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Game Concepts:
 
Game Concepts:
  
===<big>Larengar-Braldig's Tinkery</big>===
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===Larengar-Braldig's Tinkery===
 
World of Larengar
 
World of Larengar
  
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A Woven [[Logrus]] is a shadow of the Logrus.  
 
A Woven [[Logrus]] is a shadow of the Logrus.  
  
Like Broken Patterns of Amber or Shade Patterns of Amber, which include a little less Order then the Pattern, a Woven Logrus contains a little less Chaos then the Logrus.
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Like Broken patterns of Amber, which include a little less Order then the Pattern, a woven Logrus contains a little less Chaos then the Logrus.
  
The Logrus is a constantly moving initiation that requires excellent skill at shapehanging to assay.  Different shapes being required for different moments in the passage through the construct.  A Woven Logrus has sections of the construct that are stable, not requiring constant shapeshifting to assay. The percent of divergence from the true chaos of the Logrus is called its degree of "Knotting" or how "Knotted" it is.  
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The Logrus is a constantly moving initiation that requires excellent skill at shapehanging to assay.  Different shapes being required for different moments in the passage through the construct.  a Woven Logrus has sections of the construct that are stable, not requiring constant shapeshifting to effect. the percent of divergence from the true chaos of the Logrus is called its degree of "Knotting" or how "Knotted" it is.  
  
There are few items with Logrus Inscriptions, the very immutable nature of the perfectly chaotic logrus works against them.  However, Woven Logrus items are more common, as inscribing the woven section is more possible to retain its powers on an artifact.  The greater amount of woven section the more powerful the artifact.
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There are extremely few items with Logrus Inscriptions, the very immutable nature of the perfectly chaotic logrus works against them.  However, Woven Logrus items, are more common, as inscribing the woven section is more possible to retain its powers on an artifact.  The greater amount of woven section the more powerful the artifact.
  
Spells must be crafted specifically for a Woven Logrus since it differs from the regular logrus so dramatically.
 
  
Gutsedvem has the best known Woven Logrus.  It is 88% "Knotted" and can be assayed by someone skillfully using a shapeshifting artifact since the construct does not attempt to effect items carried by the walker.  
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Gutsedvem[[https://wiki.rpg.net/index.php/Diners_of_Amber#Gutsedvem]] has the best known Woven Logrus.  It is 88% "Knotted" and can be assayed by someone skillfully using a shapeshifting artifact since the construct does not attempt to effect items carried by the walker.
  
-'''Powers of the Woven Logrus'''-
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===='''Powers of the Woven Logrus'''====
 
*'''''25 pips Basic Woven Logrus Imprint''''': Frame can hold 12 spells of any power level with great power.
 
*'''''25 pips Basic Woven Logrus Imprint''''': Frame can hold 12 spells of any power level with great power.
 
*'''''40 pips Advanced Woven Logrus Imprint''''':Frame can hold 18 spells of any power level with great power.
 
*'''''40 pips Advanced Woven Logrus Imprint''''':Frame can hold 18 spells of any power level with great power.
 
*'''''80 Pips Master's Woven Logrus Imprint''''': Frame can hold 24 spells of any power level with great power.
 
*'''''80 Pips Master's Woven Logrus Imprint''''': Frame can hold 24 spells of any power level with great power.
  
*To assay for a '''Basic Imprint'' one must have have the power of shape-change in order react to the changing nature of the construct.  Using an artifact only works if the degree of Knotting allows for an item to not be tampered with in the attempt.
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*To assay for a '''Basic Imprint'' one must have have the power of shape-change in order react to the changing nature of the construct.  Using an artifact does not work since the artifacts would be disassembled by the experience.
 
*To assay for an ''Advanced Imprint'' one must have the power of shape-change at an ''advanced'' level.
 
*To assay for an ''Advanced Imprint'' one must have the power of shape-change at an ''advanced'' level.
 
*To assay for a ''Master's Imprint'' one must have shape-change at a ''Master'' level.
 
*To assay for a ''Master's Imprint'' one must have shape-change at a ''Master'' level.
  
===<big>Skill System</big>===
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==a==
 
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==b==
 
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==c==
'''Rationale on Skills in ADRPG'''
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==d==
One of the base concepts in the game is that if an Amberite wants to know how to do something he can go out into shadow and learn it. Drive a car, pilot a plane, juggle, do sleight of hand, cook pasta right, build a house, manage a elephant as a mount. They find a shadow and find someone to teach them. Do it awhile, and they can manage it. So Amberites and their ilk can have a wide range of things they know how to do if the need arises.
 
However; Learning a skill is not Mastering it. It isn't even being an expert. It isn't necessarily being really good at it. Its being able to do it.
 
