wanting consistency, that's what I mean.
 
 
 
==kevin==
 
::  Huh? How is it meaningless? A ruling on whether a random PC's alignment should change HAS to take place out of game, by definition.
 
 
 
 
I wasn't talking about the ruling on an alignment.  I was meaning that until the situation is known in-character it wouldn't matter.
 
 
Nothing more.  So rather than saying "meaningless" perhaps a better term would be "not relevant yet".
 
 
 
 
 
::  Also, you keep mentioning the fact that nobody knows the election was fixed, as if that automatically makes it any less evil. Putting aside for a minute that, well, it doesn't, I'd like to point out that unless I'm remembering wrong, none of the PCs witnessed Durgaz murdering the three sailors. So I guess that makes it OK, right? Even if there WERE PCs present, are you implying that it wouldn't have been evil if there weren't? It sounds like you are.
 
 
 
 
No.  I think, Andrew, you might be reading my words with undue antagonism.  Apologies if you're reading that.  Its not my intent.  At no time am I trying to suggest that those actions are not evil.  I'm not saying it or implying it.  I'm not.
 
 
I'm just noting that at this point there are no repercussions to be made in-character.  And asking questions to make sure we have all this thought through well before I take it to Adam.  At this point I think ALL of us (me, you, Bill and Steve) unanimously agree.  That was a bad thing to do.  Altering the outcome of a people with no care or concern for the betterment (as far as we know) is not the right course of action.
 
 
 
 
 
 
::  I don't know whether you're just playing devil's advocate to an extreme, or whether you've just forgotten or just haven't been paying attention to a few things, so let me recap them here:
 
::  2) Zal'Kazzir altered the results of an election. I don't know where you're getting this whole "He thought it would be best for the townspeople due to his supreme Nobility Knowledge and Diplomacy", because Adam himself told us, right there in game, out loud, that he was doing it solely to consolidate his own power. NOT for the benefit of the townsfolk. NOT because he thought Wilhelm would be the best leader of First-Hold. For Zal'Kazzir. You can keep saying that his motives were pure, but the player behind the character explicitly told us otherwise.
 
 
 
 
I was playing devil's advocate.
 
 
Although Adam, wrongly commented our-of-character and DID give you all (as players) what Zal'Kazzir's motivation 'might' have been, my point about his skills is that Zal'Kazzir IS (by skill) a master level diplomat.  Perhaps that would give him a better judge of who could/should lead. 
 
 
Again... that DOES NOT mean its right.  But it is a consideration to note. 
 
 
By noting that (and playing Devil's Advocate FOR Zal'Kazzir the character, not necessarily Adam's choice) I was meaning that while Zal's motives were NOT "good" they might not have been specifically for his own gain. 
 
 
Then again ADAM told the group inner motivations.  But I also know Adam has been "using" out-of-game communication for disinformation as well.  Solely because it aids the play of his character's abilities...  (namely the ungodly level of social skills) 
 
 
 
So yes.  I am ONLY playing devil's advocate to ask questions. 
 
 
 
 
 
::  And before you say that you wish Adam had kept his mouth shut and not told us that, whether we know doesn't have any bearing on how evil something is. If Durgaz decides to start sneaking into First-Hold and eating babies every night, but he does it all via bluebook so nobody knows, it's still fucking evil.
 
 
 
 
100% true.  But because of the way we've built the game, that's something that I'd prefer we keep private.  If someone's alignment changes BEYOND the other PCs reason to know (ie. someone by choice or secretive) I'd want to keep it private.  For all you know Zal'Kazzir IS already EVIL.  I'm not saying he is, but just as you suggested to Bill that he trust in "not knowing", I'd ask the same here. 
 
 
I'm more than happy with the outcome of the discussion.  But please don't assume that I'm disagreeing with you or arguing or even defending those actions as NON-Evil.  I'm just looking for good definitions, in case it needs talked about.  For all we know Adam may be TRYING to become Evil with Zal'Kazzir.  I don't know - I'll find out what he thinks when I take this outcome to him.
 
