Editing Midnight RPG - Chapter 14.88

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I am a weapon, turned back on he who forged it. I am a shield, protecting those who cannot protect themselves. But most of all, I am a free orc.  
 
I am a weapon, turned back on he who forged it. I am a shield, protecting those who cannot protect themselves. But most of all, I am a free orc.  
  
That is what separates me from my brothers. We will all die, some of us sooner than others. But they will die and be forgotten, a thousand faceless slaves conscripted to murder in the Shadow's name. I will live forever as a part of every life I have helped to save, even though nobody may remember my name, and then I will have ''earned'' the right to rest free of nightmares and visions. No sooner.
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That is what separates me from my brothers. Someday, perhaps very soon, we will all die. They will die and be forgotten, a thousand faceless slaves conscripted to murder in the Shadow's name. But I will live forever as a part of every life I have helped to save, even though nobody will remember my name. Then I will have ''earned'' the right to rest.
  
 
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== Questions ==
 
== Questions ==
  
1) Here's a big one. The first time you told me about the [[Midnight_RPG_-_Chapter_14.88#v4|fourth vision,]] it wasn't clear that Vrolk had actually SEEN Radagug and his dogs. Is that the case? Or is at least clear that he knows they're there?
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1) Here's a big one. The first time you told me about the fourth vision, it wasn't clear that Vrolk had actually SEEN Radagug and his dogs. Is that the case? Or is at least clear that he knows they're there?
 
 
2) I would like to ask Eranon if he has in fact heard the story about the Shadow-Clutch and the dwarf who held them off. I'm not sure whether to create a new bluebook for this or just to handle it email-wise, since even if Eranon knows it, both Steve and I will be hearing it for the first time...
 
 
 
3) I'm a little unclear on the actual direction that Talun-Karku's army is heading. If it is moving into the marshes, I assume it's passing somewhere to the north of Cambrial. With the information I have, would it be possible to make a guess as to the general area where it probably originated?
 
 
 
4) In the [[Midnight_RPG_-_Chapter_14.88#v2|second vision,]] I'd like to get as good a look at the Legates as I can. Do they have visible holy symbols anywhere on them? If so, are they traditional symbols of Izrador, or Vrolk's weird new emblem?
 
 
 
5) Also, are the legates (other than Kyuad's friend) the same ones that I saw up at the top of the Spire, with Krell and Diero, a few days back?
 
 
 
6) Speaking of which: It sounded like we were hoping for a minimum of 24 hours of downtime at the top of the spire, which means I can use the Seer abilities I exhausted during the previous day. Specifically, sometime when nobody else is around (I'm sleeping alone up on the upper deck, so I should be able to get some time in), I would like to take that thing out of my bag ... the thing that I thought was the Cadaverous Eye ... and use Seer Sight on it, to try and review its last six days. In addition to maybe finding out what it is, I'm hoping that I may be able to get some idea of what Vrolk was doing around here in the hours and days leading up to his departure. HOWEVER: Before I even take it out of my bag, I'm going to do an Augury to see whether or not something horrible will happen if I do. I'm afraid of this thing, which will be all the more amusing if it just turns out to be a paperweight or something.
 
 
 
 
 
 
 
 
 
==kevin==
 
 
 
hehe... I love your insights.  My favorite is:
 
 
 
''"I call these folk my friends and companions, and still sometimes I must fight the impulse to smash one across the face for raising his gaze to mine."''
 
 
 
 
 
I want to also note on this statement:
 
 
 
''"I believed that my visions were infallible, that they could not mislead. I was wrong. I may see where others cannot, and know the consequences of actions before they happen, but it is I who chooses what to do with that knowledge. My mistakes are my own, and that is both my weakness and my strength.''
 
 
 
 
 
You are right that Durgaz's visions will always hold information.  I like to think of them as multiple "truths" and YOU get to decide what those truths are, what they mean and what to do about them.  What better way to make a hero than by giving him a choice?  :)
 
 
 
 
 
 
 
As for your questions...
 
 
 
 
 
'''Q: ''' 1) Here's a big one. The first time you told me about the [[Midnight_RPG_-_Chapter_14.88#v4|fourth vision,]] it wasn't clear that Vrolk had actually SEEN Radagug and his dogs. Is that the case? Or is at least clear that he knows they're there?
 
 
 
'''A: ''' Good point.  Go with the above.  You get the distinct feeling from Vrolk's body language that he might not have knew (at first) that the Orc and his Goblins were there, but they stayed too long.  And whether through senses or magic he detected them as they were pulling back.  But he made NO movement or acknowledgement to anyone.  Only YOUR mind's eye saw him.  You KNOW that he DIDNOT see you, this was NOT for your benefit.  This is a truth you believe through a sixth sense feeling of your viewing of the vision.
 
