Editing Mini mam
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For more gradual character development you can allow higher maximum levels and increase the ability and injury modifiers from +1 or -1 to +3 or -3. Use a 20 sided die instead of a 6 sided die for attack rolls, and add 10 to the defender's level and modifiers instead of a defense roll. | For more gradual character development you can allow higher maximum levels and increase the ability and injury modifiers from +1 or -1 to +3 or -3. Use a 20 sided die instead of a 6 sided die for attack rolls, and add 10 to the defender's level and modifiers instead of a defense roll. | ||
β | For other rolls use a 20 sided die instead of a 6 sided die for one side and 10 instead of a die roll for the other side. Although it does not make a big difference, the die should usually be rolled for the side playing a more "active" role, and the 10 should be added to the side that represents the difficulty of that action. | + | For other rolls use a 20 sided die instead of a 6 sided die for one side and 10 instead of a die roll for the other side. Although it does not make a big difference, the die should usually be rolled for the side playing a more "active" role, and the 10 should be added to the side that represents the difficulty of that action. If this is not clear then roll the die for the players' side and add 10 for the Game Master's side. |
==Original Mano a Mano== | ==Original Mano a Mano== | ||
If you would like something more detailed than mini mam which allows for more customized characters and combat options, check out [[Mano a Mano]]. | If you would like something more detailed than mini mam which allows for more customized characters and combat options, check out [[Mano a Mano]]. |