 
 
So...  In the end I'd say, AWESOME discussion and I have most everything I need and:  '''"The GM works in mysterious ways, trust that I know what I'm doing."'''
 
 
 
 
 
 
::  So ... what ... mugging someone is totally worse than being, or enabling, a dictator? Stabbing someone is always worse than bilking dozens or even hundreds of people out of their livelihood? I don't see what "martial action vs. political motivation" has to do with the inherent wrongness of an act.
 
 
 
 
No.
 
 
I never said that.  You're putting different meanings in my words.  What I mean is that mugging someone is MUCH easier (black and white) to see than being or enabling a dictator.
 
 
In most cases the latter is MUCH more "Evil" than the former.  But sometimes can take more time to sort out.
 
 
 
 
 
::  Acting "according to character" isn't a free pass to do whatever we want, UNLESS the character in question is chaotic or neutral evil. In fact, doesn't the very statement "this is the way Adam has demonstrated Zal to be over many many games" describe EXACTLY the sort of "pattern of behavior" that we determined would be grounds for alignment change?
 
 
 
 
Yes.
 
 
I'm not sure why you're thinking I'm against it.  I've just been asking questions, not disagreeing.
 
 
Acting "according to character" isn't a free pass.  It is interesting to note though.
 
 
 
 
 
 
::  Look, when all's said and done, you are the GM and you can make whatever ruling you want, even if I disagree with it (and, with all due respect, most of your reasoning doesn't make a lot of sense to me.) I really don't understand your apparent feeling that we shouldn't be discussing this as PLAYERS because our characters don't know about it. Whether our characters know about it, and what they would do (if anything) upon finding out should have no bearing whatsoever on our ability to discuss its ramifications as players ... we obviously wouldn't be discussing "Alignment" IN character, so either it's discussed here or not at all.
 
 
 
 
 
Andrew...  You seem angry about this.  I'd suggest that you've misunderstood me.
 
 
I haven't had any "reasoning".  I've had questions.
 
 
I didn't say the players shouldn't be discussing this.  Quite the opposite actually.  What I did note was that at this point, the discussion can't offer anything back (immediately) in-character. 
 
 
I've maintained that I like and appreciate discussion on how everyone views the situation to give me 4 different points of view on the situation to make an informed decision.  What I've been doing is NOT disagreeing, but asking questions that I'd guess the player in question (Adam) might have.  If I ask now (Devil's Advocate) then I'll have thought it through (with your help) before needing to answer if/when Adam asks. 
 
 
I've done the same thing in every other similar situation about a major judgment call for a player and their character.  For example:
 
*  I asked for the majority thought and devil's advocate when Durgaz's alignment was in question.  The choice was to the majority.
 
*  I asked for majority aid when discussing Kyuad's power balance.  And in fact turned the whole decision over to the players to avoid any unfair bias.
 
 
 
 
 
 
::  It also occurs to me that you may also be making special allowances for Adam here, either because you think the rest of us have been "unfair" to him OR because you think that his turning evil would force the group to kill him, thereby causing problems you don't want to deal with. If that is the case, I can understand why you might want to do that, but I certainly hope you wouldn't actually go through with it.
 
 
 
 
 
You would be incorrect. 
 
 
I have never thought that, wanted that, or plan to do that.
 
 
Ever.
 
 
 
 
Hope that clears up the misunderstanding.  I don't want you (or anyone) to think I'm disagreeing or arguing here.  This has been a good and enlightening discussion.  I'm glad we're having it.  I hope it will happen as needed in the future. 
 
 
But I also hope that (as you suggested to Bill)  you won't assume the worst.
 
 
I don't think you did completely,  but I can feel a little aggravation. 
 
 
I don't want to insight that.
 
 
Since we're both ACTUALLY in total agreement on this.  I just had questions to aid my decision process.
 
 
Cool?
 
 
 
'''EDIT''':  I just reread the definition of Chaotic Evil.  Funny...  Its Zal to the letter:
 
::  '''''"Characters of this alignment tend to have little respect for rules, other peoples' lives, or anything but their own selfish desires. They typically only behave themselves out of fear of punishment."'''''
 