 
 
 
 
'''Q: ''' 2) I would like to ask Eranon if he has in fact heard the story about the Shadow-Clutch and the dwarf who held them off. I'm not sure whether to create a new bluebook for this or just to handle it email-wise, since even if Eranon knows it, both Steve and I will be hearing it for the first time...
 
 
 
'''A: ''' I referred to a "Shadow-Clutch" meaning a type of troupe that have been put together on rare occassion by the Night Kings, Traitor Princes or Generals of Shadow.  This "clutch" is basically a special forces unit of 75 Uruk.  The one that I noted specifically as having battled the Dwarf at Worgren's Moor MIGHT be something an elf would have heard about.  It'd be like we hear the "legends" of Wyatt Earp at the OK Corral.  Eranon might have heard of it.  I'd have him make an Int check for it.  But he wouldn't have much more info than what I gave unless he rolled REALLY well.  Kyuad might also be able to make a Lorebook check, that might have a broader chance of knowing something.
 
 
 
I'd say you should Bluebook it, or ask them in-game or prior to the game.
 
 
 
 
 
'''Q: ''' 3) I'm a little unclear on the actual direction that Talun-Karku's army is heading. If it is moving into the marshes, I assume it's passing somewhere to the north of Cambrial. With the information I have, would it be possible to make a guess as to the general area where it probably originated?
 
 
 
'''A: ''' Apologies... Assume they took a route similar to YOUR route through the swamps.  They would use the Shadow's Highways when they could but open ground could serve them just as well.  They ARE passing somewhere north of Cambrial.  Yes. With a Survival Check...    <br>  '': '''ROLL:'''  Durgaz (Survival +5)  ROLLED:  12+5 =  17 ''  <br> With that roll, you could guess that with some time looking or with a map and Eranon's aid perhaps you could track the area down in short time.  With maps you could likely find the spot give or take 5-10 hours.
 
 
 
 
 
'''Q: ''' 4) In the [[Midnight_RPG_-_Chapter_14.88#v2|second vision,]] I'd like to get as good a look at the Legates as I can. Do they have visible holy symbols anywhere on them? If so, are they traditional symbols of Izrador, or Vrolk's weird new emblem?
 
 
 
'''A: ''' Holy Symbols on the Legates... <br>  '': '''ROLL:'''  Durgaz (Spot +0)  ROLLED:  14+0 =  14''  <br>  With that spot check Durgaz would see that YES they wear vestages of the Dark Lord.  <br>  '': '''ROLL:'''  Durgaz (Know: Shadow +4)  ROLLED:  18+4 =  22 ''  <br>  The legates bare robes of initiates of the '''The Devout''' (aka. the Cult of the Shadow, the Order of Shadow).  <br> ''Some legates believe that Sunulael’s Cult of the Shadow was derived from one such splinter cell. With Sunulael’s transfiguration into a Night King, he became titular head of the Order of Shadow. The ancient leaders of the old order, the Cabalists, were greatly angered by the elevation of this upstart, this outsider, to the principle position of their church. Though unwilling to openly oppose Sunulael and his loyal legates, the Cabalists take every opportunity to steal what credit, praise, and honors they can, while hindering the plans of Sunulael’s legates, the Devout, whenever such actions would be unlikely to point back to them or their masters.''
 
 
 
''There are others among the Cabalists’ number who would take things even further: for some, the anger at Sunulael’s elevation has become a living thing, perhaps replacing the life and heat that once inhabited their undead bodies. Ever fond of plotting and wheels within wheels, these few have formed a coven, an inner circle, whose stated aim is to bring Sunulael and the Devout to ruin and reclaim their rightful place at the feet of their god. A schism is growing in the Order of Shadow, and it threatens to tear it asunder.''
 
 
 
These legates are obviously NOT yet full Legates.  They all appear well trained and are likely ready to be made full legates.  Each one bares different robes of a sort, robes and symbology, jewelry and such denoting their different factions and directions of interest...
 
