Difference between revisions of "Mieka Miller"

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=Mieka Miller=
 
=Mieka Miller=
 +
<p>
 +
==Details==
 +
<table width=680 cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Class:</font></td>
 +
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Race:</font></td>
 +
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Alignment:</font></td>
 +
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Deity:</font></td>
 +
</tr>
 +
<tr>
 +
<td><font class="small">Sorcerer</font></td>
 +
<td><font class="small">Human</font></td>
 +
<td><font class="small">Lawful Evil</font></td>
 +
<td><font class="small">None</font></td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Level:</font></td>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Size:</font></td>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Age:</font></td>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Gender:</font></td>
 +
</tr>
 +
<tr>
 +
<td><font class="small">4</font></td>
 +
<td><font class="small">Small</font></td>
 +
<td><font class="small">24</font></td>
 +
<td><font class="small">Female</font></td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Height:</font></td>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Weight:</font></td>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Eyes:</font></td>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">Hair:</font></td>
 +
</tr>
 +
<tr>
 +
<td><font class="small">3'1&quot;</font></td>
 +
<td><font class="small">45lbs</font></td>
 +
<td><font class="small">Black</font></td>
 +
<td><font class="small">Black</font></td>
 +
</tr>
 +
</table>
  
==Personal==
 
  
Player Name: Moonstone Spider<br>
+
<br>
Race: Human<br>
 
Class and Level: Sorceror 4<br>
 
Alignment: LE<br>
 
Deity: None<br>
 
  
Age: 24<br>
+
<table cellpadding=0 cellspacing=0 border=0>
Sex: Female<br>
+
<tr>
Size: S<br>
+
<td valign=top>
Height: 3’1”<br>
 
Weight: 45lbs<br>
 
Hair Colour: Black<br>
 
Eye Colour: Black<br>
 
  
==Attributes==
+
<table cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td colspan=3><font class="smallbold"><u>Abilities</u></font></td>
 +
</tr>
 +
<tr>
 +
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">STR</font></td>
 +
<td valign=middle width=20 align=center><font class="small">6</font></td>
 +
<td valign=middle width=20 align=center><font class="small">-2</font></td>
 +
</tr>
 +
<tr>
 +
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">DEX</font></td>
 +
<td valign=middle width=20 align=center><font class="small">13</font></td>
 +
<td valign=middle width=20 align=center><font class="small">+1</font></td>
 +
</tr>
 +
<tr>
 +
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">CON</font></td>
 +
<td valign=middle width=20 align=center><font class="small">12</font></td>
 +
<td valign=middle width=20 align=center><font class="small">+1</font></td>
 +
</tr>
 +
<tr>
 +
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">INT</font></td>
 +
<td valign=middle width=20 align=center><font class="small">12</font></td>
 +
<td valign=middle width=20 align=center><font class="small">+1</font></td>
 +
</tr>
 +
<tr>
 +
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">WSD</font></td>
 +
<td valign=middle width=20 align=center><font class="small">10</font></td>
 +
<td valign=middle width=20 align=center><font class="small">0</font></td>
 +
</tr>
 +
<tr>
 +
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">CHA</font></td>
 +
<td valign=middle width=20 align=center><font class="small">16</font></td>
 +
<td valign=middle width=20 align=center><font class="small">+3</font></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td width=20>&nbsp;</td>
 +
<td valign=top>
 +
<table cellpadding=0 cellspacing=0 border=0>
 +
<tr>
 +
<td valign=top>
  
Strength: 6 -2<br>
+
<table cellpadding=2 cellspacing=2 border=0>
Dexterity 13 +1<br>
+
<tr>
Constitution: 12 +1<br>
+
<td colspan=3><font class="smallbold"><u>Hit&nbsp;Points</u></font></td>
Intelligence: 12 +1<br>
+
</tr>
Wisdom: 10 +0<br>
+
<tr>
Charisma: 16 +3<br>
+
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">TOTAL</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">wounds</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">subdual</font></td>
 +
</tr>
 +
<tr>
 +
<td align=center><font class="small">16</font></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td align=center><font class="small">0</font></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td>
  
==Statistics and Saves==
+
<table cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td colspan=5><font class="smallbold"><u>Initiative</u></font></td>
 +
</tr>
 +
<tr>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">TOTAL</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">dex</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 +
<td width=10></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">SPEED</font></td>
 +
</tr>
 +
<tr>
 +
<td align=center><font class="small">+1</font></td>
 +
<td align=center><font class="small">+1</font></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">30'</font></td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td colspan=2>
  