 
==Andrew==
 
 
Re-reading some of my responses here, I realize that they do come off as kind of angry-sounding. This isn't intentional. If the "voice" of these posts reads as seems angry to you, replace the "angriness" with "extreme confusion". Maybe I've misunderstood a lot of your statements; maybe you're just playing devil's advocate to an extreme. But when I hear what I THINK is an argument that manslaughter is inherently and automatically worse than turning over hundreds of lives to a secret self-interested shadow regime, or when it SOUNDS like you're saying that this stuff is only worthy of consideration because we FOUND OUT about it, or when you keep making defenses for Adam's character that are DIRECTLY CONTRADICTED by things Adam has told us himself ... do you understand why my reaction might be along the lines of "what? Wait ... huh? What? WHAT?"
 
 
<br>Maybe you have information that I don't. Maybe Zal is evil already, as you pointed out. Maybe he's actually setting up his secret police to smuggle food and medicine to sick orphans all over Eredane, and just hasn't told us yet. Obviously, I don't have any idea what all we're dealing with here. But IF something like that is the case, I wish you'd just say what I suggested you say to Bill. Tell me that there's stuff at play here that I don't know about yet, and that this stuff has some bearing on the topic at hand, and I'll drop it and trust that you know what you're doing. Seriously, I will. But when you start making arguments that seem (to me) completely untenable, without any indication that there's anything going on other than what we've been made aware of, it is in my nature to SAY so if I think those arguments don't hold water.
 
 
<br>There's another factor at work here, and it was touched on when I mentioned GM consistency. Reading just how hard you seem to be fighting AGAINST the notion that subverting democracy is inherently evil, while repeatedly bringing up by way of comparison that what amounts to manslaughter IS inherently evil, I can't help but ask myself "What the hell? Did you argue this hard when it was MY character's alignment on the line? ARE you making special allowances for one PC over another because you feel that the PC in question (and/or his player) is being unfairly "ganged up on" by the other PCs and/or players? When you say that 'you wish Adam hadn't told us that', are you implying that the only reason you're entertaining the possibility that this is an alignment-buster is that someone FOUND OUT about it?" And another point: you say you just want to hear everyone's thoughts before you "take this to Adam". But you didn't "take it to me" when you changed Durgaz's alignment; the first I learned of it was when a good-aligned outsider sniffed it out and threatened to kill him over it. I didn't get a chance to argue MY case. What gives?
 
 
<br>Honestly, if I was having this discussion with ADAM, I'd be a lot more open to HIS rationalization of why what Zal did wasn't evil (if, in fact, he DOESN'T consider it evil.) I think Adam is a smart guy, a good roleplayer and an honest player, and if he thinks he has a genuine case against the evil-ness of election-fixing, sure, I'll listen to that. But you, being the GM, are supposed to be impartial, so when I see you acting like Zal'Kazzir's defense attorney, it bugs me. I'm not out to get Adam OR his character; I never have been, although I obviously HAVE had more quibbles about things he's done in and out of game than I have had with any other player/PC. Nonetheless - and you can choose to believe this, or not - these prior quibbles, and the resolution thereof, have NOTHING whatsoever to do with my approach to this debate. I just wanted to be sure they weren't influencing yours, either.
 
 
<br>
 
:: ''Hope that clears up the misunderstanding.  I don't want you (or anyone) to think I'm disagreeing or arguing here.  This has been a good and enlightening discussion.  I'm glad we're having it.  I hope it will happen as needed in the future.  ''
 
::''But I also hope that (as you suggested to Bill)  you won't assume the worst.''
 
::''I don't think you did completely,  but I can feel a little aggravation.  ''
 
::''I don't want to insight that.''
 
::''Since we're both ACTUALLY in total agreement on this.  I just had questions to aid my decision process.''
 
::''Cool?''
 
 
<br>Yes. Totally.
 
