Difference between revisions of "Miriam"

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(Social, Interests & Religion)
(Abilities, Feats & Proficiencies)
Line 44: Line 44:
  
 
=Abilities, Feats & Proficiencies=
 
=Abilities, Feats & Proficiencies=
*Gia: ''Large folk'': 2x2; Reach 2; Speed 50’
+
*Adaptible: Grace Under Pressure
*Gia: ''Improved Stability'': If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
+
*Adaptible: Inquisitive Mind
*Gia: ''Natural Attack'': Trample I
+
*Adaptible: 2 Additional Origin Skills
*Gia: ''Sterner Stuff'': Defending against Keen atks, they reduce by 4
+
*Rogue: Practiced Sneak
*Ba: ''Well-rounded'':  
+
*Rogue: Sharp Mind (+1 to skill rolls)  
*Ba: ''Beguiling'': When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
+
*Rogue: Trap Sense
*Ba: ''Encouragement'': 1/scene Talk to teammate 1 min +1 morale saves
+
*Rogue: Ambush Basics
*Ba: ''Free Hint'': 1/session Free hint from GM or bonus action die
+
*Feat: Darting Weapon
*Ba: ''Practised Impress'': If use action die to boost Impress but fails, get it back
+
*Feat: Elusive
*SaC: ''Breadth of Experience:'' 4 bonus class skills with 2 free ranks
 
*Sa1: ''Wise counsel:'' 1 action die to boost ally’s skill/save or damage (p.47)
 
*Sa2: ''Assistance I:'' Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
 
*Lvl 1: ''Shield basics:'' +4 to Bull rush + Phalanx stance
 
*Stance: ''Phalanx stance:'' Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
 
*Proficiencies: Hurled weapons  /  Edged weapons (forte)  /  Blunt weapons (forte)
 
  
 +
*Proficiencies:  Edged weapons (forte)  /  Blunt weapons
  
 
=Skills (ranks/stat/misc)=
 
=Skills (ranks/stat/misc)=

Revision as of 13:16, 19 February 2010

Back to Heartstone Codex

Miriam, Female Human, About 20 years old, played by tomas

  • Class: Burglar 1st level
  • Action dice: 3d4
  • Recent changes to sheet:

NB Pease don't alter the format too much; if we alter one, I want to alter all.

Stats

  • STR 13 (+1) / DEX 13 (+1) / CON 13 (+1)
  • INT 11 (0) / WIS 16 (+3) / CHA 14 (+2)

Combat

  • Init: +3 (2 Bruglar + 1 Dex)
  • BAB: +1 / Melee +1 / Ranged +1
  • Defence: 12 (10 + 2 Burglar + 1 DEX - 1 Leather Armor DP)
  • DR: 2 (Studded Leather Torso Armor)
  • Fort: +1 (0 +1 Con) / Ref: +3 (2 +1 Dex) / Will: +3 (0 +3 Wis)
  • Vitality Points: 7 / Wound Points: 13

Common Attacks/Defences/Actions:

  • Short Sword +1 To Hit; 1d8 Damage; 19-20; Keen 4
  • Dagger +1 To Hit; 1d6 Damage; 19-20; Bleed, Hurt

Social, Interests & Religion

Social:

  • Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
  • Legend: x
  • Reputation:
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
  • Study: Stone
  • Study: History of the First Empire
  • Study: Unborn
  • Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)

Religion:

Abilities, Feats & Proficiencies

  • Adaptible: Grace Under Pressure
  • Adaptible: Inquisitive Mind
  • Adaptible: 2 Additional Origin Skills
  • Rogue: Practiced Sneak
  • Rogue: Sharp Mind (+1 to skill rolls)
  • Rogue: Trap Sense
  • Rogue: Ambush Basics
  • Feat: Darting Weapon
  • Feat: Elusive
  • Proficiencies: Edged weapons (forte) / Blunt weapons

Skills (ranks/stat/misc)

(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48

  • Acrobatics** 5 (5/0Dex/0)
  • Athletics** 5 (5/0Str/0)
  • Bluff* 5 (3/2Cha/0)
  • Crafting (Masonry) 6 (4/2Int/0)
  • Disguise 2 (0/2Cha/0)
  • Haggle 5 (3/2Wis/0)
  • Impress** 7 (5/2Cha/0)
  • Intimidate** 7 (5/2Cha/0)
  • Investigate 7 (5/2Wis/0)
  • Medicine 5 (3/2Int/0)
  • Notice 3 (1/2Wis/0)
  • Resolve* 5 (3/2Con/0)
  • Ride 0 (0/0Dex/0)
  • Search 3 (1/2Int/0)
  • Sense Motive 7 (5/2Wis/0)
  • Tactics 2 (0/2Int/0)

One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)


Gear

Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb

Stake 200s

  • Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
  • Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
  • Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s

= 120s

  • Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s

=40s

  • Blanket Cold res 4 5lb 4s
  • Canteen 1 lb 5s
  • Pouch (50 coins) 2s
  • 100ft hemp rope 20 lb 12s
  • Stonecutter’s kit 10 lb 15s
  • Doctor’s bag 2lb 20s
  • Oil, 2 pints 2 lb 2s
  • Torches 5 3 lb 2s
  • Bandages 10 uses ½ lb 3s
  • Rations 7 uses 5lb 5s

= 70s!

  • Coin: 10s


History

Born: Xth day of the month of **** and ****, Yth month of 475

Info

Notes