Editing Miss Sunshine

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Although she certainly is extremely dangerous, Charlotta still has a few weaknesses  that can be exploited. To begin with, Charlotta herself is ''rubbish'' at close combat fighting. Her forte is mid- to long range combat, and although she has enchanted senses, strengh and speed Charlotta still can't amount to much compared to the CQC specialists. The girl just doesn't know how to throw a punch, and if she's engaged in melee she'll do her utmost to create some distance between herself and her target.
 
Although she certainly is extremely dangerous, Charlotta still has a few weaknesses  that can be exploited. To begin with, Charlotta herself is ''rubbish'' at close combat fighting. Her forte is mid- to long range combat, and although she has enchanted senses, strengh and speed Charlotta still can't amount to much compared to the CQC specialists. The girl just doesn't know how to throw a punch, and if she's engaged in melee she'll do her utmost to create some distance between herself and her target.
  
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Also, Charlotta's gear has some pretty severe restrictions. Besides weighing about a quarter a ton, the AHA device prototype also drains an extreme amount of energy just to fire the Implosion Pulse once (incidentally, the weights is probably a good thing. Although it makes the AHA device rather unwieldy, it still makes it significantly easier to fire the gun, as the effect of the knockback is lowered). All in all, Charlotta got enough ammunition to fire the Implosion Pulse five times. No reloading on the field is possible, as each cartridge weighs about twenty-five kilos and has an unfortunate tendency to be just a little bit too ''radioactive'' to be carried around in the open. Each Implosion Pulse only last for about three seconds before the energies within it makes the pulse unstable, resulting in a quite impressive explosion (the pulse has time enough to move about a hundred meters before it explodes). Also, it's lethal for the user to fire the Implosion Device without the protection of the CUP FIELD, as it would result in the user himself getting killed by the pulse. Also, a small design error makes the minigun overheat too fast, forcing the user to rely on short bursts unless they want to ruin their ability to shoot altogether.
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Also, Charlotta's gear has some pretty severe restrictions. Besides weighing about a quarter a ton, the AHA device prototype also drains an extreme amount of energy just to fire the Implosion Pulse once (incidentally, the weights is probably a good thing. Although it makes the AHA device rather unwieldy, it still makes it significantly easier to fire the gun, as the effect of the knockback is lowered). All in all, Charlotta got enough ammunition to fire the Implosion Pulse five times. No reloading on the field is possible, as each cartridge weighs about twenty-five kilos and has an unfortunate tendency to be just little bit too ''radioactive'' to be carried around in the open. Each Implosion Pulse only last for about bit more three seconds before the energies within it makes the pulse unstable, resulting in a quite impressive explosion (the pulse has time enough to move about a hundred meters before it explodes). Also, it's lethal for the user to fire the Implosion Device without the protection of the CUP FIELD, as it would result in the user himself getting killed by the pulse. Also, a small design error makes the minigun overheat too fast, forcing the user to rely on short bursts unless they want to ruin their ability to shoot altogether.
  
 
In turn, the Bulletproof 3000 Combat Utility Safety Suit (Custom Edition) also has its faults. To begin with, the oh so important CUP FIELD can only be deployed every fifty fifth second, and it only lasts for five seconds. For a person without Charlotta's precognition the CUP FIELD is nearly useless. There's also a considerable strain on the user's body while using the Bulletproof 3000 CUSS  at its full potential. Depending on how often the CUP FIELD is deployed, the suit can run at full power for about ten to twenty minutes before the batteries needs to be recharged.
 
In turn, the Bulletproof 3000 Combat Utility Safety Suit (Custom Edition) also has its faults. To begin with, the oh so important CUP FIELD can only be deployed every fifty fifth second, and it only lasts for five seconds. For a person without Charlotta's precognition the CUP FIELD is nearly useless. There's also a considerable strain on the user's body while using the Bulletproof 3000 CUSS  at its full potential. Depending on how often the CUP FIELD is deployed, the suit can run at full power for about ten to twenty minutes before the batteries needs to be recharged.

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