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Mini mam is designed to recreate the feel of generic fantasy role-playing with a minimum set of rules. Feel free use these rules and modify them as you see fit under the terms of the Creative Commons Attribution-ShareAlike license. (Mini mam is named after older versions of the [[Mano a Mano]] Role-Playing System. MiniMaM eventually led to the creation of the [http://knol.google.com/k/scratch-rps Scratch RPS].)
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Mini mam is designed to recreate the feel of generic fantasy role-playing with a minimum set of rules. Feel free use these rules and modify them as you see fit under the terms of the Creative Commons Attribution-ShareAlike license. (Mini mam gets it's name because it was a bit like a "Mini" version of the [[Mano a Mano]] Role-Playing System, developed by Seth Galbraith and B. F. Galbraith, but now the systems bear little resemblance to each other.)
  
 
==Players==
 
==Players==
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The ''Dragon'' is a powerful, devious,<br>
 
The ''Dragon'' is a powerful, devious,<br>
magical creature with all four abilities:<br>
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agical creature with all four abilities:<br>
 
''thievery'', ''magic'', ''fighting'' and ''healing''.
 
''thievery'', ''magic'', ''fighting'' and ''healing''.
 
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[[Image:Minimam-wizard-attack.png]]
 
[[Image:Minimam-wizard-attack.png]]
  
A successful '''fireball''', similar magic spell or '''sneak attack''' (the first attack of a character with thievery ability) makes the target incapacitated regardless of their previous health.
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A successful '''fireball''' (or other magic attack) or '''sneak attack''' (the first attack of a character with thievery ability in a given battle) makes the target incapacitated regardless of their previous health.
  
 
===Escaping===
 
===Escaping===
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Some characters might have minor abilities which give them just one aspect of the four basic abilities:  
 
Some characters might have minor abilities which give them just one aspect of the four basic abilities:  
  
<dd>
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* ''escaping'' (+1 defense while fleeing)
'''escaping''' (+1 defense while fleeing)<br>
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* ''backstabbing'' (+1 to attack fleeing characters)
'''backstabbing''' (+1 to attack fleeing characters)<br>
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* ''hiding'' (+1 to hide before combat)
'''hiding''' (+1 to hide before combat)<br>
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* ''pick locks'' (can try to pick locks)
'''pick locks''' (can try to pick locks)<br>
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* ''disarm traps'' (can try to disarm traps)
'''disarm traps''' (can try to disarm traps)<br>
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* ''initiative'' (go first in combat like characters with thievery)
'''initiative''' (go first in combat like characters with thievery)<br>
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* ''sneak attack'' (attack on first turn can incapacitate a healthy enemy)
'''sneak attack''' (attack on first turn can incapacitate a healthy enemy)<br>
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* ''fireball'' (just the spell without the magic knowledge)
'''fireball''' (just the spell without the magic knowledge)<br>
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* ''arcane lore'' (just the knowledge without the spell)
'''arcane lore''' (just the knowledge without the spell)<br>
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* ''attacking'' (+1 to attack rolls)
'''attacking''' (+1 to attack rolls)<br>
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* ''defending'' (+1 to defense rolls)
'''defending''' (+1 to defense rolls)<br>
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* ''revive'' (change an incapacitated ally's health to injured.)
'''revive''' (change an incapacitated ally's health to injured.)<br>
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* ''heal wounds'' (change an injured ally's health to healthy.)
'''heal wounds''' (change an injured ally's health to healthy.)<br>
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* ''persuasion'' (+1 to people skills)
'''persuasion''' (+1 to people skills)
 
</dd>
 
  
Characters could also have abilities which have different effects:
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Characters could have completely new abilities instead of or in addition to the basic abilities:
  
:'''protection''' ability gives the character uncanny ability to avoid assassination attempts and magical curses. A character with protection ability is injured instead of incapacitated by a successful fireball, other spell or sneak attack.
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* ''protection'' ability gives the character uncanny ability to avoid assassination attempts and magical curses. A character with protection ability is injured instead of incapacitated by a successful fireball, other spell or sneak attack.
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* ''explosion'' ability allows a character to cast a spell which hits every enemy in a battle. When the character uses this spell, make an attack roll against every enemy which is not incapacitated. If the roll is successful the enemy is injured if it was healthy and incapacitated if it was injured. Unlike fireball and similar spells, explosion spells do not incapacitate healthy enemies.
  
:'''explosion''' ability allows a character to cast a spell which hits every enemy in a battle. When the character uses this spell, make an attack roll against every enemy which is not incapacitated. If the roll is successful the enemy is injured if it was healthy and incapacitated if it was injured. Unlike fireball and similar spells, explosion spells do not incapacitate healthy enemies.
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Abilities can even be disabilities that work against a character:
  
Characters can even have ''disabilities'' that work against them:
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* a character with the ''unclean abomination'' disability can be incapacitated by a single successful attack by a character with healing ability, such as a priest, even if the creature is healthy.
  
:'''vampirism''' gives the character an unquenchable thirst for blood and an allergy to sunlight, religion and spicy foods.
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* a character with the ''vampirism'' disability has an unquenchable thirst for blood and an allergy to sunlight, religion and spicy foods.
 
 
:'''unclean abomination''' disability causes the character with the disability to be incapacitated by any successful attack from a character with healing ability, such as a priest, even if the character with this disability is healthy.
 
  
 
===Items===
 
===Items===
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If any character with thievery heading toward the ambush rolls higher than the roll for the trap, he detects the trap. All of the characters on his side can avoid the trap and the characters waiting in ambush, or they can choose to fight the characters waiting in ambush. When characters detect a trap and avoid it, they don't get to find out how many and what type of enemies were lying in wait.
 
If any character with thievery heading toward the ambush rolls higher than the roll for the trap, he detects the trap. All of the characters on his side can avoid the trap and the characters waiting in ambush, or they can choose to fight the characters waiting in ambush. When characters detect a trap and avoid it, they don't get to find out how many and what type of enemies were lying in wait.
  
===More Levels===
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===More Levels, Less Dice===
  
For more gradual character development you can allow higher maximum levels and increase the ability and injury modifiers from +1 or -1 to +3 or -3.  Use a 20 sided die instead of a 6 sided die for attack rolls, and add 10 to the defender's level and modifiers instead of a defense roll.
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For more gradual character development you can allow higher maximum levels and increase the ability and injury modifiers from +1 or -1 to +3 or -3.  For each combat roll, use a 20 sided die instead of a 6 sided die for the attacker, and add 10 to the defender's level and modifiers instead of a die roll. For other rolls use a 20 sided die for one roll and 10 instead of a die for the other roll.  
  
For other rolls use a 20 sided die instead of a 6 sided die for one side and 10 instead of a die roll for the other side. Although it does not make a big difference, the die should usually be rolled for the side playing a more "active" role, and the 10 should be added to the side that represents the difficulty of that action. When this is unclear roll the die for the players' side and add 10 for the Game Master's side.
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Although it does not make a big difference, the die should usually be rolled for the side playing a more "active" role, and the 10 should be added to the side that represents the difficulty of that action. If this is not clear then roll the die for the players' side and add 10 for the Game Master's side.
  
 
==Original Mano a Mano==
 
==Original Mano a Mano==
  
 
If you would like something more detailed than mini mam which allows for more customized characters and combat options, check out [[Mano a Mano]].
 
If you would like something more detailed than mini mam which allows for more customized characters and combat options, check out [[Mano a Mano]].

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