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''Misiahl Kuzef''', ''Medium/Small sized humanoid (type), class(es) 5 (background)''</br>
== '''Misiahl Kuzef''' ==
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'''Destiny Points''' 7 (1d4+1), '''Dark Side''' 0</br>
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'''Armor Class''' 10 (unarmored)</br>
'''Race''': Miraluka  </br>[[File:Miraluka.png | 400px | right]]
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'''Hit Points''' (HD 5d, ''Second Wind'' 2d+); '''Damage Threshold''' 15 (recover +)</br>
'''Background''': Merc </br>
 
'''Class''': Soldier 5 </br>
 
'''Proficiency Bonus''' +3</br>
 
'''Destiny Points''' 7 (1d4+1), </br>
 
'''Dark Side''' 0</br>
 
'''Armor Class''' 18 (unarmored)</br>
 
'''Hit Points''' 64 (Second Wind: 2d10+7) </br>
 
'''Damage Threshold''' 20</br>
 
 
'''Speed''' 30 feet</br>
 
'''Speed''' 30 feet</br>
'''STR''' 14 (+2), '''DEX''' 16 (+3), '''CON''' 14 (+2), '''INT''' 14 (+2), '''WIS''' 12 (+1), '''CHA''' 10 (+)</br>
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'''STR''' 10 (+), '''DEX''' 10 (+), '''CON''' 10 (+), '''INT''' 10 (+), '''WIS''' 10 (+), '''CHA''' 10 (+)</br>
'''Saving Throws''' Strength +5 and Constitution +5</br>
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'''Saving Throws''' </br>
'''Proficiencies''' Light Armor, Medium Armor, Pistol, Rifles, Simple weapons, Martial weapons, heavy weapons</br>
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'''Proficiencies''' Pistol, Simple</br>
'''Traits''' Empathy - Have advantage on Wisdom (insight) rolls</br>
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'''Skills''' </br>
Force Sight - Sees through the force. (ignores light and heavy obscured condition. Ignores 1/2 cover. Treats 3/4 cover as 1/2 cover. Can read and write, but don't see color. Only gains blinded condition if the force is suppressed or the creature is invisible to the force)</br>
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'''Feats''' </br>
'''Skills''' Initiative, Perception, Acrobatics, Athletics, Intimidate, Pilot</br>
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'''Talents''' </br>
Survival* +1 w/advantage, Insight +1 w/advantage**</br>
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'''Senses''' ''passive'' perception 10; '''Languages''' Basic, x</br>
'''Force Powers''' Force Save - 13 </br>
 
Telepathy: 1 action (DC 15/planet, 20/star system, 25/quadrant, 30/anywhere)</br>
 
Lure: 1 action, range 30ft. Move one medium/smaller target 10ft towards me. (str. save) if it ends in an occupied square they fall prone (dex save)</br>
 
'''Feats''' Charging Fire - May take a dash action before making a weapon ranged attack as a bonus action</br>Double Attack - May attack 2x during attack action </br>Whirlwind Attack - May make a single melee weapon attack against every target within melee reach as my attack action</br>
 
Point Blank Shot - +1 attack/damage with ranged weapons against targets within the base range.</br>
 
Precise Shot - Can shoot a ranged weapon at an opponent engated in melee combat with an ally without suffering Disadvantage</br>
 
'''Talents''' Cover Fire - All Allies within 30ft. gain 1/2 cover if I attack using autofire,</br>
 
Devastating Attack - successful attacks treat target's damage threshold as if it were -5 vs reeling</br>
 
Riposte -  When a creature misses with a melee attack, I can use my reaction to melee attack it back.</br>Too Close - If hit with an Opportunity Melee attack, I may attack back (as a free action) using my blaster as a club (or a rifle bayonet)</br>
 
'''Senses''' ''passive'' perception 11; </br>
 
'''Languages''' Basic, Miraluka</br>
 
 
'''ACTIONS'''</br>
 
'''ACTIONS'''</br>
*''Heavy Blaster Pistol'' Ranged Weapon Attack: + 6/7*** to hit; Hit: 3d8/+1 energy damage. (Heavy/Reload/Stun setting pc25) Range 50/300</br>
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'''''xx'''''. Ranged Weapon Attack: + to hit; Hit: d damage. Autofire attack: Range Weapon Attack + (+ if braced) to hit: Hit: vs. single target d x damage or AOE xft/xft for d damage, ½ damage with DCx Dex save. Range xft/xft.</br>
*''Blaster Rifle'' Ranged weapon Attack: +6/7*** to hit; Hit: 3d8/+1 energy damage. (Heavy/Reload/stun setting/2 handed pc100) Range 200/1200 - Autofire +1 to hit: A) damage 5d8/+5 to one target B) All targets in aoe save vs. DC14 (Dex save) to ignore half damage, otherwise, they all take full (3d8+2) damage. (crit = disadvantage to save)</br>
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'''''xx''''. Melee weapon attack: + to hit, one target, reach xft; Hit: d x damage</br>
*''Stun Baton'' Melee weapon attack: + 8 to hit, one target; Hit: 3d8 energy damage (stun)</br>
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'''Extra Gear''': xx
*''Power Gloves'' Melee weapon attack: + 5 to hit, one target; Hit: 1d3+1d8 Energy damage (stun)</br>
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'''Credits''':
''Notes'': May attack 2x during an attack action, attacks treat damage threshold as -5 for determining reeling, Ignores 1/2 cover, 3/4 cover counts as half. Ignores light and heavily obscured conditions.</br>
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'''Encumbrance''':
*Ranged - May take a dash before making a ranged attack as a bonus action, May shoot into melee combat without suffering disadvantage, all allies gain 1/2 cover when I attack w/autofire, If hit with an opportunity melee attack, I may attack back (free action) using my blaster as a club.</br>
 
*Melee - May make a single melee attack against every target within reach (counts as 1 attack action), when an attacker misses a melee attack - I may attack back as a reaction. </br>
 
'''Extra Gear''': Insignia of rank, Trophy, Playing Cards, Dice, Common clothes, Field kit and short range comlink, Sabacc set</br>
 
Field Kit - 2stimpacks, 2 2-liter water filter canteen, sunshield roll-on, ration packs (1-week), thermal blanket, fusion lantern, rebreather mask (24 ilters), synthrope (100ft), Mess tape (100ft), Power recharger, 2 extra energy cells, 2 power cells. </br>
 
'''Weaponry''': Stun Baton (2lbs), Power Gloves (1/2lbs), Heavy Blaster Pistol w/2 extra power packs,
 
Blaster Rifle w/ 3 extra power packs</br>
 
'''Credits''': 197</br>
 
'''Encumbrance''':</br>
 
notes: *W/field kit, **w/empathy ability, ***when in base range.
 

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