 
 
So '''''“Skills”'''''.
 
 
 
I allow my PCs and NPCs to allocate points toward mastery of a skill.
 
*1 pip makes them an expert, but there are lots of experts at things in shadows.
 
*2 pips makes them great, but there are lots of people who are great at things.
 
*3 pips makes them rare, and there are long lists of people with rare abilities.
 
*4 pips makes one a virtuoso.
 
*5 pips is a nearly unique skill coming along once in a generation.
 
*6 Pips are for the people in shadow who are the very best at some skill.
 
 
 
'''Example-Sewing'''
 
I can sew well. I've made some excellent looking costumes off and on for 30 years. I might, possibly, have 1 pip in sewing. But i'm not an expert. I know experts. Nearly all of them would fall in the 1 to 2 pip zone. Someone who has worked for years in a sweatshop sewing clothes all day is solidly a 2 pip seamstress.
 
**A professional costumer who makes their living sewing and creating costumes for theaters, TV, and movies is a 3 pip seamstress.
 
**An academy award winning costume designer is 4 pips.
 
**Edith Head is a 5 pip costume creator.
 
 
 
'''Example-Guitar'''
 
Learning how to play the guitar, even spending a couple years in shadow getting good with it, doing shows even, does not make even an Amberite able to show up Jimmy Page on stage. Nor Carlos Santana, Brian May, Muddy Waters, or Johnny Lee Hooker. Certainly not either Jimi Hendrix or Eric Clapton.
 
 
 
*Rolling Stone published a list of the 100 greatest guitarists of all time. The list is daunting. So call anyone on that list having at least 3 pips in Guitar. This would translate to playing most stringed instruments similar to a guitar, like mandolins, balalaika, Sitars and ukuleles at a 2 pip level, and probably even pianos and harpsichords at a 1 pip level. Familiarity and expertise might also translate to being able to play any musical instrument at least a little. So i'd call anyone on the list at least 3 pips.
 
**Anyone in the top 20 might be 4 pip guitarists.
 
**5 Pip Players: Jimmy Page, Jimi Hendricx, Eric Clapton, Kieth Richards, B.B. King, and George Harrison are all 5 pip players.
 
**Carlos Santana is # 20 on that list and I would put him in the 5 pip zone personally but maybe he is a 4 pip player, a nudge away from being a 5 pip players. Just waiting for one more perfect solo to join the 5 pip players.
 
 
 
'''Example-Horsemanship'''
 
Most Amberites know how to handle a horse if it was some part of their past. Care and feeding, grooming, riding, even racing. Certainly riding them in battle is something they probably can do if they are a militant character.
 
 
 
*But if they put a pip into Horsemenship they have invested part of their life and interest into specifically being well versed in dealing with and riding horses.
 
**2 pips might mean they are knowledgeable with breeding, training, and teaching.
 
**3 pips is circus and trick riding level. Its masterful cavalry combat expertise.
 
 
 
*In my games Benedict may be the best warrior but Julian has 5 pips in horsemanship. He spends a great deal of time in the saddle every day. He is amazing at managing breeding for the horses his rangers use. Benedict comes to him for advice on horse and animals. Julian has melded his combat style firmly into treating his horse as a partner as well as a weapon. And most of all, he found and befriended the greatest horse in shadow.
 
 
 
===='''Special Case-Languages'''====
 
Thari is the base language of Amber as well as Chaos.  As Amberites travel they pick up languages pretty easily.  If they spend a significant amount of time in a shadow they can learn a language well enough that the casual listener might not detect they are a foreigner.    But even a few years does not make them experts in the nuances, the history, or the development of a language.
 
*1 pip makes a person an expert in dialects, accents, and variations. Colloquialisms, slang, and jargon come easy to them.
 
*2 pips makes one speak like a native.  Few detect their speech as learned.
 
*3 pips is a scholarly understanding of the language in it historical context. Able to to expound on the detail of the language with native scholars.
 
 
 
===='''Skills & Roleplaying'''====
 
The thing I impress on players though is that the more pips they put in a skill the more it needs to be represented in their role playing. The higher the points, the greater the obsession.
 
*1 Pip in a skill like card magic/poker tricks, means the character probably always has a deck of cards on him.
 
*2 pips means he often has a deck of cards in his hands.
 
*3 pips means he may not realize he has a deck of cards in his hand and is going through card passes and riffs while talking about other topics.
 
*4 pips include the behavior from 3 pips but also include using them as weapons and to punctuate conversations. A 4 pip skill dominates the PC's life.
 
*5 Pips.....is obsessive.
 
