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===Combat===
 
===Combat===
'''Initiative:''' +3<br>
 
 
'''AC:''' 16 (runegraven wolfhide)<br>
 
'''AC:''' 16 (runegraven wolfhide)<br>
 
'''HP:''' 81 [13d8+13] <br>
 
'''HP:''' 81 [13d8+13] <br>
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'''Shillelagh:''' ''Blackbird Staff'' +12 (1d8+7 bludgeoning)<br>
 
'''Shillelagh:''' ''Blackbird Staff'' +12 (1d8+7 bludgeoning)<br>
 
'''Green-flame Shillelagh:''' ''Blackbird Staff'' +12 (1d8+7 bludgeoning plus 2d8+5 fire and a second creature within 5' of the first takes 2d8+5 fire)<br>
 
'''Green-flame Shillelagh:''' ''Blackbird Staff'' +12 (1d8+7 bludgeoning plus 2d8+5 fire and a second creature within 5' of the first takes 2d8+5 fire)<br>
'''Ranged Attack:''' 3× ''Eldritch Blast'' +12 ranged 120' (1d10+5 and push 10 feet)<br>
+
'''Ranged Attack:''' 3× ''Eldritch Blast'' +12 ranged 120' (1d10+5 and push 10 feet)
'''Sacred Flame:''' Dexterity save DC 20 negates (ignores cover) ranged 60' (3d8+5 radiant)
 
  
 
===Magic===
 
===Magic===
 
'''Spell Save DC:''' 20<br>
 
'''Spell Save DC:''' 20<br>
 
'''Spell Slots:''' 3/short rest<br>
 
'''Spell Slots:''' 3/short rest<br>
====Spells Known====
+
'''Spells Known:''' Cantrips - ''Light, Sacred Flame, Eldritch Blast, Green-flame Blade [T], Minor Illusion, Prestidigitation, Control Flames [X], Guidance, Shillelagh''; 1st - ''Hex''©, ''Cure Wounds''; 2nd - ''Detect Thoughts''©; 3rd - ''Daylight, Counterspell, Dispel Magic, Tongues''; 4th - ''Banishment''©, ''Summon Elemental''© [T]; 5th - ''Greater Restoration, Teleportation Circle, Scrying''©, ''Far Step''© [X]<br>
'''Cantrips''' - ''Light, Sacred Flame, Eldritch Blast, Green-flame Blade [T], Minor Illusion, Prestidigitation, Control Flames [X], Guidance, Shillelagh''
+
'''Rituals Known:''' 1st - ''Identify, Detect Magic, Comprehend Languages, Alarm''; 2nd - ''Animal Messenger, Augury, Magic Mouth''; 3rd - ''Tiny Hut, Water Breathing''; 4th - ''Divination''; 5th - ''Commune, Commune with Nature, Contact Other Plane, Rary's Telepathic Bond''; 6th - ''Forbiddance''<br>
 
+
'''Mystic Arcanum (6th level).''' Cast ''Arcane Gate'' 1/long rest.<br>
1st - ''Hex''©, ''Cure Wounds''
 
 
 
2nd - ''Detect Thoughts''©
 
 
 
3rd - ''Daylight, Counterspell, Dispel Magic, Tongues''
 
 
 
4th - ''Banishment''©, ''Summon Elemental''© [T]
 
 
 
5th - ''Greater Restoration, Teleportation Circle, Scrying''©, ''Far Step''© [X]
 
 
 
'''Mystic Arcanum (6th level).''' Cast ''Arcane Gate''© 1/long rest.<br>
 
 
'''Mystic Arcanum (7th level).''' Cast ''Forcecage'' 1/long rest.
 
'''Mystic Arcanum (7th level).''' Cast ''Forcecage'' 1/long rest.
 
