Mieka Miller

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Mieka Miller

Personal

Player Name: Moonstone Spider
Race: Human
Class and Level: Sorceror 4
Alignment: LE
Deity: None

Age: 24
Sex: Female
Size: S
Height: 3’1”
Weight: 45lbs
Hair Colour: Black
Eye Colour: Black

Attributes

Strength: 6 -2
Dexterity 13 +1
Constitution: 12 +1
Intelligence: 12 +1
Wisdom: 10 +0
Charisma: 16 +3

Statistics and Saves

Hit Points: 16
AC: 12 (Dex +1, size +1)
BAB: +2
Initiative: +1 (Dex +1)
Speed: 20ft

Melee Attack: +1 (+2 BAB, -2 Str, +1 size)
Ranged Attack: +4 (+2 BAB, +1 Dex, +1 size)

Fortitude: +2 (+1 base, +1 Con)
Reflex: +2 (+1 base, +1 Dex)
Will: +4 (+4 base)

Attacks

Small Dagger +1 (1d3-2/19-20 x2) (P/S)
Small Light Crossbow +4 (1d6/19-20 x2) (P/S)

Skills

  • Bluff (Cha) +10 (+7,+3)
  • Concentration (Con) +8 (+7,+1)
  • Knowledge
    • Arcana (Int) +10 (+7,+1,+2)
  • Spellcraft (Int) +8 (+7,+1)

Feats/Special Abilities

  • Child Necromancer - All Necromancy spells you cast are at +4 caster level, and you gain the effects of Weapon Finesse for all Necromancy touch attack spells you use (if you desire). You have –4 Strength, and appear to be a child despite your actual age category (this does not prevent penalties or bonuses from advancing in age categories, or stop the aging process). You are one size category smaller than normal for your race (do not further adjust ability modifiers). If you are a spontaneous caster, you may permanently exchange any spell known for any Necromancy spell you possess in written or scroll form. If you are a preparation caster, you may learn any Necromancy spell you possess in written or scroll form from any list, and you may not select Necromancy as a restricted school. These Necromancy spells may be from any list, can be exchanged at any time, and once gained are cast as spells of your spellcasting class. These spells remain as spells known even if you later lose this feat.
  • Silent Spell - A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell’s actual level.
  • Sudden Maximize - Once per day, you can apply the effects of the Maximize Spell feat to any spell you can cast without increasing the level of the spell. You can still use the normal Maximize Spell feat if you have it.
  • Familiar - Mieka has a Familiar of some sort. . .

Spells and Magic

Spells per Day: 6/7/3 (not including Pearls of Power)
Spells Known: 6/3/1

Save DCs

  1. 14
  2. 15
  3. 16
  4. 17
  5. 18

Level 1 Spells

  • Magic Missile (Std, 140ft, none) - A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell. For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage. Currently 2 missiles.
  • Ray of Enfeeblement (Std, 45ft, none) - A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject’s Strength score cannot drop below 1. Damage is currently 1d6+4.
  • Reduce Person (Std, 35ft, Fort neg) - This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature’s size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. A Small humanoid creature whose size decreases to Tiny has a space of 2½ feet and a natural reach of 0 feet (meaning that it must enter an opponent’s square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn’t change the target’s speed. All equipment worn or carried by a creature is similarly reduced by the spell. Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). Multiple magical effects that reduce size do not stack. Reduce person counters and dispels enlarge person.

Level 2 Spells

  • Blindness/Deafness (Std, 180ft, Fort neg) - You call upon the powers of unlife to render the subject permanently blinded or deafened, as you choose.

Equipment

  • Lesser Rod of Metamagic, Extend - Make any lv 3 or lower Spell an Extended spell 3 times daily.
  • Pearl of Power Lvl 1 x2 - Each pearl grants +1 first level spell per day.
  • Spell Component Pouch - Contains non-pricey spell components.
  • Artisan’s Outfit
  • Explorer’s Outfit
  • Entertainer’s Outfit
  • Scholar’s Outfit
  • Cold Weather Outfit
  • Monk’s Outfit - Mieka has many garments. . .
  • Wagon - Mieka's home and all-purpose storage unit.
  • Mule - Mieka's stolid servant.
  • Human Rations - Everybody's gotta eat.
  • Mule Rations - Including the Mule.
  • Soap - Unclean! Unclean!
  • 280 Gold

Description

Mieka has taken up the life of a vigilante, believing herself a force of pure goodness she seeks out and tortures those who abuse the innocent. She has never realized that her extreme ruthlessness and lack of compassion make her as evil as those she hunts. She prefers to work as part of a team, delivering horrific curses to her enemies and allowing more physically capable allies finish off her weakened targets.

Personality

Mieka has taken up the life of a vigilante, believing herself a force of pure goodness she seeks out and tortures those who abuse the innocent. She has never realized that her extreme ruthlessness and lack of compassion make her as evil as those she hunts. She prefers to work as part of a team, delivering horrific curses to her enemies and allowing more physically capable allies finish off her weakened targets.

Background

Mieka grew up in Port Blackheart the daughter of a rich merchant. Her life was unpleasant, to say the least. Her mother died in childbirth with her sister when Mieka was a year old, and her father frequently abused and molested her and Mieka ran away several times, each time captured and returned by her father's guards, who disbelieved her and didn't particularly care what her problems were. A steady diet of hatred and abuse warped her mind and body, preventing her from ever maturing from the scarred little figure she was but focussing her mind on dark deeds and actions. When she was fifteen and it was obvious she was some sort of aberration who would never phsyically mature, her value to her father dropped to nothing since she would be useless for a potentially valuable marriage and he decided to have her killed. Mieka's blossoming innate magic talent suddenly matured in the emergency of facing an armed thug after her head and she struck the man with blindness. He's now a beggar in the old city district and Mieka returns from time to time to torment him. Since her escape her Father has decided to ignore her existence and pretend he has only one daughter.