Difference between revisions of "Mireille Dembélé"

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(Hindrances)
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This was early days, late 2017. The French government covered it up. Industrial accident. Dembélé had seen the ship, though, and tried to use her military and government connections to pursue the matter. She was shut down, hard, eventually losing her commission before going on a personal vendetta to uncover the truth and rescue her people. Six months in the wild drew the attention of X-INT, who scooped her up during the Green November attacks. Her global-tier experience with urban reconnaissance and her extraordinary identification and recall abilities served her well in that mission, but she wanted more. When the X-COM Project was activated, Dembélé worked her way to the front line for a Sword team.
 
This was early days, late 2017. The French government covered it up. Industrial accident. Dembélé had seen the ship, though, and tried to use her military and government connections to pursue the matter. She was shut down, hard, eventually losing her commission before going on a personal vendetta to uncover the truth and rescue her people. Six months in the wild drew the attention of X-INT, who scooped her up during the Green November attacks. Her global-tier experience with urban reconnaissance and her extraordinary identification and recall abilities served her well in that mission, but she wanted more. When the X-COM Project was activated, Dembélé worked her way to the front line for a Sword team.
  
===Character Rank===  
+
==Character Build==
Novice
+
Rank: Novice
  
 
===Hindrances===
 
===Hindrances===
Line 40: Line 40:
 
*Shooting d8
 
*Shooting d8
 
*Survival d6, +2 to rolls
 
*Survival d6, +2 to rolls
 +
 +
===Edges===
 +
'''Eidetic Memory''' <br>
 +
''Requirements: Smarts d6'' <br>
 +
You may not be particularly brilliant, but you have a mind like a camera. You gain a +2 bonus on Common Knowledge rolls, and on Smarts rolls made to remember something.
 +
 +
'''Commando''' <br>
 +
''Requirements: Novice, Agility d6+, Smarts d6+, Spirit d6+, Strength d8+, Vigor d8+, Fighting d6+, Shooting d6+, Stealth d8+'' <br>
 +
Commandos tackle the toughest missions on the front, but often operate behind enemy lines with little chance of coming home. They are almost always outnumbered and outgunned so they need to be mentally sharp to stay ahead of the enemy. Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls and a +1 to Pace. All of these bonuses are cumulative with those derived from other Edges.
 +
 +
 +
==Combat==
  
 
===Derived Statistics===
 
===Derived Statistics===
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*Size 0
 
*Size 0
 
*Toughness 9
 
*Toughness 9
 +
 +
 +
==Gear==
 +
encumbrance 58.3/60
 +
 +
*X-COM Combat Armor w/ radio headset [weight 8+1]
 +
*FN P90 light submachine gun w/ rail mountable flashlight + MILSPEC suppressor (Bulky 3, Fragile 2, weight 8+1+2.5], 3 reloads (weight 3)
 +
*H&K USP light pistol w/ MILSPEC suppressor (Bulky 2, Fragile 1, weight 4+.5+2), 4 reloads (weight 2)
 +
*Combat Knife (weight 1)
 +
*M8 smoke grenade (weight 1)
 +
*M84 stun grenade (weight 1)
 +
*night vision goggles (weight 2)
 +
*gas mask (weight 4)
 +
*5 chemlights (weight 1)
 +
*flare (weight 1)
 +
*restraints x3 (weight .3)
 +
*canteen (weight 3)
 +
*MRE x2 (weight 3x2)
 +
*crowbar (weight 3)
 +
*bolt cutters (weight 3)

Revision as of 17:19, 22 December 2023

Mireille Dembélé .png

Background

Mireille Dembélé was a first tier operative of the 4e compagnie (counterterrorism/urban reconnaissance) of 1er RPIMa, COM FST, COS*** on family leave attending to her dying sister when the hamlet where her sister's family lived was razed/abducted by extraterrestrial forces. Her sister, three nieces, brother-in-law, and mother all vanished in the early hours of the morning along with four dozen other people. Another fifty were slain as the hamlet was left to burn.


This was early days, late 2017. The French government covered it up. Industrial accident. Dembélé had seen the ship, though, and tried to use her military and government connections to pursue the matter. She was shut down, hard, eventually losing her commission before going on a personal vendetta to uncover the truth and rescue her people. Six months in the wild drew the attention of X-INT, who scooped her up during the Green November attacks. Her global-tier experience with urban reconnaissance and her extraordinary identification and recall abilities served her well in that mission, but she wanted more. When the X-COM Project was activated, Dembélé worked her way to the front line for a Sword team.

Character Build

Rank: Novice

Hindrances

  • Death Wish (minor) - will take any risk to rid the earth of aliens or to save her family
  • Loyal (minor) - risks her life for her friends/family without hesitation
  • Quirk (talks to animals as if they were people; minor)
  • Ruthless (minor) - will do most anything to accomplish her goals
  • Vow ('I will find my people', minor)

Attributes

  • Agility d8
  • Smarts d6
  • Spirit d6
  • Strength d8
  • Vigor d8

Skills

Core Skills

  • Athletics d6
  • Common Knowledge d4, +2 to rolls
  • Notice d6
  • Persuasion d4
  • Stealth d8, +1 to rolls

Specialized Skills

  • Battle d6
  • Driving d6
  • Fighting d8
  • Shooting d8
  • Survival d6, +2 to rolls

Edges

Eidetic Memory
Requirements: Smarts d6
You may not be particularly brilliant, but you have a mind like a camera. You gain a +2 bonus on Common Knowledge rolls, and on Smarts rolls made to remember something.

Commando
Requirements: Novice, Agility d6+, Smarts d6+, Spirit d6+, Strength d8+, Vigor d8+, Fighting d6+, Shooting d6+, Stealth d8+
Commandos tackle the toughest missions on the front, but often operate behind enemy lines with little chance of coming home. They are almost always outnumbered and outgunned so they need to be mentally sharp to stay ahead of the enemy. Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls and a +1 to Pace. All of these bonuses are cumulative with those derived from other Edges.


Combat

Derived Statistics

  • Standard Pace 7
  • Parry 6
  • Size 0
  • Toughness 9


Gear

encumbrance 58.3/60

  • X-COM Combat Armor w/ radio headset [weight 8+1]
  • FN P90 light submachine gun w/ rail mountable flashlight + MILSPEC suppressor (Bulky 3, Fragile 2, weight 8+1+2.5], 3 reloads (weight 3)
  • H&K USP light pistol w/ MILSPEC suppressor (Bulky 2, Fragile 1, weight 4+.5+2), 4 reloads (weight 2)
  • Combat Knife (weight 1)
  • M8 smoke grenade (weight 1)
  • M84 stun grenade (weight 1)
  • night vision goggles (weight 2)
  • gas mask (weight 4)
  • 5 chemlights (weight 1)
  • flare (weight 1)
  • restraints x3 (weight .3)
  • canteen (weight 3)
  • MRE x2 (weight 3x2)
  • crowbar (weight 3)
  • bolt cutters (weight 3)