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− | | + | ''Misiahl Kuzef''', ''Medium/Small sized humanoid (type), class(es) 5 (background)''</br> |
− | == '''Misiahl Kuzef''' ==
| + | '''Destiny Points''' 7 (1d4+1), '''Dark Side''' 0</br> |
− | ----
| + | '''Armor Class''' 10 (unarmored)</br> |
− | '''Race''': Miraluka </br>[[File:Miraluka.png | 400px | right]] | + | '''Hit Points''' (HD 5d, ''Second Wind'' 2d+); '''Damage Threshold''' 15 (recover +)</br> |
− | '''Background''': Merc </br>
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− | '''Class''': Soldier 5 </br>
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− | '''Proficiency Bonus''' +3</br> | |
− | '''Destiny Points''' 7 (1d4+1), </br> | |
− | '''Dark Side''' 0</br> | |
− | '''Armor Class''' 18 (unarmored)</br> | |
− | '''Hit Points''' 64 (Second Wind: 2d10+7) </br> | |
− | '''Damage Threshold''' 20</br> | |
| '''Speed''' 30 feet</br> | | '''Speed''' 30 feet</br> |
− | '''STR''' 14 (+2), '''DEX''' 16 (+3), '''CON''' 14 (+2), '''INT''' 14 (+2), '''WIS''' 12 (+1), '''CHA''' 10 (+)</br> | + | '''STR''' 10 (+), '''DEX''' 10 (+), '''CON''' 10 (+), '''INT''' 10 (+), '''WIS''' 10 (+), '''CHA''' 10 (+)</br> |
− | '''Saving Throws''' Strength +5 and Constitution +5</br> | + | '''Saving Throws''' </br> |
− | '''Proficiencies''' Light Armor, Medium Armor, Pistol, Rifles, Simple weapons, Martial weapons, heavy weapons</br> | + | '''Proficiencies''' Pistol, Simple</br> |
− | '''Traits''' Empathy - Have advantage on Wisdom (insight) rolls</br>
| + | '''Skills''' </br> |
− | Force Sight - Sees through the force. (ignores light and heavy obscured condition. Ignores 1/2 cover. Treats 3/4 cover as 1/2 cover. Can read and write, but don't see color. Only gains blinded condition if the force is suppressed or the creature is invisible to the force)</br>
| + | '''Feats''' </br> |
− | '''Skills''' Initiative, Perception, Acrobatics, Athletics, Intimidate, Pilot</br> | + | '''Talents''' </br> |
− | Survival* +1 w/advantage, Insight +1 w/advantage**</br>
| + | '''Senses''' ''passive'' perception 10; '''Languages''' Basic, x</br> |
− | '''Force Powers''' Force Save - 13 </br>
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− | Telepathy: 1 action (DC 15/planet, 20/star system, 25/quadrant, 30/anywhere)</br>
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− | Lure: 1 action, range 30ft. Move one medium/smaller target 10ft towards me. (str. save) if it ends in an occupied square they fall prone (dex save)</br>
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− | '''Feats''' Charging Fire - May take a dash action before making a weapon ranged attack as a bonus action</br>Double Attack - May attack 2x during attack action </br>Whirlwind Attack - May make a single melee weapon attack against every target within melee reach as my attack action</br> | |
− | Point Blank Shot - +1 attack/damage with ranged weapons against targets within the base range.</br>
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− | Precise Shot - Can shoot a ranged weapon at an opponent engated in melee combat with an ally without suffering Disadvantage</br>
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− | '''Talents''' Cover Fire - All Allies within 30ft. gain 1/2 cover if I attack using autofire,</br> | |
− | Devastating Attack - successful attacks treat target's damage threshold as if it were -5 vs reeling</br>
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− | Riposte - When a creature misses with a melee attack, I can use my reaction to melee attack it back.</br>Too Close - If hit with an Opportunity Melee attack, I may attack back (as a free action) using my blaster as a club (or a rifle bayonet)</br>
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− | '''Senses''' ''passive'' perception 11; </br> | |
− | '''Languages''' Basic, Miraluka</br> | |
| '''ACTIONS'''</br> | | '''ACTIONS'''</br> |
− | *''Heavy Blaster Pistol'' Ranged Weapon Attack: + 6/7*** to hit; Hit: 3d8/+1 energy damage. (Heavy/Reload/Stun setting pc25) Range 50/300</br>
| + | '''''xx'''''. Ranged Weapon Attack: + to hit; Hit: d damage. Autofire attack: Range Weapon Attack + (+ if braced) to hit: Hit: vs. single target d x damage or AOE xft/xft for d damage, ½ damage with DCx Dex save. Range xft/xft.</br> |
− | *''Blaster Rifle'' Ranged weapon Attack: +6/7*** to hit; Hit: 3d8/+1 energy damage. (Heavy/Reload/stun setting/2 handed pc100) Range 200/1200 - Autofire +1 to hit: A) damage 5d8/+5 to one target B) All targets in aoe save vs. DC14 (Dex save) to ignore half damage, otherwise, they all take full (3d8+2) damage. (crit = disadvantage to save)</br>
| + | '''''xx''''. Melee weapon attack: + to hit, one target, reach xft; Hit: d x damage</br> |
− | *''Stun Baton'' Melee weapon attack: + 8 to hit, one target; Hit: 3d8 energy damage (stun)</br>
| + | '''Extra Gear''': xx |
− | *''Power Gloves'' Melee weapon attack: + 5 to hit, one target; Hit: 1d3+1d8 Energy damage (stun)</br>
| + | '''Credits''': |
− | ''Notes'': May attack 2x during an attack action, attacks treat damage threshold as -5 for determining reeling, Ignores 1/2 cover, 3/4 cover counts as half. Ignores light and heavily obscured conditions.</br>
| + | '''Encumbrance''': |
− | *Ranged - May take a dash before making a ranged attack as a bonus action, May shoot into melee combat without suffering disadvantage, all allies gain 1/2 cover when I attack w/autofire, If hit with an opportunity melee attack, I may attack back (free action) using my blaster as a club.</br>
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− | *Melee - May make a single melee attack against every target within reach (counts as 1 attack action), when an attacker misses a melee attack - I may attack back as a reaction. </br>
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− | '''Extra Gear''': Insignia of rank, Trophy, Playing Cards, Dice, Common clothes, Field kit and short range comlink, Sabacc set</br> | |
− | Field Kit - 2stimpacks, 2 2-liter water filter canteen, sunshield roll-on, ration packs (1-week), thermal blanket, fusion lantern, rebreather mask (24 ilters), synthrope (100ft), Mess tape (100ft), Power recharger, 2 extra energy cells, 2 power cells. </br>
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− | '''Weaponry''': Stun Baton (2lbs), Power Gloves (1/2lbs), Heavy Blaster Pistol w/2 extra power packs,
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− | Blaster Rifle w/ 3 extra power packs</br>
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− | '''Credits''': 197</br> | |
− | '''Encumbrance''':</br> | |
− | notes: *W/field kit, **w/empathy ability, ***when in base range.
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