*6 Pips is Unique
 
Players express themselves in these skills. A person with a pip in motorcycle and a pip in pool means that they are more likely to ride a motorcycle then a horse and are more likely to be found around a pool table if someone goes looking for them.
 
 
 
It gives a lot of spin in character creation and development. It has given players a chance to think about what direction they want their PC to go. In general they have spent 2 to 4 pips either in one skill or in a small collection. More then that starts making me question their devotion to a particular skill. I generally don't allow more then one 3 pip skill at the start. As game play goes on if they make a particular effort at using that skill I may at some point let them take a 4th pip. I've yet to let a PC allocate to a 5 pip skill. They would have to be really dedicated to making it a big part of who the PC is, how he reacts, and what people think of them.
 
 
 
Random nearly always has a deck of cards or a set of drum sticks in his hands. He has 4 pips in card tricks/card magic and 3 pips in Drums.
 
 
 
===='''Skills from the GM point of view'''====
 
The other thing the skills are good for, '''from a GM point of view''', is it tells me what kind of scenes and scenarios a PC might be interested in.
 
*1 pip in motorcycles means down the line they run afoul of a biker gang.
 
*1 pip of poker tricks and they might get in a big card game with high power cheats.
 
*3 Pips in Sculpture means their home will be filled with their work. They will be fiercely protective of their work space. They might be interested in a series of games to find powerful materials to work or powerful tools.  Also, they might have to deal with powerful thieves stealing their favorite creations.
 
 
 
Since as a GM i have a general idea what skills the elders have it gives me a hook for getting the PCs involved. A PC is fanatical about horses with a 3 pip skill, then he might work well with Julian. 2 pips in cooking? Maybe she and Flora would get along. A pip in guitar, maybe she and Corwin can sing duets. So i learn a bit about the player's interests in what they hope to see in what is their game too.
 
 
 
===='''Skill Examples'''====
 
'''1 Pip Skill''' ''Skilled Amateur''
 
''An expert in a particular activity.''
 
*'''College level or semi-pro baseball player'''. (Athlete)
 
*'''An experienced guitar player'''.  The difference being between people saying "He plays guitar" and "He's a guitar player". 
 
*'''An dedicated amateur race driver/street racer'''. Motorcycle racer. Jockey.  A dedicated amateur and enthusiast.
 
*'''A small room professional card or coin magician'''. Better then a kid's birthday party magician
 
*'''A semi-professional artisan'''.  painter, sculptor, carver. A good sense of the art, it process, its commercial aspects.
 
*'''A fine and talented church choir singer'''. A college level music student. 
 
*'''A low level bard'''.
 
*'''An amateur expert pool player'''.  Good enough to hustle drinks and pocket money at any bar with a pool table.
 
*'''A 3 and 4 ball juggler'''.  Skillful enough to impress people juggling balls, oranges, soup cans.
 
*'''General Practitioner Doctor'''
 
*'''Linguist.''' Ability to speak in a language and effect dialects, accents, variations, slang, and jargon with natural ease. 
 
*'''Mechanic''' Ability to fix a machine with skill.  An experienced mechanic.
 
 
 
'''2 Pip Skill''' ''Professional''
 
''A professional in a particular activity''
 
*'''Minor and major league baseball player'''.  (Athlete)
 
*'''An professional guitar player''' making his living regularly with his playing.
 
*'''A professional race driver/street racer'''. Motorcycle racer. Jockey.
 
*A '''big room professional''' card,coin, and stage magician. Magic Castle member.
 
*'''A professional Artist'''. Painter, sculptor, carver, artisan able to make a living with their craft.
 
*'''A fine and talented church choir soloist'''.  Professional singer.
 
*'''A medium level bard'''.
 
*'''A professional pool player'''. Able to hustle big money and win big tournaments.
 
*A '''juggler''' making a living at juggling almost any items with skill and patter.
 
*'''General Surgeon'''.  Specialist.
 
*'''Linguist. '''Speak a language well enough, and with enough diversity and control that they are considered a native speaker.  Few detect their speech as learned.
 
*'''Professional mechanic''' and expert on the control and repair of a mechanical device.
 
 
 
'''3 Pip Skill''' ''Celebrity''
 
''A extremely well respected professional in a particular activity''
 
*'''Major league baseball player'''. All Star. MVP. Big money professional. Reggie Jackson, Wade Boggs, Jackie Robinson, Duke Snider, Cap Anson
 
*'''An professional guitarist''', one of the best ever. Top 100. Bruce Springsteen, David Bowie, Paul Simon, Bonnie Raitt, Carl Perkins, Glen Campbell, Buddy Holly.
 