====Rituals Known====
 
1st - ''Identify, Detect Magic©, Comprehend Languages, Alarm''; 2nd - ''Animal Messenger, Augury''; 3rd - ''Tiny Hut, Water Breathing, Water Walk''; 4th - ''Divination''; 5th - ''Commune, Commune with Nature, Contact Other Plane, Rary's Telepathic Bond''; 6th - ''Forbiddance''
 
 
====Summon Elemental====
 
Air Elemental Spirit: https://i.imgur.com/cCZL662.png
 
 
Earth Elemental Spirit: https://i.imgur.com/KLk6tWN.png
 
 
Fire Elemental Spirit: https://i.imgur.com/0yy3Gbd.png
 
 
Water Elemental Spirit: https://i.imgur.com/r67Mdsz.png
 
  
 
===Resistances===
 
===Resistances===
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===Feats===
 
===Feats===
*Telepathic [T]: +1 Charisma; telepathic speech 60 feet; cast ''detect thoughts'' 1/long rest with no components and know the spell.
+
*Telepathic [T]: +1 Charisma; telepathic speech 60 feet; cast Detect Thoughts 1/long rest with no components and know the spell.
 
*Resilient: +1 Constitution, proficient in Constitution saves
 
*Resilient: +1 Constitution, proficient in Constitution saves
  
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Darkvision 60’<br>
 
Darkvision 60’<br>
 
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br>
 
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br>
Skill Versatility. You gain proficiency in two skills of your choice (Athletics, Stealth).
+
Half-Elf Versatility: Skill Versatility. You gain proficiency in two skills of your choice (Athletics, Stealth).
  
 
===Features===
 
===Features===
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'''Proficiencies:''' Alchemist Supplies, Herbalism Kit
 
'''Proficiencies:''' Alchemist Supplies, Herbalism Kit
 
===Background===
 
Marzhin was born to a human parent amongst the tribes of the Clanlands, and raised there. His elven parent stayed for a decade or so but, as elves do, moved on. Marzhin grew up human, but knew there was something of the elf about him as he aged more slowly than any of his peers. When his human parent died, Marzhin was still a young man, and he left to travel.
 
 
Wandering away from the caravan he was camping with, he somehow noticed that what seemed to be nothing more than some moss-covered rocks was actually a fallen shrine. He righted the stones, saw the celestial symbols, and made an offering. Though he rarely dreamed, that night he experienced visions of unparalleled clarity. He was visited by the Wyrd, one of the three ancient empyreans which sit at the roots of the Tree at the Centre of the Cosmos, weaving the fate of the world.
 
 
The Wyrd wanted to see who had restored her shrine for nothing more than curiosity. They spoke, and the Wyrd learned much of the Blackbird.
 
 
By the next morning, when Marzhin awoke, he and the Wyrd had entered into a pact - an exchange. For every secret he brought her, she would teach him one of her own.
 
 
And so his real travels began. He sought out scholars and sages, mages and shamen. He spent time across the realms, plucking secrets from forgotten ruins and gathering them from occult enclaves. Always he would find something to trade.
 
 
Along the way he met his two companions, Svarthauk and Aelfrham. All three stood apart, somehow, from the majority Dwarven and even Clanlands societies, and perhaps that helped them forge the bonds which saw them become the Blackfeathers.
 
 
===Home===
 
Marzhin has an ancient, ramshackle-but-secure log cabin in the forest - the kind that hasn't had any structural issues yet and so won't for another hundred years or so - with a secret, stone-walled laboratory basement. I'll have to pick an approximate "where" for it; probably not too far from the City of Swords or the others' residences. Marzhin's cabin used to belong to a half-orc witch of the woods, who became Marzhin's lover, and passed on peacefully when she became too old for her comfort and performed a ceremony at night where a swarm of forest creatures concealed her from view and when they were gone, so was she. That was a decade ago, though, and it's Marzhin's home now.
 
 
  
 
Back to main page: https://wiki.rpg.net/index.php/D%26D_5E:_Mirrors_of_the_Mortal_Realm
 
Back to main page: https://wiki.rpg.net/index.php/D%26D_5E:_Mirrors_of_the_Mortal_Realm

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