Hit Points: 16<br>
+
<table cellpadding=2 cellspacing=2 border=0>
AC: 12 (Dex +1, size +1)<br>
+
<tr>
BAB: +2<br>
+
<td colspan=10><font class="smallbold"><u>Armor&nbsp;Class</u></font></td>
Initiative: +1 (Dex +1)<br>
+
</tr>
Speed: 20ft<br>
+
<tr>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">FINAL</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">=</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">armor</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">shield</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">dex</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 +
<td width=10></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">spell&nbsp;failure</font></td>
 +
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">armor check penalty</font></td>
 +
</tr>
 +
<tr>
 +
<td align=middle valign=bottom><font class="small">12</font></td>
 +
<td></td>
 +
<td align=middle valign=bottom><font class="small">10</font></td>
 +
<td></td>
 +
<td align=middle valign=bottom><font class="small">0</font></td>
 +
<td></td>
 +
<td align=middle valign=bottom><font class="small">0</font></td>
 +
<td></td>
 +
<td align=middle valign=bottom><font class="small">1</font></td>
 +
<td></td>
 +
<td align=middle valign=bottom><font class="small">0</font></td>
 +
<td></td>
 +
<td align=middle valign=bottom><font class="small">+1</font></td>
 +
<td width=10></td>
 +
<td align=middle valign=bottom><font class="small">0</font></td>
 +
<td align=middle valign=bottom><font class="small">0</font></td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
  
Melee Attack: +1 (+2 BAB, -2 Str, +1 size)<br>
+
<br>
Ranged Attack: +4 (+2 BAB, +1 Dex, +1 size)<br>
 
  
Fortitude: +2 (+1 base, +1 Con)<br>
+
<table width=640 cellpadding=0 cellspacing=0 border=0>
Reflex: +2 (+1 base, +1 Dex)<br>
+
<tr>
Will: +4 (+4 base)<br>
+
<td valign=top>
  
==Attacks==
+
<table cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td colspan=5><font class="smallbold"><u>Battle&nbsp;Scores</u></font></td>
 +
</tr>
 +
<tr>
 +
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">MELEE</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">=</font></td>
 +
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">str</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 +
</tr>
 +
<tr>
 +
<td align=center><font class="small">+1</font></td>
 +
<td></td>
 +
<td align=center><font class="small">+2</font></td>
 +
<td></td>
 +
<td align=center><font class="small">-2</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">+1</font></td>
 +
</tr>
 +
<tr>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">RANGED</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">=</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">dex</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 +
</tr>
 +
<tr>
 +
<td align=center><font class="small">+4</font></td>
 +
<td></td>
 +
<td align=center><font class="small">+2</font></td>
 +
<td></td>
 +
<td align=center><font class="small">+1</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">+1</font></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td valign=top>
 +
 
 +
<table cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td colspan=5><font class="smallbold"><u>Saving&nbsp;Throws</u></font></td>
 +
</tr>
 +
<tr>
 +
<td></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">TOTAL</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">=</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">stat</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
 +
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">FORT</font></td>
 +
<td align=center><font class="small">+2</font></td>
 +
<td></td>
 +
<td align=center><font class="small">+1</font></td>
 +
<td></td>
 +
<td align=center><font class="small">+1</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">REFL</font></td>
 +
<td align=center><font class="small">+2</font></td>
 +
<td></td>
 +
<td align=center><font class="small">+1</font></td>
 +
<td></td>
 +
<td align=center><font class="small">+1</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
</tr>
 +
<tr>
 +
<td bgcolor="#DDDDDD"><font class="smallbold">WILL</font></td>
 +
<td align=center><font class="small">+4</font></td>
 +
<td></td>
 +
<td align=center><font class="small">+4</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
<td></td>
 +
<td align=center><font class="small">0</font></td>
 +
</tr>
 +
 
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
<br>
 +
 
 +
 
 +
==Weapons==
 +
<table width=680 cellpadding=1 cellspacing=1 border=0>
 +
 +
 
 +
<tr>
 +
<td width=100 bgcolor="#DDDDDD" valign=top><font class="entryheader">Weapon</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Bonus</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Damage</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Critical</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Range</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Weight</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Size</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Type</font></td>
 +
<td bgcolor="#DDDDDD" valign=top><font class="entryheader">Special</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td valign=top><font class="entryheader">Small Dagger</font></td>
 +
<td align=center valign=top><font class="entryheader">-</font></td>
 +
<td align=center valign=top><font class="entryheader">1d3</font></td>
 +
<td align=center valign=top><font class="entryheader">19-20x2</font></td>
 +
<td align=center valign=top><font class="entryheader">10</font></td>
 +
<td align=center valign=top><font class="entryheader">1</font></td>
 +
<td align=center valign=top><font class="entryheader">Small</font></td>
 +
<td align=center valign=top><font class="entryheader">Simple</font></td>
 +
<td valign=top><font class="entryheader">Piercing or Slashing damage</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td valign=top><font class="entryheader">Small Light Crossbow</font></td>
 +
<td align=center valign=top><font class="entryheader">-</font></td>
 +
<td align=center valign=top><font class="entryheader">1d6</font></td>
 +
<td align=center valign=top><font class="entryheader">19-20x2</font></td>
 +
<td align=center valign=top><font class="entryheader">80</font></td>
 +
<td align=center valign=top><font class="entryheader">4</font></td>
 +
<td align=center valign=top><font class="entryheader">Small</font></td>
 +
<td align=center valign=top><font class="entryheader">Simple</font></td>
 +
<td valign=top><font class="entryheader">Piercing or Slashing damage</font></td>
 +
</tr>
 +
 +
</table>
 +
 