 
 
*  Diero Pessiogn, a male human (Erenlander) seems to be a "Keeper of Forbidden Lore" – of the Keepers of Obsidian that are among the most powerful and influential of the order’s factions. Temple masters, lore keepers, and guardians of the zordrafin coriths, the Keepers of Obsidian are charged with the most sacred duty of expanding and maintaining the network of black mirrors that are vital to Izrador’s dark purpose. The lower ranks of the Keepers are responsible for renewing the zordrafin coriths with the blood of living sacrifices, as well as safeguarding the order’s hidden libraries and the storehouses of knowledge that it has hoarded and stolen over the centuries. The higher ranks oversee the construction and maintenance of the black mirrors and typically take the role of high priest in the temples of the Shadow. The Keepers of Obsidian maintain and protect Izrador’s network of black mirrors, the instruments through which he collects arcane energies. The lower ranks of the Keepers are responsible for renewing Izrador’s sacred mirrors using the blood of living sacrifices, which is poured into the basin-like altars that hold the loathsome substance of the mirror. Because of their pivotal role in Izrador’s powerbase, the high priest at a Temple of Shadow containing a black mirror is often a Keeper of Obsidian. 
 
*  A male human (Urban Sarcosan) looks to be a "Darkvoice" - one of the The Voices of Shadow, they are not so much a formalized sect as a calling to which particularly zealous legates seem to be drawn. Preachers and missionaries, the Voices of Shadow lead the congregations in worship of the dark god in the Temples of Shadow and spread his doctrine among the occupied settlements of Erenland with fearsome zeal. At the word of these wild-eyed legates, whole communities have been put to the sword or consumed in awful conflagrations for the suspicion of harboring heretics or unbelievers.  One of the most numerous but least powerful of the sub-orders, the Voices of Shadow that serves as acolytes and assistant priests in the Temples of Shadow. They are record keepers, overseeing the city’s scribes and preaching the word of Izrador to the faithful. The presiding Voice of Shadow within a temple is called the Voice of the Master.
 
*  A male human (Erenlander) seems to be a Bearer of the Black Shield, a Dark Templar Soldier Legate.  The Soldiers of Shadow are warrior-priests that serve the armies of Izrador. Though not in the formal orc chain of command, they are typically assigned to specific armies where they follow the orders of the commanding warchiefs. Though it is not common, some soldiers serve as standing advisors to the regional governors, and both the Night Kings Sunulael and Jahzir travel with loyal personal guards made up of these dark knights. Soldier legates are a group apart from other legates; they do not typically participate in the dark intrigues of their brother priests and rarely aspire to be anything but devout warriors in service to the Shadow. Many military orders have risen and fallen in Izrador’s name over the centuries. Some are ancient and once-secret sects like the Knights of Winter, but others are newer, having arisen during the war-torn decades of the Last Age. The Brotherhood of the Sword that guards the Shadow’s temples and zordrafin coriths and the Fulminate Shield, whose knights serve as elite cavalry and honor-guards to high-ranking legates, are examples of more recent holy orders in service to the Shadow.  Dark Knights are touched by the divine, unholy warriors whose dark faith is their shield and gives strength to their weapon arms. Mounted on astirax-bound destriers, the feared hardukan, these heavily armored knights scour the borderlands of Erenland in the hunt for insurgent forces and serve as personal bodyguards to senior temple legates.
 
 
 
 
 
NONE of them bare the mark or symbols of Vrolk the Vile specifically.  They in fact all seem to possible have been transferred along with Jahzir's other troupes  (the Orcs).  Their cloaks and materials seem to be more inline with Jorg Kinslayer's troops than Kulos the Exonerated's troops.  But their allegiance can never be certain.  Legates are known to serve Izrador first, themselves second, and another master third... on average - this might not be the case in every situation though.
 
 
 
 
 
'''Q: ''' 5) Also, are the legates (other than Kyuad's friend) the same ones that I saw up at the top of the Spire, with Krell and Diero, a few days back?
 
 
 
'''A: ''' YES, 100% they are.  Krell and the other smaller Spire Legate (that you saw down in the dark chapel) were with seemingly showing them around.  NOW, only the three are present with Vrolk.  Kyuad's friend included.
 
 
 
 
 
'''Q: ''' 6) Speaking of which: It sounded like we were hoping for a minimum of 24 hours of downtime at the top of the spire, which means I can use the Seer abilities I exhausted during the previous day. Specifically, sometime when nobody else is around (I'm sleeping alone up on the upper deck, so I should be able to get some time in), I would like to take that thing out of my bag ... the thing that I thought was the Cadaverous Eye ... and use Seer Sight on it, to try and review its last six days. In addition to maybe finding out what it is, I'm hoping that I may be able to get some idea of what Vrolk was doing around here in the hours and days leading up to his departure. HOWEVER: Before I even take it out of my bag, I'm going to do an Augury to see whether or not something horrible will happen if I do. I'm afraid of this thing, which will be all the more amusing if it just turns out to be a paperweight or something.
 
