Mind Flayer PL17

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Mind Flayer[edit]

PL 17; Init +6 (Dex, Imp. Init.); Defense 17; Spd 30 ft.; Atk +7 melee, +7 ranged; SV Dmg +3, Fort +1, Ref +2, Will +3; Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17.
Skills: Bluff +8, Hide +8, Intimidate +10, Knowledge (any two) +9, Listen +10, Move Silently +7, Spot +10.
Feats: Attack Finesse, Dodge, Extra Limbs (tentacles), Improved Grapple, Improved Initiative, Minions, Toughness.
Powers: Dimensional Travel +5 [Cost: 2pp; Total: 10pp], Flight +5 [Flaw: Limited - Levitation; Cost: 1pp; Total: 5pp], Natural Weapon (tentacles) +5 [Cost: 2pp; Total: 10], Telepathy +11 [Extras: Astral Projection, Mental Blast, Mental Protection, Mind Control; Cost: 10pp, Total: 110pp].
Weakness:
Disturbing - Being a 6 foot tall, slimy, mind-raping monster with an octopus head, humans are not very fond of illithids. They suffer a -5 penalty to Bluff and Diplomacy checks.
Quirk - Mind Flayers must feed on the brains of intelligent beings. They despise any other sort of food.