 +
 
 +
<br>
 +
 
 +
 
 +
==Armor==
 +
<table width=680 cellpadding=1 cellspacing=1 border=0>
 +
 
 +
 
 +
<tr>
 +
<td><font class="entryheader">No Armor Assigned</font></td>
 +
</tr>
 +
 
 +
</table>
 +
 
 +
 
 +
<br>
 +
 
 +
 
 +
==Feats & Special Abilities==
 +
<table width=680 cellpadding=1 cellspacing=1 border=0>
 +
 
 +
<tr>
 +
<td width=160 bgcolor="#DDDDDD" valign=top><font class="entryheader">Feat / Ability</font></td>
 +
<td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Notes</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Child Necromancer</font></td>
 +
<td valign=top><font class="entryheader">All Necromancy spells you cast are at +4 caster level, and you gain the effects of Weapon Finesse for all Necromancy touch attack spells you use (if you desire). You have &#8211;4 Strength, and appear to be a child despite your actual age category (this does not prevent penalties or bonuses from advancing in age categories, or stop the aging process). You are one size category smaller than normal for your race (do not further adjust ability modifiers). If you are a spontaneous caster, you may permanently exchange any spell known for any Necromancy spell you possess in written or scroll form. If you are a preparation caster, you may learn any Necromancy spell you possess in written or scroll form from any list, and you may not select Necromancy as a restricted school. These Necromancy spells may be from any list, can be exchanged at any time, and once gained are cast as spells of your spellcasting class. These spells remain as spells known even if you later lose this feat.
 +
 
 +
</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Silent Spell</font></td>
 +
<td valign=top><font class="entryheader">A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell&#8217;s actual level.
 +
 
 +
</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Sudden Maximize</font></td>
 +
<td valign=top><font class="entryheader">Once per day, you can apply the effects of the Maximize Spell feat to any spell you can cast without increasing the level of the spell.  You can still use the normal Maximize Spell feat if you have it.
 +
 
 +
</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=150 valign=top><font class="entryheader">Familiar</font></td>
 +
<td valign=top><font class="entryheader">Mieka has a Familiar of some sort. . .</font></td>
 +
</tr>
 +
 +
</table>
 +
 
 +
 
 +
<br>
  
Small Dagger +1 (1d3-2/19-20 x2) (P/S)<br>
 
Small Light Crossbow +4 (1d6/19-20 x2) (P/S)<br>
 
  
 
==Skills==
 
==Skills==
 +
<table width=680 cellpadding=1 cellspacing=1 border=0>
 +
 +
<tr>
 +
<td width=200 bgcolor="#DDDDDD" valign=top><font class="entryheader">Skill&nbsp;Name</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader"><b>Ability</b></font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Skill Mod</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">=</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Ability Mod</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">+</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Ranks</font></td>
 +
<td width=6 align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">+</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Other</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Buff</font></td>
 +
<td align=center valign=top><font class="entryheader">Cha</font></td>
 +
<td align=center valign=top><font class="entryheader">+10</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+3</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+7</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Concentration</font></td>
 +
<td align=center valign=top><font class="entryheader">Con</font></td>
 +
<td align=center valign=top><font class="entryheader">+8</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+1</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+7</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Spellcraft</font></td>
 +
<td align=center valign=top><font class="entryheader">Int</font></td>
 +
<td align=center valign=top><font class="entryheader">+10</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+1</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+7</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+2</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top><font class="entryheader">Knowledge: Arcana</font></td>
 +
<td align=center valign=top><font class="entryheader">Int</font></td>
 +
<td align=center valign=top><font class="entryheader">+8</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+1</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader">+7</font></td>
 +
<td></td>
 +
<td align=center valign=top><font class="entryheader"></font></td>
 +
</tr>
 +
 +
</table>
  
* Bluff (Cha) +10 (+7,+3)
 
* Concentration (Con) +8 (+7,+1)
 
* Knowledge
 
** Arcana (Int) +10 (+7,+1,+2)
 
* Spellcraft (Int) +8 (+7,+1)
 
  
==Feats/Special Abilities==
+
<br>
  
* Child Necromancer - All Necromancy spells you cast are at +4 caster level, and you gain the effects of Weapon Finesse for all Necromancy touch attack spells you use (if you desire). You have –4 Strength, and appear to be a child despite your actual age category (this does not prevent penalties or bonuses from advancing in age categories, or stop the aging process). You are one size category smaller than normal for your race (do not further adjust ability modifiers). If you are a spontaneous caster, you may permanently exchange any spell known for any Necromancy spell you possess in written or scroll form. If you are a preparation caster, you may learn any Necromancy spell you possess in written or scroll form from any list, and you may not select Necromancy as a restricted school. These Necromancy spells may be from any list, can be exchanged at any time, and once gained are cast as spells of your spellcasting class. These spells remain as spells known even if you later lose this feat.
 