 
 
'''A: ''' Question... Is there reason that you do not believe the crystal orb to BE the Cadaverous Eye?  I don't think I discounted this idea.  anyway...
 
 
 
'': '''ROLL:'''  Durgaz (Augury)''  <br> As to using the Crystal Orb, before removing it from the bag you seek the answer and find that it seems as though you would not get a NEGATIVE feeling, but you really don't get a strong positive feeling either.  It feels more like it may not be directly dangerous but could be indirectly dangerous, depending on multiple reasons beyond your sphere of knowledge.
 
 
 
DO you still choose to use your Seer Sight?  If so, can you note more specifically what you're looking for?  Maybe some questions beyond what you saw prior?
 
 
 
== Questions, part 2==
 
 
 
2 and 3) Regarding the Shadow-Clutch story and the army's point of origin: It seems like Steve is as busy as I've been, or more, so I'm not going to take this to a bluebook. Maybe we can handle it at the beginning of the next game. (There's no reason we'd be discussing this out of the other characters' earshot, anyway.)
 
 
 
4) I have some questions on Legate orders, but I don't think they're the sort of thing Durgaz would know, even with a successful Knowledge(shadow) check. Besides, I have two people right here who probably do, one of whom would undoubtedly love to tell me all about it. I'll do this one in-game too.
 
 
 
6) Well, Durgaz thought it was, at first, but then Kyuad started floating the idea that the eye-helmet might be the Eye instead. OOC, I can't remember what Kyuad said about the thing before, or whether there was any specific mention of what it looked like, so I'm not sure either. Ultimately, I think Durgaz still believes it to be the Eye, since it did feature prominently in so many visions, and since the helmet seems keyed specifically to Vrolk's eye-creatures.
 
 
 
Given the uncertain nature of the reading he got from his Augury, Durgaz will leave the the crystal orb in his bag. There is too much at stake here to risk it now, and his main concern is that doing anything with this thing might somehow alert Vrolk ... after all, why else would he leave it here? The main thing he was looking for, anyway, could be gleaned elsewhere; I just thought I'd use the Eye(?) as a focal point because I know it was involved. What I want to see is what Vrolk did in his lab right before he left. Since my strong suspicion is that he deliberately left things here for us to find, I want to find out if I can specifically see him choosing things to take or things to leave, or "planting" anything. I'm also a little curious as to how that imp ended up in a cage behind his pillow.
 
 
 
 
 
 
 
== Kevin ==
 
'''Q:'''  6) Well, Durgaz thought it was, at first, but then Kyuad started floating the idea that the eye-helmet might be the Eye instead. OOC, I can't remember what Kyuad said about the thing before, or whether there was any specific mention of what it looked like, so I'm not sure either. Ultimately, I think Durgaz still believes it to be the Eye, since it did feature prominently in so many visions, and since the helmet seems keyed specifically to Vrolk's eye-creatures.
 
 
 
 
 
'''A: '''  Well... I suppose THIS question got answered now didn't it?!!  Unless the info is somehow tainted...
 
 
 
 
 
 
 
'''Q:'''  Given the uncertain nature of the reading he got from his Augury, Durgaz will leave the the crystal orb in his bag. There is too much at stake here to risk it now, and his main concern is that doing anything with this thing might somehow alert Vrolk ... after all, why else would he leave it here? The main thing he was looking for, anyway, could be gleaned elsewhere; I just thought I'd use the Eye(?) as a focal point because I know it was involved. What I want to see is what Vrolk did in his lab right before he left. Since my strong suspicion is that he deliberately left things here for us to find, I want to find out if I can specifically see him choosing things to take or things to leave, or "planting" anything. I'm also a little curious as to how that imp ended up in a cage behind his pillow.
 
 
 
 
 
'''A: '''  I think alot of these questions could still be valid to consider finding out.  Why indead did he leave that crystal orb?  What does IT do?  What's the connection?  Is there one?  All things to consider...
 
 
 
 
 
Is there anything else you'd like to do with any of your abilities that we need to discuss here?
 
 
 
 
 
 
 
 
 
=='''''XP HAS BEEN AWARDED AT THIS POINT'''''==
 
'''''NOTE''':  you CAN continue this Bluebook, but please do so ONLY beneath this line or it will NOT be counted for xp.  Also note the updated scene description of when/where following this point.  Thank you.''
 
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[[Midnight: North & South Portal]]
 
[[Midnight: North & South Portal]]

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