Mitzi Schultz

From RPGnet
Revision as of 10:51, 7 February 2017 by 84.101.22.117 (talk)
Jump to: navigation, search

Description

  • Family: Namtaru.
  • Hunger: Collector.
  • Horror: The Sun Dog. A monster halfway between canids and arthropods that needs no eye to be watchful. Tends to appear at the most unexpected locations at the most unexpected moments, jumping from the shadows forming its home.
  • Concept: Off-the-grid Hacker.
  • Appearance:
  • Personality:
  • Background:
  • Legend: Unexpected.
  • Life: Selfless.
  • Aspirations:
    • Feed alongside a vampire.
    • Escape a bad situation by forcing the antagonist to run away.
    • Add a new Chamber to her Lair.
  • Additional Notes:

Attributes

Physical

  • Str: 2
  • Dex: 2
  • Sta: 2


  • Athletics 1
  • Larceny 3
  • Stealth 3

Social

  • Pre: 2
  • Man: 3
  • Com: 2


  • Streetwise 2 (Black market)
  • Subterfuge 2

Mental

  • Int: 3
  • Wts: 2
  • Res: 3


  • Academics 1
  • Computer 4
  • Investigation 3 (Cryptography)
  • Occult 2
  • Politics 1 (Vampires)

The Sun Dog

  • Power 3
  • Finesse 3
  • Resilience 3

[pic]

Advantages

Traits

  • Defense 3
  • Willpower 5
  • Size 5
  • Health 7
  • Initiative 4
  • Speed 9
  • Satiety: 6

Lair: 1

  • Traits: Poor Light, Razored.
  • Heart Chamber: old, concrete rooms linked in strange way; a careful look reveals it's a sideways apartment complex. Sharp concrete bits of varying size, like a glitched videogame, jut out at odd angles. The only light comes from randomly flickering neons on the wall that ought to be a ceiling, reading obscure made-up words that are actually passwords. There's a stark contrast between the sickening glow of the neons and the midnight black, bizarre, angular shadows from which the Sun Dog could run out any moment.
  • Chamber 1:


Powers

Nightmares

  • Run away.
  • You Are Not Alone.

Atavisms

  • Shadowed Soul.
  • Mimir's Wisdom.

Equipment

  • Laptop (+2)
  • Cracking software (+3)
  • Smartphone (+1)
  • Mace (+1)


Merits

  • Anonymity 4.
  • Contacts 3 (vampires).
  • Encyclopedic Knowledge (Craft) 2.
  • Resources 2.
  • Sleight of Hand 2.
  • (Eidetic Memory from Mimir's Wisdom).