* Silent Spell - A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell’s actual level.
 
* Sudden Maximize - Once per day, you can apply the effects of the Maximize Spell feat to any spell you can cast without increasing the level of the spell. You can still use the normal Maximize Spell feat if you have it.
 
* Familiar - Mieka has a Familiar of some sort. . .
 
 
==Spells and Magic==
 
  
Spells per Day: 6/7/3 (not including Pearls of Power)<br>
+
==Spell List==
Spells Known: 6/3/1<br>
+
<table width="680" cellpadding="1" cellspacing="1" border="0">
  
===Save DCs===
+
      <tr>
 +
        <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Name</font></td>
 +
        <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Level</font></td>
 +
        <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Ready?</font></td>
 +
        <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Count</font></td>
 +
        <td width="60" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Cast Time</font></td>
 +
        <td width="40" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Range</font></td>
 +
        <td width="40" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Save</font></td>
 +
        <td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Effect</font></td>
 +
      </tr>
 +
 
 +
        <tr>
 +
            <td width="120" valign="top"><font class="entryheader">Daze</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">0</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">no</font></td>
 +
            <td align="center" valign="top"><font class="entryheader"></font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Standard</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Touch</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Will 14</font></td>
 +
            <td valign="top"><font class="entryheader">This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.</font></td>
 +
        </tr>
 +
     
 +
        <tr>
 +
            <td width="120" valign="top"><font class="entryheader">Detect Magic</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">0</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">no</font></td>
 +
            <td align="center" valign="top"><font class="entryheader"></font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Standard</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Cone</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">-</font></td>
 +
            <td valign="top"><font class="entryheader">You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
 +
1st Round
  
# 14
+
Presence or absence of magical auras.
# 15
+
2nd Round
# 16
 
# 17
 
# 18
 
  
===Level 1 Spells===
+
Number of different magical auras and the power of the most potent aura.
 +
3rd Round
  
* Magic Missile (Std, 140ft, none) - A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell. For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage. Currently 2 missiles.
+
The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)</font></td>
* Ray of Enfeeblement (Std, 45ft, none) - A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject’s Strength score cannot drop below 1. Damage is currently 1d6+4.
+
        </tr>
* Reduce Person (Std, 35ft, Fort neg) - This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature’s size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. A Small humanoid creature whose size decreases to Tiny has a space of 2½ feet and a natural reach of 0 feet (meaning that it must enter an opponent’s square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn’t change the target’s speed. All equipment worn or carried by a creature is similarly reduced by the spell. Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). Multiple magical effects that reduce size do not stack. Reduce person counters and dispels enlarge person.
+
     
+
        <tr>
===Level 2 Spells===
+
            <td width="120" valign="top"><font class="entryheader">Mage Hand</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">0</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">no</font></td>
 +
            <td align="center" valign="top"><font class="entryheader"></font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Standard</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">35'</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">-</font></td>
 +
            <td valign="top"><font class="entryheader">You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell&#8217;s range.</font></td>
 +
        </tr>
 +
     
 +
        <tr>
 +
            <td width="120" valign="top"><font class="entryheader">Message</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">0</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">no</font></td>
 +
            <td align="center" valign="top"><font class="entryheader"></font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Standard</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">140</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">-</font></td>
 +
            <td valign="top"><font class="entryheader">You can whisper messages and receive whispered replies with little chance of being overheard. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path&#8217;s entire length lies within the spell&#8217;s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning. It doesn&#8217;t transcend language barriers.</font></td>
 +
        </tr>
 +
     
 +
        <tr>
 +
            <td width="120" valign="top"><font class="entryheader">Read Magic</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">0</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">no</font></td>
 +
            <td align="center" valign="top"><font class="entryheader"></font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Standard</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Self</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">-</font></td>
 +
            <td valign="top"><font class="entryheader">By means of read magic, you can decipher magical inscriptions on objects&#8212;books, scrolls, weapons, and the like&#8212;that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. You can read at the rate of one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level).</font></td>
 +
        </tr>
 +
     
 +
        <tr>
 +
            <td width="120" valign="top"><font class="entryheader">Touch of Fatigue</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">0</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">no</font></td>
 +
            <td align="center" valign="top"><font class="entryheader"></font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Standard</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Touch</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">18 Fort</font></td>
 +
            <td valign="top"><font class="entryheader">You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target.
  
* Blindness/Deafness (Std, 180ft, Fort neg) - You call upon the powers of unlife to render the subject permanently blinded or deafened, as you choose.
+
The subject is immediately fatigued for the spell&#8217;s duration.
  
