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==Kevin==
 
==Kevin==
 
On Bill's note:  '''''"I know you've got the power to just decide anything works any way you want, but the game is sooooooooooooooooo much more fun when you don't."'''''  I just completely disagree.  And I'd have to question WHY you think that??
 
On Bill's note:  '''''"I know you've got the power to just decide anything works any way you want, but the game is sooooooooooooooooo much more fun when you don't."'''''  I just completely disagree.  And I'd have to question WHY you think that??
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: <font color="red">'''''Bill:''' Because arbitrary changes to things that should be within the realm of knowledge or control of our characters is maddening.  To me.  Do I really have to put the words "to me" at the end of everything I write?  It's me writing it.  "The game is soooo much more fun (to me) when you don't."  See?  Anyway, point was that because it's possible to use the rules to make something work, it's best to do so (I'm making this as an absolute statement, not a matter of opinion or to point out my preference) rather than just not bothering with explaining how it's done, because at some point an explanation '''will''' be necessary, for one reason or another.  And if your only explanation is "because I'm the GM dammit" then it makes me as a player feel pretty powerless, and makes me want to give up trying to answer the more interesting questions.  Questions deserve answers, and "because I'm the GM dammit" is a cop-out, considering that it is totally within the realm of your abilities (and ours, by extension) to come up with a legitimate answer for the way things are.  '''Point:''' hey, let's at least TRY to come up with something.''</font>
 
  
 
I will always use internal continuity with the game, and traditionally I WILL use monsters/spells/NPCs/places as written in the books when I use them - I do NOT AGREE that "its more fun when I don't".  I know it might be confusing to YOU as a player who KNOWS the rule or rules or description or whatever.  But that shouldn't make it "less fun" in any way.  In the best of worlds for playing a game YOU (the player) wouldn't know or have read ANY of the rules for the things that come after you or things you meet.  Yes... that's let predictable, but that's life.  That's the adventure of the unknown, that's FUN.  
 
I will always use internal continuity with the game, and traditionally I WILL use monsters/spells/NPCs/places as written in the books when I use them - I do NOT AGREE that "its more fun when I don't".  I know it might be confusing to YOU as a player who KNOWS the rule or rules or description or whatever.  But that shouldn't make it "less fun" in any way.  In the best of worlds for playing a game YOU (the player) wouldn't know or have read ANY of the rules for the things that come after you or things you meet.  Yes... that's let predictable, but that's life.  That's the adventure of the unknown, that's FUN.  

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