Mikkos Szabo

From RPGnet
Revision as of 20:55, 18 July 2018 by 68.12.103.44 (talk) (Word)
Jump to: navigation, search


Effort

  • Max: 3
  • Instant Commitment:
  • Scene-Long Commitment:
  • Day-Long Commitment:

Attributes

Attribute Score Mod Check
Str 13 1 8
Dex 16 +2 5
Con 10 0 11
Int 13 +1 8
Wis 16 +2 5
Cha 14 +1 7

Combat

  • AC: 5 (leathers)
  • HP: 12
  • Movement: 30' Run
  • Attacks: 1
    • Melee: Rapier (+4, 1d6+4)
    • Ranged:
  • Saves:
    • Hardiness: 14
    • Evasion: 13
    • Spirit: 13

Facts

  • Origin: Son of Raktine refugees-- Grew up with poor parents who were forced to flee home village due to monstrous incursion
  • Training: Aberrationland Scavenger -- Desired to be chosen a apprentice Curse-Eater but having been overlooked decided with compatriots to try recovering valuables from ruined cities and towns overrun by monsters. Recognizes various monster types, their behavior, and how to avoid or distract them.
  • Relationship: Disliked by Curse-Eaters-- Mikkos and his surviving compatriots were looked down upon by many monster hunters because Mikkos and his friends did not confront and destroy monsters unless circumstances forced them to, being more interested in seeking out valuables than ridding the land of monsters.
  • Goal: Justice for the downtrodden

Possessions

Advancement & Influence

  • XP:
  • Current Uncommitted Influence: 2/3
  • Dominion Gained:
  • Dominion Spent:
  • Current Unspent Dominion: 0
    • Project Name
      • Project Scope:
      • Project Effects:
    • Project Name:
      • Project Scope:
      • Project Effects:
    • Project Name:
      • Project Scope:
      • Project Effects:

Words & Gifts

Deception

  • Inherent: Dexterity set to 16
  • Liar's Flawless Grace (Constant): His lies can never be detected as such by magic or other special abilities. Lesser foes will always believe them unless they are completely implausible, emotionally intolerable, or would oblige them to self-harm.
  • Veiled Step (On Turn, Commit Effort): Lesser foes have no chance to detect him so long as he stays out of their immediate presence and doesn’t draw attention. Worthy foes can try a Spirit save to resist when he is near.

Word

  • Inherent:
  • Gift
  • Gift

Word

  • Inherent:
  • Gift
  • Gift