==Equipment==
+
This spell has no effect on a creature that is already fatigued. Unlike with normal fatigue, the effect ends as soon as the spell&#8217;s duration expires.
 +
 
 +
Material Component: A drop of sweat.</font></td>
 +
        </tr>
 +
     
 +
        <tr>
 +
            <td width="120" valign="top"><font class="entryheader">Magic Missile</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">1</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">no</font></td>
 +
            <td align="center" valign="top"><font class="entryheader"></font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Standard</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">140'</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">-</font></td>
 +
            <td valign="top"><font class="entryheader">A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
 +
 
 +
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can&#8217;t be singled out. Inanimate objects are not damaged by the spell.
 +
 
 +
For every two caster levels beyond 1st, you gain an additional missile&#8212;two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.
 +
 
 +
Currently 2 missiles.</font></td>
 +
        </tr>
 +
     
 +
        <tr>
 +
            <td width="120" valign="top"><font class="entryheader">Ray of Enfeeblement</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">1</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">no</font></td>
 +
            <td align="center" valign="top"><font class="entryheader"></font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Standard</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">45</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">-</font></td>
 +
            <td valign="top"><font class="entryheader">A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject&#8217;s Strength score cannot drop below 1.
 +
 
 +
Damage is currently 1d6+4.</font></td>
 +
        </tr>
 +
     
 +
        <tr>
 +
            <td width="120" valign="top"><font class="entryheader">Reduce Person</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">1</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">no</font></td>
 +
            <td align="center" valign="top"><font class="entryheader"></font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Standard</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">35</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Fort 15</font></td>
 +
            <td valign="top"><font class="entryheader">This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature&#8217;s size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size.
 +
 
 +
A Small humanoid creature whose size decreases to Tiny has a space of 2&#189; feet and a natural reach of 0 feet (meaning that it must enter an opponent&#8217;s square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn&#8217;t change the target&#8217;s speed.
 +
 
 +
All equipment worn or carried by a creature is similarly reduced by the spell.
 +
 
 +
Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature&#8217;s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
 +
 
 +
Multiple magical effects that reduce size do not stack.
 +
 
 +
Reduce person counters and dispels enlarge person.</font></td>
 +
        </tr>
 +
     
 +
        <tr>
 +
            <td width="120" valign="top"><font class="entryheader">Bindness/Deafness</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">2</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">no</font></td>
 +
            <td align="center" valign="top"><font class="entryheader"></font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Standard</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">180</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">Fort 20</font></td>
 +
            <td valign="top"><font class="entryheader">You call upon the powers of unlife to render the subject permanently blinded or deafened, as you choose.</font></td>
 +
        </tr>
 +
     
 +
</table>
 +
 
 +
 
 +
<br>
 +
 
 +
 
 +
==Gear==
 +
<table width="680" cellpadding="1" cellspacing="1" border="0">
 +
<tr>
 +
<td width="120" bgcolor="#DDDDDD" valign="top"><font class="entryheader">Gear</font></td>
 +
<td width="120" bgcolor="#DDDDDD" valign="top"><font class="entryheader">Location</font></td>
 +
<td width="50" align="center" bgcolor="#DDDDDD" valign="top"><font class="entryheader">Weight</font></td>
 +
<td bgcolor="#DDDDDD" valign="top"><font class="entryheader">Description/Special</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Lesser Rod of Extend Metamagic</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Pack</font></td>
 +
<td align="center" valign="top"><font class="entryheader">5</font></td>
 +
<td valign="top"><font class="entryheader">Make any lv 3 or lower Spell an Extended spell 3 times daily.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Pearl of Power 1st, 2x</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Pack</font></td>
 +
<td align="center" valign="top"><font class="entryheader">-</font></td>
 +
<td valign="top"><font class="entryheader">Each pearl grants +1 first level spell per day.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Spell Component Pouch</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Belt</font></td>
 +
<td align="center" valign="top"><font class="entryheader">1</font></td>
 +
<td valign="top"><font class="entryheader">Contains non-pricey spell components.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Artisans Outfit</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Worn or Wagon</font></td>
 +
<td align="center" valign="top"><font class="entryheader">4</font></td>
 +
<td valign="top"><font class="entryheader">Mieka has many garments. . .</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Explorer's Outfit</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Worn or Wagon</font></td>
 +
<td align="center" valign="top"><font class="entryheader">4</font></td>
 +
<td valign="top"><font class="entryheader">Mieka has many garments. . .
 +
</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Entertainer's Outfit</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Worn or Wagon</font></td>
 +
<td align="center" valign="top"><font class="entryheader">4</font></td>
 +
<td valign="top"><font class="entryheader">Mieka has many garments. . .
 +
</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Scholar's Outfit</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Worn or Wagon</font></td>
 +
<td align="center" valign="top"><font class="entryheader">4</font></td>
 +
<td valign="top"><font class="entryheader">Mieka has many garments. . .
 +
</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Cold Weather Outfit</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Worn or Wagon</font></td>
 +
<td align="center" valign="top"><font class="entryheader">4</font></td>
 +
<td valign="top"><font class="entryheader">Mieka has many garments. . .
 +
</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Monk's Outfit</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Worn or Wagon</font></td>
 +
<td align="center" valign="top"><font class="entryheader">2</font></td>
 +
<td valign="top"><font class="entryheader">Mieka has many Garments. . .</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Wagon</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Pulled by Mule</font></td>
 +
<td align="center" valign="top"><font class="entryheader">400</font></td>
 +
<td valign="top"><font class="entryheader">Mieka's home and all-purpose storage unit.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Mule</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Pulling Wagon</font></td>
 +
<td align="center" valign="top"><font class="entryheader">-</font></td>
 +
<td valign="top"><font class="entryheader">Mieka's stolid servant.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Human Rations</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Wagon</font></td>
 +
<td align="center" valign="top"><font class="entryheader">10</font></td>
 +
<td valign="top"><font class="entryheader">Everybody's gotta eat.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Mule Rations</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Wagon</font></td>
 +
<td align="center" valign="top"><font class="entryheader">20</font></td>
 +
<td valign="top"><font class="entryheader">Including the Mule.</font></td>
 +
</tr>
 +
 +
<tr>
 +
<td width="120" valign="top"><font class="entryheader">Soap</font></td>
 +
<td width="120" valign="top"><font class="entryheader">Wagon</font></td>
 +
<td align="center" valign="top"><font class="entryheader">20</font></td>
 +
<td valign="top"><font class="entryheader">Unclean!  Unclean!</font></td>
 +
</tr>
 +
 +
</table>
 +
 