 
<br>Please don't read those last few paragraphs as antagonistic or angry, and don't take them to mean I'm accusing you of anything, because I'm not. What I AM doing there is giving you some insight into where my reaction to some of your previous responses was coming from. I get that we're in agreement, NOW, but there was a lot of in-between there when I was absolutely baffled by what seemed to be utterly specious reasoning.
 
 
<br>But I get it now. So yeah, cool.
 
 
 
==Kevin==
 
::  Maybe you have information that I don't. Maybe Zal is evil already, as you pointed out. Maybe he's actually setting up his secret police to smuggle food and medicine to sick orphans all over Eredane, and just hasn't told us yet. Obviously, I don't have any idea what all we're dealing with here. But IF something like that is the case, I wish you'd just say what I suggested you say to Bill. -snip-  But when you start making arguments that seem (to me) completely untenable, without any indication that there's anything going on other than what we've been made aware of, it is in my nature to SAY so if I think those arguments don't hold water.
 
 
 
just FYI - the only reason I was making arguments was to get more info and "ammunition" in case Adam questioned the change.  As it turns out (after talking with him) he sees the point and agrees, although regrettably...
 
 
But otherwise - yeah...  '''"The GM works in mysterious ways, trust that I know what I'm doing."'''  hehe
 
 
 
 
::  ARE you making special allowances for one PC over another because you feel that the PC in question (and/or his player) is being unfairly "ganged up on" by the other PCs and/or players?
 
 
 
No.
 
 
::  When you say that 'you wish Adam hadn't told us that', are you implying that the only reason you're entertaining the possibility that this is an alignment-buster is that someone FOUND OUT about it?"
 
 
 
No.
 
 
 
::  There's another factor at work here, and it was touched on when I mentioned GM consistency.  -snip-  Did you argue this hard when it was MY character's alignment on the line?
 
 
 
Yes and no.
 
 
I questioned just like I have here.  But I never argued for.  I haven't ever argued here for Adam.  I've questioned but not argued.  I did the same with Durgaz's alignment shift.  Exactly.
 
 
 
::  And another point: you say you just want to hear everyone's thoughts before you "take this to Adam". But you didn't "take it to me" when you changed Durgaz's alignment; the first I learned of it was when a good-aligned outsider sniffed it out and threatened to kill him over it. I didn't get a chance to argue MY case. What gives?
 
 
 
 
Correct.  But ONLY because yours mattered to your powers/abilities.  The choice was made then I wanted to bring it out in-game.  Bringing it to you prior would have been anti-climactic for the story purposes  (meaning you suddenly learning your power was gone).
 
 
In Adam's case.  In Steve's case.  It just doesn't matter to the abilities so there's no need to keep it.  There'd be no way to "show" it in-game as there was with you.
 
 
 
 
::  But you, being the GM, are supposed to be impartial, so when I see you acting like Zal'Kazzir's defense attorney, it bugs me.
 
 
 
In my opinion I have been 100% impartial.  I've repeated noted that I AGREE with this, "however..."  then I ask a question.  Not in Zal's defense, but rather to have the full discussion.  What you're seeing as bias, is actually me just looking for more material and thought to take to Adam as reasoning behind the fact for the change.
 
 
As you noted with Bill's perceptions, I think this is just a misconception about my intentions.  In other words...
 
 
'''"The GM works in mysterious ways, trust that I know what I'm doing."'''
 
 
 
::  Please don't read those last few paragraphs as antagonistic or angry, and don't take them to mean I'm accusing you of anything, because I'm not. What I AM doing there is giving you some insight into where my reaction to some of your previous responses was coming from. I get that we're in agreement, NOW, but there was a lot of in-between there when I was absolutely baffled by what seemed to be utterly specious reasoning.
 
::  But I get it now. So yeah, cool.
 
 
 
 
Great!
 
 
I'm not looking to baffle or confuse.  If I question, its to get more detail.  Its not because I don't have a formed opinion yet,  its not because I disagree.  Its because I want to be as informed as possible.  And also make sure that YOU are all informed or have though out things I think of, or know to be true that you're not aware of yet.
 

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