Mindjack

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Anubis

Anwar Nagib, Hery-Seshta


Affiliations

Solo d8, Buddy d6, Team d10


Distinctions

  • Malevolent Psionic Entity
  • Likes to play with meat puppets
  • Sexy Telekinetic


Power-Sets

PSYCHIC PARASITE

Mind Control d12, Intangibility d10, Telepathy d10, Superhuman Senses d10, Psychic Resistance d10 Psychic Blast d8

  • SFX: Area Attack - Add a d6 and keep an additional effect die for each target beyond the first.
  • SFX: Psychic Overload - Step up or Double any PSYCHIC PARASITE or THE MENDER'S BODY powers, or spend 1 PP to do both. Shutdown that power after the action. Activate an opportunity or spend a Transition Scene to recover.
  • SFX: Feed - Add a d6 and step up the Effect Die when using PSYCHIC PARASITE to create a "Stolen Life Force" Complication. When dealing Mental Stress to a character with a "Stolen Life Force" Complication, keep an additional Effect Die which can only be used to increase the "Stolen Life Force" Complication.
  • Limit: The Need to Feed - Every day you do not deliver "Stolen Life Force" Complication to a sentient thinking creature with some psychic potential, step down all of your PSYCHIC PARASITE powers by one step.
  • Limit: Out of Phase - Intangibility can only be used to protect Mindjack itself and not the host body. It cannot be used against Psychic Attacks.
  • Limit: Any Port in a Storm - When you receive Mental or Physical Trauma, remove the second Power Set and step down all PSYCHIC PARASITE powers (except Intangibility). To gain a new host you must give them a "Stolen Life Force" Complication at a step equal to their highest power, deliver Mental Trauma to a character with psychic powers, and then spend 1 PP to permanently hijack their mind. This creates a whole second Power-Set that will vary depending on the host. Step up any Psychic Powers they possess by 1 and give them Superhuman Stamina as well as the "Meat Puppet" limit. Mindjack also gains any Master Specialties the host possessed and one of their Distinctions.


THE MENDER'S BODY

Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8

  • THE MENDER'S BODY: Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8
  • SFX: Psychic Healing - Add Telekinesis to your dice pool when helping other's recover physical stress. Spend 1 PP to recover your own or another's Physical Stress or step back Physical Trauma by -1.
  • SFX: Take You Apart From the Inside - Add a d6 and step down the highest die in the dice pool when using Telekinesis to inflict Physical Stress. Step up any Physical Stress inflicted.
  • SFX: Disintegrate - Add a d6 and step up the Effect Die when using Telekinesis to target a material Asset, Resource or Gear-based Super-Power.
  • Limit: Small Scale - Telekinesis cannot be used to lift or manipulate things larger than the Mender's stolen body.
  • Limit: Meat Puppet - Step up any Physical Stress or Trauma and gain 1 PP. If your stolen body ever receives Physical Trauma, activate your "Any Port in a Storm" Limit.


Specialties

  • Psych Master d10
  • Medical Master d10 (Note: This is The Mender's. If her body is lost, so is this Specialty)
  • Cosmic Expert d8
  • Mystic Expert d8


Milestones

BODY SNATCHER

1 xp - When you use your "Meat Puppet" Limit in an Action Scene.

3 xp - When you vow to take someone as your next host.

10 xp - When you activate your "Any Port in a Storm" Limit and get your choice of host or are forced into a different body, creating a new Power-Set.


====PSIONIC HUNGER

1 xp - When you talk about how you'd like to feed on a particular character.

3 xp - When you activate your Need to Feed Limit twice in a session.

10 xp - When you feed on a choice victim to the point of killing them, or decide to swear off feeding on sentient beings and find some other method.


Backstory

Necessary Evil