Difference between revisions of "Mivren"
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==STATS== | ==STATS== | ||
− | STR 18 DEX 4 CON 11 INT 12 WIS 15 CHA 7 | + | *STR 18 DEX 4 CON 11 INT 12 WIS 15 CHA 7 |
− | MUTATIONS | + | *MUTATIONS |
− | Regeneration - Pass CON test to heal d6+level hit points. | + | **Regeneration - Pass CON test to heal d6+level hit points. |
− | Amphibian - Breathe underwater for 10 minutes. Advantage on test for moving in water. | + | **Amphibian - Breathe underwater for 10 minutes. Advantage on test for moving in water. |
Revision as of 13:35, 29 March 2018
Mivren
A character for the RAD Hack
- Rad hack chargen: 6#1d20 18 4 11 12 15 7
- rad hack hp: 1d6+4 10
- rad hack slugs: 2d6*10 60
- Rad hack mutations: 2#1d20 17 20
- Rad hack weapon quality: 1d8 7
An elongated humanoid with gills visible on the sides of his neck, wrapped in a long dusty cloak over a worn shirt and shorts. His feet are covered in worn boots and a strip of tinted plastic covers his eyes.
Starting HP 10 HP per level resting 1D6 RAD die 1d10 Ability die 1d4
STATS
- STR 18 DEX 4 CON 11 INT 12 WIS 15 CHA 7
- MUTATIONS
- Regeneration - Pass CON test to heal d6+level hit points.
- Amphibian - Breathe underwater for 10 minutes. Advantage on test for moving in water.
Gear
Current load 7/18 Slugs 7
Medium Melee - baseball bat quality d8 Fresh Food usage d4 Fresh Water usage d8 Small sack Torches (6) usage d6 each Lighter usage d6 Rusty spikes
SPECIAL FEATURES
Adaptive: Upon leveling up, a Mutant can swap two attributes around. Used to the Glow: Mutants exposed to Radiation roll their Radiation Die with Advantage