Difference between revisions of "Mister Fantastic"

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[[Image:Reed4.jpg|frame|From the cover of Marvel Knights 4 #4, Art by Steve McNiven]]
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'''Real Name:''' Reed Richards
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'''First Appearance:''' Fantastic Four #1 (Nov, 1961)
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'''Creators:''' Stan Lee and Jack Kirby
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'''Capsule:''' Reed Richards is Earth's most brilliant scientist, an incomparable genius in physics, electronics, and engineering. About ten years ago, he built an experimental spaceship capable of interestellar travel. On an unauthorized space flight, Richards and his crew were mutated by cosmic rays and acquired superhuman powers. Richards gained the power to stretch and contort his body into any shape.
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At Reed's urging, the mutated crew pledged to use their abilities for the betterment of mankind. Thus was born the world-famous Fantastic Four, one of Earth's most respected and experienced superhuman teams, exploring reality and beyond. Reed Richards remains the Fantastic Four's leader and driving force to this day, his scientific expertise almost eclipsing his superhumanly malleable body.
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'''Mister Fantastic''', '''PL 12'''
 
'''Mister Fantastic''', '''PL 12'''
  
'''Str''' 11 (+0), '''Dex''' 12 (+1), '''Con''' 16 (+3), '''Int''' 40 (+15), '''Wis''' 13 (+1), '''Cha''' 15 (+2)
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'''Str''' 12 (+1), '''Dex''' 12 (+1), '''Con''' 16 (+3), '''Int''' 40 (+15), '''Wis''' 15 (+2), '''Cha''' 14 (+2)
  
'''Skills:''' Computers 3 (+18), Concentration 7 (+8), Craft (chemical) 10 (+25), Craft (electronic) 15 (+30), Craft (mechanical) 15 (+30), Diplomacy 6 (+8), Disable Device 10 (+25), Knowledge (life sciences) 3 (+18), Knowledge (physical sciences) 15 (+30), Knowledge (tactics) 3 (+18), Knowledge (technology) 15 (+30), Notice 5 (+6), Pilot 5 (+6), Sense Motive 4 (+5)
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'''Skills:''' Computers 3 (+18), Concentration 6 (+8), Craft (chemical) 5 (+20), Craft (electronic) 15 (+30), Craft (mechanical) 10 (+25), Craft (structural) 5 (+20), Diplomacy 6 (+8), Disable Device 10 (+25), Investigate 3 (+18), Knowledge (life sciences) 3 (+18), Knowledge (physical sciences) 15 (+30), Knowledge (tactics) 3 (+18), Knowledge (technology) 15 (+30), Notice 4 (+6), Pilot 5 (+6), Profession (scientist) 16 (+18), Sense Motive 4 (+6)
  
'''Feats:''' Attack Specialization (unarmed) 3, Benefit (wealth) 3, Connected, Dodge Focus 6, Elusive Target, Improved Grapple, Improved Initiative 2, Improved Pin, Interpose, Inventor, Master Plan, Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [technology]), Teamwork 2, Ultimate Effort (Craft [electronic] checks), Well-Informed
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'''Feats:''' Benefit (FF member), Benefit (wealth) 3, Connected, Inventor, Leadership, Master Plan, Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [technology]), Renown 3, Teamwork 2, Ultimate Effort (Craft [electronic] checks), Well-Informed
  
 
'''Powers:'''
 
'''Powers:'''
*'''Elongation 9'''
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*'''Elongation 9''' (2500 feet)
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*'''Enhanced Feats 16''' (Attack Specialization [unarmed] 4, Dodge Focus 6, Elusive Target, Improved Grapple, Improved Initiative 2, Improved Pin, Interpose)
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*'''Enhanced Reflex Save 4'''
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*'''Morph 4''' (Any Form, ''Flaw:'' Can't change color, ''Alternate Powers:'' '''Flight 2''' [25 MPH, ''Flaw:'' Gliding], '''Insubstantial 1''', '''Leaping 2''' [60 ft], '''Super-Strength 4''' [''Heavy Load:'' 1600 lbs])
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*'''Protection 7''' (''Extra:'' Impervious, ''Flaw:'' Limited to Physical Damage)  
 
*'''Protection 7''' (''Extra:'' Impervious, ''Flaw:'' Limited to Physical Damage)  
*'''Shapeshift 4''' (up to rank 6 powers, but only 20 PPs to distribute, ''Flaw:'' Only Humanoids and Simple Geometrical Forms of the Same Color)
 
*'''Strike 6'''
 
