Editing Misiahl Kuzef

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'''Dark Side''' 0</br>
 
'''Dark Side''' 0</br>
 
'''Armor Class''' 18 (unarmored)</br>
 
'''Armor Class''' 18 (unarmored)</br>
'''Hit Points''' 64 (Second Wind: 2d10+7) </br>
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'''Hit Points''' 64 (H.D. d10) </br>
 
'''Damage Threshold''' 20</br>
 
'''Damage Threshold''' 20</br>
 
'''Speed''' 30 feet</br>
 
'''Speed''' 30 feet</br>
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'''Languages''' Basic, Miraluka</br>
 
'''Languages''' Basic, Miraluka</br>
 
'''ACTIONS'''</br>
 
'''ACTIONS'''</br>
*''Heavy Blaster Pistol'' Ranged Weapon Attack: + 6/7*** to hit; Hit: 3d8/+1 energy damage. (Heavy/Reload/Stun setting pc25) Range 50/300</br>
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''Heavy Blaster Pistol'' Ranged Weapon Attack: + 6/7*** to hit; Hit: 3d8/+1 energy damage. (Heavy/Reload/Stun setting pc25) Range 50/300</br>
*''Blaster Rifle'' Ranged weapon Attack: +6/7*** to hit; Hit: 3d8/+1 energy damage. (Heavy/Reload/stun setting/2 handed pc100) Range 200/1200 - Autofire +1 to hit: A) damage 5d8/+5 to one target B) All targets in aoe save vs. DC14 (Dex save) to ignore half damage, otherwise, they all take full (3d8+2) damage. (crit = disadvantage to save)</br>
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''Blaster Rifle'' Ranged weapon Attack: +6/7*** to hit; Hit: 3d8/+1 energy damage. (Heavy/Reload/stun setting/2 handed pc100) Range 200/1200 - Autofire +1 to hit: A) damage 5d8/+1 to one target B) All targets in aoe save vs. DC14 (Dex save) to ignore half damage, otherwise, they all take full damage. (crit = disadvantage to save)</br>
*''Stun Baton'' Melee weapon attack: + 8 to hit, one target; Hit: 3d8 energy damage (stun)</br>
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''Stun Baton'' Melee weapon attack: + 8 to hit, one target; Hit: 3d8 energy damage (stun)</br>
*''Power Gloves'' Melee weapon attack: + 5 to hit, one target; Hit: 1d3+1d8 Energy damage (stun)</br>
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''Power Gloves'' Melee weapon attack: + 5 to hit, one target; Hit: 1d3+1d8 Energy damage (stun)</br>
''Notes'': May attack 2x during an attack action, attacks treat damage threshold as -5 for determining reeling, Ignores 1/2 cover, 3/4 cover counts as half. Ignores light and heavily obscured conditions.</br>
 
*Ranged - May take a dash before making a ranged attack as a bonus action, May shoot into melee combat without suffering disadvantage, all allies gain 1/2 cover when I attack w/autofire, If hit with an opportunity melee attack, I may attack back (free action) using my blaster as a club.</br>
 
*Melee - May make a single melee attack against every target within reach (counts as 1 attack action), when an attacker misses a melee attack - I may attack back as a reaction. </br>
 
 
'''Extra Gear''': Insignia of rank, Trophy, Playing Cards, Dice, Common clothes, Field kit and short range comlink, Sabacc set</br>
 
'''Extra Gear''': Insignia of rank, Trophy, Playing Cards, Dice, Common clothes, Field kit and short range comlink, Sabacc set</br>
 
Field Kit - 2stimpacks, 2 2-liter water filter canteen, sunshield roll-on, ration packs (1-week), thermal blanket, fusion lantern, rebreather mask (24 ilters), synthrope (100ft), Mess tape (100ft), Power recharger, 2 extra energy cells, 2 power cells. </br>
 
Field Kit - 2stimpacks, 2 2-liter water filter canteen, sunshield roll-on, ration packs (1-week), thermal blanket, fusion lantern, rebreather mask (24 ilters), synthrope (100ft), Mess tape (100ft), Power recharger, 2 extra energy cells, 2 power cells. </br>
'''Weaponry''': Stun Baton (2lbs), Power Gloves (1/2lbs), Heavy Blaster Pistol w/2 extra power packs,  
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'''Weaponry''': Stun Baton (2lbs), Power Gloves (1/2lbs), Heavy Blaster Pistol w/extra power pack,  
Blaster Rifle w/ 3 extra power packs</br>
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Blaster Rifle w/ 2 extra power packs</br>
'''Credits''': 197</br>
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'''Credits''': 297</br>
 
'''Encumbrance''':</br>
 
'''Encumbrance''':</br>
 
notes: *W/field kit, **w/empathy ability, ***when in base range.
 
notes: *W/field kit, **w/empathy ability, ***when in base range.

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