Difference between revisions of "Mivren"

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(Gear)
(Gear)
Line 33: Line 33:
 
**Small sack
 
**Small sack
 
**Torches (6) usage d6 each
 
**Torches (6) usage d6 each
**Lighter usage d6
+
**Lighter usage d4
 
**Rusty spikes
 
**Rusty spikes
  

Revision as of 15:16, 6 April 2018

Mivren

A character for the RAD Hack

  • Rad hack chargen: 6#1d20 18 4 11 12 15 7
  • rad hack hp: 1d6+4 10
  • rad hack slugs: 2d6*10 60
  • Rad hack mutations: 2#1d20 17 20
  • Rad hack weapon quality: 1d8 7

An elongated humanoid with gills visible on the sides of his neck, wrapped in a long dusty cloak over a worn shirt and shorts. His feet are covered in worn boots and a strip of tinted plastic covers his eyes.

Starting HP 10 HP per level resting 1D6 RAD die 1d10 Ability die 1d4

STATS

  • STR 18 DEX 4 CON 11 INT 12 WIS 15 CHA 7
  • MUTATIONS
    • Regeneration - Pass CON test to heal d6+level hit points.
    • Amphibian - Breathe underwater for 10 minutes. Advantage on test for moving in water.


Gear

  • Current load 7/18
  • Slugs 7
  • Items
    • Medium Melee - baseball bat quality d8
    • Fresh Food usage d4
    • Fresh Water usage d8
    • Small sack
    • Torches (6) usage d6 each
    • Lighter usage d4
    • Rusty spikes

SPECIAL FEATURES

Adaptive: Upon leveling up, a Mutant can swap two attributes around. Used to the Glow: Mutants exposed to Radiation roll their Radiation Die with Advantage