 +
 
 +
<br>
 +
 
 +
 
 +
==Treasure/Money==
 +
<table width="680" cellpadding="1" cellspacing="1" border="0">
 +
 
 +
      <tr>
 +
        <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Item</font></td>
 +
        <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Location</font></td>
 +
        <td width="60" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Value</font></td>
 +
        <td width="50" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Weight</font></td>
 +
        <td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Special</font></td>
 +
      </tr>
 +
 
 +
        <tr>
 +
            <td valign="top"><font class="entryheader">280 Gold</font></td>
 +
            <td valign="top"><font class="entryheader">Wagon</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">280</font></td>
 +
            <td align="center" valign="top"><font class="entryheader">lots</font></td>
 +
            <td valign="top"><font class="entryheader">Mieka's personal fortune.</font></td>
 +
        </tr>
 +
     
 +
</table>
 +
 
 +
 
 +
<br>
 +
 
 +
 
 +
==Experience==
 +
<table width=270 cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td width=100 bgcolor="#DDDDDD" valign=top><font class="entryheader">Current</font></td>
 +
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Next Level</font></td>
 +
</tr>
 +
<tr>
 +
<td width=100 valign=top><font class="entryheader">6,000</font></td>
 +
<td align=center valign=top><font class="entryheader">10,000</font></td>
 +
</tr>
 +
 
 +
</table>
 +
 
 +
 
 +
<br>
  
* Lesser Rod of Metamagic, Extend - Make any lv 3 or lower Spell an Extended spell 3 times daily.
 
* Pearl of Power Lvl 1 x2 - Each pearl grants +1 first level spell per day.
 
* Spell Component Pouch - Contains non-pricey spell components.
 
* Artisan’s Outfit
 
* Explorer’s Outfit
 
* Entertainer’s Outfit
 
* Scholar’s Outfit
 
* Cold Weather Outfit
 
* Monk’s Outfit - Mieka has many garments. . .
 
* Wagon - Mieka's home and all-purpose storage unit.
 
* Mule - Mieka's stolid servant.
 
* Human Rations - Everybody's gotta eat.
 
* Mule Rations - Including the Mule.
 
* Soap - Unclean! Unclean!
 
* 280 Gold
 
  
 
==Description==
 
==Description==
 +
<table width=680 cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td><font class="small">Mieka has taken up the life of a vigilante, believing herself a force of pure goodness she seeks out and tortures those who abuse the innocent. She has never realized that her extreme ruthlessness and lack of compassion make her as evil as those she hunts. She prefers to work as part of a team, delivering horrific curses to her enemies and allowing more physically capable allies finish off her weakened targets.</font></td>
 +
</tr>
 +
</table>
 +
 +
 +
<br>
  
Mieka has taken up the life of a vigilante, believing herself a force of pure goodness she seeks out and tortures those who abuse the innocent. She has never realized that her extreme ruthlessness and lack of compassion make her as evil as those she hunts. She prefers to work as part of a team, delivering horrific curses to her enemies and allowing more physically capable allies finish off her weakened targets.
 
