Editing Midnight RPG - Alignment Conversations
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==Kevin== | ==Kevin== | ||
On Bill's note: '''''"I know you've got the power to just decide anything works any way you want, but the game is sooooooooooooooooo much more fun when you don't."''''' I just completely disagree. And I'd have to question WHY you think that?? | On Bill's note: '''''"I know you've got the power to just decide anything works any way you want, but the game is sooooooooooooooooo much more fun when you don't."''''' I just completely disagree. And I'd have to question WHY you think that?? | ||
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I will always use internal continuity with the game, and traditionally I WILL use monsters/spells/NPCs/places as written in the books when I use them - I do NOT AGREE that "its more fun when I don't". I know it might be confusing to YOU as a player who KNOWS the rule or rules or description or whatever. But that shouldn't make it "less fun" in any way. In the best of worlds for playing a game YOU (the player) wouldn't know or have read ANY of the rules for the things that come after you or things you meet. Yes... that's let predictable, but that's life. That's the adventure of the unknown, that's FUN. | I will always use internal continuity with the game, and traditionally I WILL use monsters/spells/NPCs/places as written in the books when I use them - I do NOT AGREE that "its more fun when I don't". I know it might be confusing to YOU as a player who KNOWS the rule or rules or description or whatever. But that shouldn't make it "less fun" in any way. In the best of worlds for playing a game YOU (the player) wouldn't know or have read ANY of the rules for the things that come after you or things you meet. Yes... that's let predictable, but that's life. That's the adventure of the unknown, that's FUN. |