Difference between revisions of "Mivren"

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A character for the RAD Hack
 
A character for the RAD Hack
  
 +
==Chargen==
 
*Rad hack chargen: 6#1d20 18 4 11 12 15 7
 
*Rad hack chargen: 6#1d20 18 4 11 12 15 7
 
*rad hack hp: 1d6+4 10
 
*rad hack hp: 1d6+4 10
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An elongated humanoid with gills visible on the sides of his neck, wrapped in a long dusty cloak over a worn shirt and shorts. His feet are covered in worn boots and a strip of tinted plastic covers his eyes.  
 
An elongated humanoid with gills visible on the sides of his neck, wrapped in a long dusty cloak over a worn shirt and shorts. His feet are covered in worn boots and a strip of tinted plastic covers his eyes.  
  
Starting HP 10
+
*Starting HP 10
HP per level resting 1D6
+
*Current HP 8/10
RAD die 1d10
+
*HP per level resting 1D6
Ability die 1d4
+
*RAD die 1d10
 +
*Ability die 1d4
  
 
==STATS==
 
==STATS==
 
*STR 18 DEX 4 CON 11 INT 12 WIS 15 CHA 7
 
*STR 18 DEX 4 CON 11 INT 12 WIS 15 CHA 7
  
*MUTATIONS
+
==MUTATIONS==
 
**Regeneration - Pass CON test to heal d6+level hit points.
 
**Regeneration - Pass CON test to heal d6+level hit points.
 
**Amphibian - Breathe underwater for 10 minutes. Advantage on test for moving in water.
 
**Amphibian - Breathe underwater for 10 minutes. Advantage on test for moving in water.

Revision as of 07:49, 7 April 2018

Mivren

A character for the RAD Hack

Chargen

  • Rad hack chargen: 6#1d20 18 4 11 12 15 7
  • rad hack hp: 1d6+4 10
  • rad hack slugs: 2d6*10 60
  • Rad hack mutations: 2#1d20 17 20
  • Rad hack weapon quality: 1d8 7

An elongated humanoid with gills visible on the sides of his neck, wrapped in a long dusty cloak over a worn shirt and shorts. His feet are covered in worn boots and a strip of tinted plastic covers his eyes.

  • Starting HP 10
  • Current HP 8/10
  • HP per level resting 1D6
  • RAD die 1d10
  • Ability die 1d4

STATS

  • STR 18 DEX 4 CON 11 INT 12 WIS 15 CHA 7

MUTATIONS

    • Regeneration - Pass CON test to heal d6+level hit points.
    • Amphibian - Breathe underwater for 10 minutes. Advantage on test for moving in water.


Gear

  • Current load 7/18
  • Slugs 7
  • Items
    • Medium Melee - baseball bat quality d8
    • Fresh Food usage d4
    • Fresh Water usage d8
    • Small sack
    • Torches (6) usage d6 each
    • Lighter usage d4
    • Rusty spikes

SPECIAL FEATURES

Adaptive: Upon leveling up, a Mutant can swap two attributes around. Used to the Glow: Mutants exposed to Radiation roll their Radiation Die with Advantage