  
 
==Personality==
 
==Personality==
 +
<table width=680 cellpadding=2 cellspacing=2 border=0>
 +
<tr>
 +
<td><font class="small">Mieka has taken up the life of a vigilante, believing herself a force of pure goodness she seeks out and tortures those who abuse the innocent. She has never realized that her extreme ruthlessness and lack of compassion make her as evil as those she hunts. She prefers to work as part of a team, delivering horrific curses to her enemies and allowing more physically capable allies finish off her weakened targets.</font></td>
 +
</tr>
 +
</table>
 +
 +
 +
<br>
  
Mieka has taken up the life of a vigilante, believing herself a force of pure goodness she seeks out and tortures those who abuse the innocent. She has never realized that her extreme ruthlessness and lack of compassion make her as evil as those she hunts. She prefers to work as part of a team, delivering horrific curses to her enemies and allowing more physically capable allies finish off her weakened targets.
 
  
 
==Background==
 
==Background==
 
+
<table width=680 cellpadding=2 cellspacing=2 border=0>
Mieka grew up in Port Blackheart the daughter of a rich merchant. Her life was unpleasant, to say the least. Her mother died in childbirth with her sister when Mieka was a year old, and her father frequently abused and molested her and Mieka ran away several times, each time captured and returned by her father's guards, who disbelieved her and didn't particularly care what her problems were. A steady diet of hatred and abuse warped her mind and body, preventing her from ever maturing from the scarred little figure she was but focussing her mind on dark deeds and actions. When she was fifteen and it was obvious she was some sort of aberration who would never phsyically mature, her value to her father dropped to nothing since she would be useless for a potentially valuable marriage and he decided to have her killed.
+
<tr>
Mieka's blossoming innate magic talent suddenly matured in the emergency of facing an armed thug after her head and she struck the man with blindness. He's now a beggar in the old city district and Mieka returns from time to time to torment him. Since her escape her Father has decided to ignore her existence and pretend he has only one daughter.
+
<td><font class="smallbold"><u> </u></font></td>
 +
</tr>
 +
<tr>
 +
<td><font class="small">Mieka grew up in Port Blackheart the daughter of a rich merchant. Her life was unpleasant, to say the least. Her mother died in childbirth with her sister when Mieka was a year old, and her father frequently abused and molested her and Mieka ran away several times, each time captured and returned by her father's guards, who disbelieved her and didn't particularly care what her problems were. A steady diet of hatred and abuse warped her mind and body, preventing her from ever maturing from the scarred little figure she was but focussing her mind on dark deeds and actions. When she was fifteen and it was obvious she was some sort of aberration who would never phsyically mature, her value to her father dropped to nothing since she would be useless for a potentially valuable marriage and he decided to have her killed.<br>Mieka's blossoming innate magic talent suddenly matured in the emergency of facing an armed thug after her head and she struck the man with blindness. He's now a beggar in the old city district and Mieka returns from time to time to torment him. Since her escape her Father has decided to ignore her existence and pretend he has only one daughter.</font></td>
 +
</tr>
 +
</table>

Revision as of 01:57, 13 September 2006

Mieka Miller

Details

Class: Race: Alignment: Deity:
Sorcerer Human Lawful Evil None
Level: Size: Age: Gender:
4 Small 24 Female
Height: Weight: Eyes: Hair:
3'1" 45lbs Black Black



Abilities
STR 6 -2
DEX 13 +1
CON 12 +1
INT 12 +1
WSD 10 0
CHA 16 +3
 
Hit Points
TOTAL wounds subdual
16 0 0
Initiative
TOTAL dex other SPEED
+1 +1 0 30'
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
12 10 0 0 1 0 +1 0 0


Battle Scores
MELEE = base + str + magic + other
+1 +2 -2 0 +1
RANGED = base + dex + magic + other
+4 +2 +1 0 +1
Saving Throws
TOTAL = base + stat + magic + other
FORT +2 +1 +1 0 0
REFL +2 +1 +1 0 0
WILL +4 +4 0 0 0



Weapons

Weapon Bonus Damage Critical Range Weight Size Type Special
Small Dagger - 1d3 19-20x2 10 1 Small Simple Piercing or Slashing damage
Small Light Crossbow - 1d6 19-20x2 80 4 Small Simple Piercing or Slashing damage




Armor

No Armor Assigned




Feats & Special Abilities

Feat / Ability Description/Notes
Child Necromancer All Necromancy spells you cast are at +4 caster level, and you gain the effects of Weapon Finesse for all Necromancy touch attack spells you use (if you desire). You have –4 Strength, and appear to be a child despite your actual age category (this does not prevent penalties or bonuses from advancing in age categories, or stop the aging process). You are one size category smaller than normal for your race (do not further adjust ability modifiers). If you are a spontaneous caster, you may permanently exchange any spell known for any Necromancy spell you possess in written or scroll form. If you are a preparation caster, you may learn any Necromancy spell you possess in written or scroll form from any list, and you may not select Necromancy as a restricted school. These Necromancy spells may be from any list, can be exchanged at any time, and once gained are cast as spells of your spellcasting class. These spells remain as spells known even if you later lose this feat.
Silent Spell A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell’s actual level.
Sudden Maximize Once per day, you can apply the effects of the Maximize Spell feat to any spell you can cast without increasing the level of the spell. You can still use the normal Maximize Spell feat if you have it.
Familiar Mieka has a Familiar of some sort. . .




