Editing Midnight RPG - Captain Willis speaks with Durgaz

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So here's what you'd begin with, these are JUST my suggestions:
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So here's what you'd begin with:
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===Captain Wilis Lerpanti Stats===
 
 
:  Erenlander (Fighter 6) [ARMS: Longsword, Small Shield, Studded Leather]  
 
:  Erenlander (Fighter 6) [ARMS: Longsword, Small Shield, Studded Leather]  
 
:  Captain of Battle Group C: 13/14 men, 12 Erenlanders (Fighter 3) [ARMS: Longsword, Small Shield, Studded Leather]  
 
:  Captain of Battle Group C: 13/14 men, 12 Erenlanders (Fighter 3) [ARMS: Longsword, Small Shield, Studded Leather]  
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::  Suggested Base Skill ranks:  Diplomacy 4, Know (history) 2, Survival 4
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::  Suggested Feats:  Endurance, Iron Will, Friendly Agent
 
::  Make suggestions on weapons/armors/charms, potions etc...  he might have/use.
 
::  Make suggestions on weapons/armors/charms, potions etc...  he might have/use.
:::  male human (Erenlander) Ftr6
 
:::  Hit Dice: 6d10+30 (HP 76)
 
:::  Initiative: +3 (+3 Dex)
 
:::  Speed: 30 ft.
 
:::  Armor Class: 13 (+3 Dex)
 
:::  Attack: +10/+5 melee, or +9/+4 ranged
 
:::  Saves: Fort +10, Ref +5, Will +3
 
:::  Alignment: NG
 
:::  Abilities: Str 19, Dex 16, Con 20, Int 13, Wis 12, Cha 13
 
:::  Size: Medium (6'4", 228lbs)
 
:::  CR: 6
 
:::  Languages: Erenlander (fluent), Trader's tongue (basic).
 
:::  Feats: Cleave, Endurance, Human fighting initiate (Improvising Weapons, Elfling Retreat, Stable Heart), Improved bull rush, Improved overrun, Iron Will, Lucky, Power attack, Stunning fist (1), Orc slayer, Spring attack.
 
:::  Class Abilities(Ftr): Bonus feat (any fighting) (x4), Improviser, Bonus feat (improviser).
 
:::  Skills: Craft (locksmithing) +7, Diplomacy 4, Disguise +3, Escape artist +3, Handle animal +10, Heal +2, Hide +3, Intimidate +13, Jump +10, Knowledge (history) +2, Listen +1, Move silently +3, Open lock +7, Ride +10, Spot +1, Survival +4
 
 
  
  
 
The rest is up to you if you like this idea.
 
The rest is up to you if you like this idea.
 
You can alter this as you like...
 

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