Difference between revisions of "Miriam"

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(Created page with 'Back to Heartstone Codex '''Hunfrith Longthinker, Giant Bard and Sage, 42 years old, played by ....''' *Class: Sage 2, XP: 1,000 *Action dice: 3d4 *Recent changes to sheet: …')
 
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Back to [[Heartstone Codex]]
 
Back to [[Heartstone Codex]]
  
'''Hunfrith Longthinker, Giant Bard and Sage, 42 years old, played by ....'''
+
'''Miriam, Female Human, About 20 years old, played by tomas'''
*Class: Sage 2, XP: 1,000
+
*Class: Burglar 1st level
 
*Action dice: 3d4
 
*Action dice: 3d4
 
*Recent changes to sheet:
 
*Recent changes to sheet:
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=Stats=
 
=Stats=
*STR 12 (+1) / DEX 14 (+2) / CON 12 (+1)  
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*STR 13 (+1) / DEX 13 (+1) / CON 13 (+1)  
*INT 16 (+3) / WIS 16 (+3) / CHA 10 (+0)
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*INT 11 (0) / WIS 16 (+3) / CHA 14 (+2)
  
 
'''Combat'''
 
'''Combat'''
*Init: +2 (0 Priest + 2 Dex)
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*Init: +3 (2 Bruglar + 1 Dex)
*BAB: +1  /  Melee +2 /  Ranged +3
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*BAB: +1  /  Melee +1 /  Ranged +1
  
*Defence: 13 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP)
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*Defence: 12 (10 + 2 Burglar + 1 DEX - 1 Leather Armor DP)
*DR: 1 (Leather Armor)
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*DR: 2 (Studded Leather Torso Armor)
*Fort: +2 (1 +1 Con)  /  Ref: +2 (0 +2 Dex)  /  Will: +4 (1 +3 Wis)
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*Fort: +1 (0 +1 Con)  /  Ref: +3 (2 +1 Dex)  /  Will: +3 (0 +3 Wis)
*Vitality Points: 10   /    Wound Points: 18
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*Vitality Points: 7   /    Wound Points: ??
  
 
'''Common Attacks/Defences/Actions:'''
 
'''Common Attacks/Defences/Actions:'''
*Large Scale Glaive +3 To Hit; 1d10 + 1  Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
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*Short Sword +1 To Hit; 1d8 Damage; 19-20; Keen 4
*Two
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*Dagger +1 To Hit; 1d6 Damage; 19-20; Bleed, Hurt
  
 
=Social, Interests & Religion=
 
=Social, Interests & Religion=

Revision as of 14:13, 17 February 2010

Back to Heartstone Codex

Miriam, Female Human, About 20 years old, played by tomas

  • Class: Burglar 1st level
  • Action dice: 3d4
  • Recent changes to sheet:

NB Pease don't alter the format too much; if we alter one, I want to alter all.

Stats

  • STR 13 (+1) / DEX 13 (+1) / CON 13 (+1)
  • INT 11 (0) / WIS 16 (+3) / CHA 14 (+2)

Combat

  • Init: +3 (2 Bruglar + 1 Dex)
  • BAB: +1 / Melee +1 / Ranged +1
  • Defence: 12 (10 + 2 Burglar + 1 DEX - 1 Leather Armor DP)
  • DR: 2 (Studded Leather Torso Armor)
  • Fort: +1 (0 +1 Con) / Ref: +3 (2 +1 Dex) / Will: +3 (0 +3 Wis)
  • Vitality Points: 7 / Wound Points: ??

Common Attacks/Defences/Actions:

  • Short Sword +1 To Hit; 1d8 Damage; 19-20; Keen 4
  • Dagger +1 To Hit; 1d6 Damage; 19-20; Bleed, Hurt

Social, Interests & Religion

Social:

  • Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
  • Legend: x
  • Reputation: 10
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
  • Study: Stone
  • Study: History of the First Empire
  • Study: Unborn
  • Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)

Religion:

Abilities, Feats & Proficiencies

  • Gia: Large folk: 2x2; Reach 2; Speed 50’
  • Gia: Improved Stability: If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
  • Gia: Natural Attack: Trample I
  • Gia: Sterner Stuff: Defending against Keen atks, they reduce by 4
  • Ba: Well-rounded:
  • Ba: Beguiling: When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
  • Ba: Encouragement: 1/scene Talk to teammate 1 min +1 morale saves
  • Ba: Free Hint: 1/session Free hint from GM or bonus action die
  • Ba: Practised Impress: If use action die to boost Impress but fails, get it back
  • SaC: Breadth of Experience: 4 bonus class skills with 2 free ranks
  • Sa1: Wise counsel: 1 action die to boost ally’s skill/save or damage (p.47)
  • Sa2: Assistance I: Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
  • Lvl 1: Shield basics: +4 to Bull rush + Phalanx stance
  • Stance: Phalanx stance: Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
  • Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons (forte)


Skills (ranks/stat/misc)

(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48

  • Acrobatics** 5 (5/0Dex/0)
  • Athletics** 5 (5/0Str/0)
  • Bluff* 5 (3/2Cha/0)
  • Crafting (Masonry) 6 (4/2Int/0)
  • Disguise 2 (0/2Cha/0)
  • Haggle 5 (3/2Wis/0)
  • Impress** 7 (5/2Cha/0)
  • Intimidate** 7 (5/2Cha/0)
  • Investigate 7 (5/2Wis/0)
  • Medicine 5 (3/2Int/0)
  • Notice 3 (1/2Wis/0)
  • Resolve* 5 (3/2Con/0)
  • Ride 0 (0/0Dex/0)
  • Search 3 (1/2Int/0)
  • Sense Motive 7 (5/2Wis/0)
  • Tactics 2 (0/2Int/0)

One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)


Gear

Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb

Stake 200s

  • Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
  • Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
  • Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s

= 120s

  • Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s

=40s

  • Blanket Cold res 4 5lb 4s
  • Canteen 1 lb 5s
  • Pouch (50 coins) 2s
  • 100ft hemp rope 20 lb 12s
  • Stonecutter’s kit 10 lb 15s
  • Doctor’s bag 2lb 20s
  • Oil, 2 pints 2 lb 2s
  • Torches 5 3 lb 2s
  • Bandages 10 uses ½ lb 3s
  • Rations 7 uses 5lb 5s

= 70s!

  • Coin: 10s


History

Born: Xth day of the month of **** and ****, Yth month of 475

Info

Notes