Skills

Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Buff Cha +10 +3 +7
Concentration Con +8 +1 +7
Spellcraft Int +10 +1 +7 +2
Knowledge: Arcana Int +8 +1 +7




Spell List

Name Level Ready? Count Cast Time Range Save Description/Effect
Daze 0 no Standard Touch Will 14 This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.
Detect Magic 0 no Standard Cone - You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

1st Round

Presence or absence of magical auras. 2nd Round

Number of different magical auras and the power of the most potent aura. 3rd Round

The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)
Mage Hand 0 no Standard 35' - You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.
Message 0 no Standard 140 - You can whisper messages and receive whispered replies with little chance of being overheard. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path’s entire length lies within the spell’s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning. It doesn’t transcend language barriers.
Read Magic 0 no Standard Self - By means of read magic, you can decipher magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. You can read at the rate of one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level).
Touch of Fatigue 0 no Standard Touch 18 Fort You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target.

The subject is immediately fatigued for the spell’s duration.

This spell has no effect on a creature that is already fatigued. Unlike with normal fatigue, the effect ends as soon as the spell’s duration expires.

Material Component: A drop of sweat.
Magic Missile 1 no Standard 140' - A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.

The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.

For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.

Currently 2 missiles.
Ray of Enfeeblement 1 no Standard 45 - A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject’s Strength score cannot drop below 1. Damage is currently 1d6+4.
Reduce Person 1 no Standard 35 Fort 15 This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature’s size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size.

A Small humanoid creature whose size decreases to Tiny has a space of 2½ feet and a natural reach of 0 feet (meaning that it must enter an opponent’s square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn’t change the target’s speed.

All equipment worn or carried by a creature is similarly reduced by the spell.

Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).

Multiple magical effects that reduce size do not stack.

Reduce person counters and dispels enlarge person.
Bindness/Deafness 2 no Standard 180 Fort 20 You call upon the powers of unlife to render the subject permanently blinded or deafened, as you choose.




Gear

Gear Location Weight Description/Special
Lesser Rod of Extend Metamagic Pack 5 Make any lv 3 or lower Spell an Extended spell 3 times daily.
Pearl of Power 1st, 2x Pack - Each pearl grants +1 first level spell per day.
Spell Component Pouch Belt 1 Contains non-pricey spell components.
Artisans Outfit Worn or Wagon 4 Mieka has many garments. . .
Explorer's Outfit Worn or Wagon 4 Mieka has many garments. . .
Entertainer's Outfit Worn or Wagon 4 Mieka has many garments. . .
Scholar's Outfit Worn or Wagon 4 Mieka has many garments. . .
Cold Weather Outfit Worn or Wagon 4 Mieka has many garments. . .
Monk's Outfit Worn or Wagon 2 Mieka has many Garments. . .
Wagon Pulled by Mule 400 Mieka's home and all-purpose storage unit.
Mule Pulling Wagon - Mieka's stolid servant.
Human Rations Wagon 10 Everybody's gotta eat.
Mule Rations Wagon 20 Including the Mule.
Soap Wagon 20 Unclean! Unclean!




Treasure/Money

Item Location Value Weight Description/Special
280 Gold Wagon 280 lots Mieka's personal fortune.




Experience

Current Next Level
6,000 10,000




Description

Mieka has taken up the life of a vigilante, believing herself a force of pure goodness she seeks out and tortures those who abuse the innocent. She has never realized that her extreme ruthlessness and lack of compassion make her as evil as those she hunts. She prefers to work as part of a team, delivering horrific curses to her enemies and allowing more physically capable allies finish off her weakened targets.




Personality

Mieka has taken up the life of a vigilante, believing herself a force of pure goodness she seeks out and tortures those who abuse the innocent. She has never realized that her extreme ruthlessness and lack of compassion make her as evil as those she hunts. She prefers to work as part of a team, delivering horrific curses to her enemies and allowing more physically capable allies finish off her weakened targets.




Background

Mieka grew up in Port Blackheart the daughter of a rich merchant. Her life was unpleasant, to say the least. Her mother died in childbirth with her sister when Mieka was a year old, and her father frequently abused and molested her and Mieka ran away several times, each time captured and returned by her father's guards, who disbelieved her and didn't particularly care what her problems were. A steady diet of hatred and abuse warped her mind and body, preventing her from ever maturing from the scarred little figure she was but focussing her mind on dark deeds and actions. When she was fifteen and it was obvious she was some sort of aberration who would never phsyically mature, her value to her father dropped to nothing since she would be useless for a potentially valuable marriage and he decided to have her killed.
Mieka's blossoming innate magic talent suddenly matured in the emergency of facing an armed thug after her head and she struck the man with blindness. He's now a beggar in the old city district and Mieka returns from time to time to torment him. Since her escape her Father has decided to ignore her existence and pretend he has only one daughter.