Midnight RPG - Chapter 42.15

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Za'al's Weakness Test

Za'al will surruptitiously (Using an alternate form) gather and test the following substances while on the Corbron Isles:

The following tests will involve Zal attempting to prick a finger, scatch and bruise himself with each substance.

  • Wood (Easy)
  • Iron (A Nail)
  • Steel (A knife)
  • Bone (Easy)
  • Coral (either from the beach, or test a piece of coral jewelry from a merchant)
  • Silver (I have silver jewelry)
  • Gold (ditto)
  • Copper (ditto)
  • Magical Weapon (Zal's Claws Count as Magical Weapons)
  • Evil Aligned Weapon (ditto)
  • Chaotic Aligned Weapon (ditto)
  • A quill
  • Paper (papercut)
  • Salt
  • Stone


If none of these prove to be the culprit, Zal will attempt a knowledge check to attempt to deduce other possibilites he might check. He will also cast a 'Legend Lore' spell on himself.

From the spell description: "When completed, the divination brings legends (if any) about the person, place, or things to your mind. These may be legends that are still current, legends that have been forgotten, or even information that has never been generally known. If the person, place, or thing is not of legendary importance, you gain no information. As a rule of thumb, characters who are 11th level and higher are “legendary,” as are the sorts of creatures they contend with, the major magic items they wield, and the places where they perform their key deeds.”

It seems like a creatures' vulnerability would be the kind of 'legendary' information that this spell would normally be used to discover.


Let me know what you think.

-Adam