  
'''Combat:''' Attack +6 (+12 unarmed), Grapple +21, Damage +6 (unarmed), Defense +14 (+4 flat-footed), Knockback -7, Initiative +9
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*'''Strike 5''' (''Power Feat:'' Mighty)
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'''Combat:''' Attack +6 (+14 unarmed), Grapple +24, Damage +6 (unarmed), Defense +14 (+4 flat-footed), Knockback -7, Initiative +9
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'''Saves:''' Toughness +10 (+3 vs. energy), Fortitude +6, Reflex +8, Will +8
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'''Abilities 49 + Skills 32 (128 ranks) + Feats 17 + Powers 70 + Combat 28 + Saves 12 = Total 192'''
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'''Complications:''' Enemy (Dr. Doom), Fame, Responsibility (Family)
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'''Saves:''' Toughness +10, Fortitude +6, Reflex +8, Will +8
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'''Notes:''' Unlike DC's Plastic Man, Reed's shapeshifting powers doesn't usually allow him to mimic functional machines and animals, grow spikes, etc. I chose to represent it with the Morph power instead of Shapeshift.
  
'''Abilities 47 + Skills 19 (116 ranks) + Feats 26 + Powers 50 + Combat 28 + Saves 17 = Total 187  '''
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He does have some tricks he regularly uses, though. Becoming a parachute, a bouncing ball, flowing through minute openings, etc. Those are represented by his Alternate Powers. More unusual uses of his power should require Power Stunts.

Latest revision as of 20:17, 28 December 2009

From the cover of Marvel Knights 4 #4, Art by Steve McNiven

Real Name: Reed Richards

First Appearance: Fantastic Four #1 (Nov, 1961)

Creators: Stan Lee and Jack Kirby

Capsule: Reed Richards is Earth's most brilliant scientist, an incomparable genius in physics, electronics, and engineering. About ten years ago, he built an experimental spaceship capable of interestellar travel. On an unauthorized space flight, Richards and his crew were mutated by cosmic rays and acquired superhuman powers. Richards gained the power to stretch and contort his body into any shape.

At Reed's urging, the mutated crew pledged to use their abilities for the betterment of mankind. Thus was born the world-famous Fantastic Four, one of Earth's most respected and experienced superhuman teams, exploring reality and beyond. Reed Richards remains the Fantastic Four's leader and driving force to this day, his scientific expertise almost eclipsing his superhumanly malleable body.


Mister Fantastic, PL 12

Str 12 (+1), Dex 12 (+1), Con 16 (+3), Int 40 (+15), Wis 15 (+2), Cha 14 (+2)

Skills: Computers 3 (+18), Concentration 6 (+8), Craft (chemical) 5 (+20), Craft (electronic) 15 (+30), Craft (mechanical) 10 (+25), Craft (structural) 5 (+20), Diplomacy 6 (+8), Disable Device 10 (+25), Investigate 3 (+18), Knowledge (life sciences) 3 (+18), Knowledge (physical sciences) 15 (+30), Knowledge (tactics) 3 (+18), Knowledge (technology) 15 (+30), Notice 4 (+6), Pilot 5 (+6), Profession (scientist) 16 (+18), Sense Motive 4 (+6)

Feats: Benefit (FF member), Benefit (wealth) 3, Connected, Inventor, Leadership, Master Plan, Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [technology]), Renown 3, Teamwork 2, Ultimate Effort (Craft [electronic] checks), Well-Informed

Powers:

  • Elongation 9 (2500 feet)
  • Enhanced Feats 16 (Attack Specialization [unarmed] 4, Dodge Focus 6, Elusive Target, Improved Grapple, Improved Initiative 2, Improved Pin, Interpose)
  • Enhanced Reflex Save 4
  • Morph 4 (Any Form, Flaw: Can't change color, Alternate Powers: Flight 2 [25 MPH, Flaw: Gliding], Insubstantial 1, Leaping 2 [60 ft], Super-Strength 4 [Heavy Load: 1600 lbs])
  • Protection 7 (Extra: Impervious, Flaw: Limited to Physical Damage)
  • Strike 5 (Power Feat: Mighty)

Combat: Attack +6 (+14 unarmed), Grapple +24, Damage +6 (unarmed), Defense +14 (+4 flat-footed), Knockback -7, Initiative +9

Saves: Toughness +10 (+3 vs. energy), Fortitude +6, Reflex +8, Will +8

Abilities 49 + Skills 32 (128 ranks) + Feats 17 + Powers 70 + Combat 28 + Saves 12 = Total 192

Complications: Enemy (Dr. Doom), Fame, Responsibility (Family)


Notes: Unlike DC's Plastic Man, Reed's shapeshifting powers doesn't usually allow him to mimic functional machines and animals, grow spikes, etc. I chose to represent it with the Morph power instead of Shapeshift.

He does have some tricks he regularly uses, though. Becoming a parachute, a bouncing ball, flowing through minute openings, etc. Those are represented by his Alternate Powers. More unusual uses of his power should require Power Stunts.