Difference between revisions of "Mivren"
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==Gear== | ==Gear== | ||
− | Current load 7/18 | + | *Current load 7/18 |
− | Slugs 7 | + | *Slugs 7 |
− | + | *Items | |
− | Medium Melee - baseball bat quality d8 | + | **Medium Melee - baseball bat quality d8 |
− | Fresh Food usage d4 | + | **Fresh Food usage d4 |
− | Fresh Water usage d8 | + | **Fresh Water usage d8 |
− | Small sack | + | **Small sack |
− | Torches (6) usage d6 each | + | **Torches (6) usage d6 each |
− | Lighter usage d6 | + | **Lighter usage d6 |
− | Rusty spikes | + | **Rusty spikes |
==SPECIAL FEATURES== | ==SPECIAL FEATURES== | ||
Adaptive: Upon leveling up, a Mutant can swap two attributes around. | Adaptive: Upon leveling up, a Mutant can swap two attributes around. | ||
Used to the Glow: Mutants exposed to Radiation roll their Radiation Die with Advantage | Used to the Glow: Mutants exposed to Radiation roll their Radiation Die with Advantage |
Revision as of 15:11, 6 April 2018
Mivren
A character for the RAD Hack
- Rad hack chargen: 6#1d20 18 4 11 12 15 7
- rad hack hp: 1d6+4 10
- rad hack slugs: 2d6*10 60
- Rad hack mutations: 2#1d20 17 20
- Rad hack weapon quality: 1d8 7
An elongated humanoid with gills visible on the sides of his neck, wrapped in a long dusty cloak over a worn shirt and shorts. His feet are covered in worn boots and a strip of tinted plastic covers his eyes.
Starting HP 10 HP per level resting 1D6 RAD die 1d10 Ability die 1d4
STATS
- STR 18 DEX 4 CON 11 INT 12 WIS 15 CHA 7
- MUTATIONS
- Regeneration - Pass CON test to heal d6+level hit points.
- Amphibian - Breathe underwater for 10 minutes. Advantage on test for moving in water.
Gear
- Current load 7/18
- Slugs 7
- Items
- Medium Melee - baseball bat quality d8
- Fresh Food usage d4
- Fresh Water usage d8
- Small sack
- Torches (6) usage d6 each
- Lighter usage d6
- Rusty spikes
SPECIAL FEATURES
Adaptive: Upon leveling up, a Mutant can swap two attributes around. Used to the Glow: Mutants exposed to Radiation roll their Radiation Die with Advantage