*'''An professional race driver'''. Motorcycle racer. Jockey.
 
*'''A big room professional magician'''.  Magic Castle Performer.
 
*'''A professional painter''', sculptor, carver, artisan able to make a living with their craft. Georgia O'Keefe, Renior, Edward Hopper, Max Ernst
 
*'''Professional Opera singer'''. Stevie Nicks, Joe Cocker, Annie Lennox, Willie Nelson, Don Henley, Art Garfunkle.
 
*'''A high level bard'''.
 
*'''An professional pool player'''. In danger of being killed for hustling pool.  A name able to win world class tournaments.
 
*'''A professional juggler''' able to juggle a baseball, a chainsaw and a mop while talking and singing.
 
*'''Surgical Specialist'''. Plastic, Transplant. Vascular.  Trauma.  Cyberware Implantation
 
*'''Scholarly understanding of the language''' in it historical context. Able to to expound on the detail of the language with native scholars.
 
*'''Developmental Mechanic and Mechanical device inventor.'''  Understanding of a mechanical device from base principles to finished design.
 
 
 
'''4 Pip Skill''' ''All Star''
 
''A nearly incomparable talent.  Famous or extremely well regarded world wide.''
 
*'''Major league baseball player'''.(Athlete) All-star.  Hall of Famer. Yogi Berra,Roberto Clemente, Cal Ripkin, Tris Speaker, Sandy Koufax, Pete Rose
 
*'''An professional guitarist'''. One of the best ever. Top 20. Prince, Johnny Ramone, Bo Didly, Brian May, Frank Zappa,Carlos, Santana, George Harrison.
 
*'''A world class auto racer'''. Motorcycle racer. Jockey.
 
*'''A world class professional magician'''.  Las Vegas residency magician. David Blaine, Apollo Robbins, Criss Angel,
 
*'''A world class artist famed beyond their time'''.  Georgia O'Keefe, Renior, Edward Hopper, Max Ernst
 
*'''A well known world class singer'''.  Professional singer. James Taylor, David Bowie, Jerry Lee Lewis, Muddy Waters, Patsey Cline, Prince, Nina Simone
 
*'''A 23rd level bard'''.  A Crowned Bard.[[https://wiki.rpg.net/index.php/Crowned_Bard]]
 
*'''An professional pool player'''. Too well known to hustle pool.  A name expected to win world class tournaments.
 
*'''A Celebrity juggler''' able to juggle a baseball, a chainsaw and a mop while talking and singing.
 
*'''Research Surgeon'''. Multiple Specialty.
 
*'''Language Authority'''  Considered and expert in a language.  A worldly acknowledges authority on a language, the culture it serves.
 
*'''Innovating Mechanical Inventor and theorist'''
 
 
 
'''5 Pip Skill''' '' Legendary''
 
''A extremely well respected professional in a particular activity''
 
*'''Legendary baseball player'''.  Hall of Famer Ty Cobb, Babe Ruth, Randy Johnson, Joe Dimaggio, Lou Gehrig, Walter Johnson, Willie Mays, Stan Musial
 
*'''Undisputed renowned guitarists'''. Jimmy Page, Jimi Hendricx, Eric Clapton, Kieth Richards, B.B. King, and George Harrison
 
*'''A legendary race driver'''. Motorcycle racer. Jockey.  Mario Andretti, Bill Shoemaker, AJ Foyt,
 
*'''Legendary magicians'''. Harry Houdini, David Copperfield, Penn & Teller,
 
*'''A historically renowned Artist'''.  painter, sculptor, carver, artisan able to make a living with their craft. Salvador Dali, Michaelangelo, Leonardo di Vinci,
 
*'''A legendary professional singer'''.  Stevie Nicks, Joe Cocker, Annie Lennox, Willie Nelson, Don Henley, Caruso, Pavarotti
 
*'''A Thrice Crowned Bard''' [[https://wiki.rpg.net/index.php/Crowned_Bard#Thrice_Crowned_Bard]] Venki, Beor, Fortunadas.
 
*An '''professional pool player''' unable to get a game from someone unwilling to lose.  Willie Moscone, Effen Reyes, 
 
*A '''legendary juggler''' able to juggle an alligator, a tiger, and a hamster while singing Opera and tightrope walking.
 
*'''Epic Surgeon'''.  John Heysham Gibbon ''(first open heart surgery)'', Christiaan Barnard ''(first heart transplantation)'', Calow Bruce-Nu Yark- ''(Creator of experimental cyberware.)'',Tristan Reese (Vehicular and Manufacturing Equipment interface cyberware implantation), Adrian of Mandalay (Surgical Power Crystal Implantation)
 
*'''Language Final Authority-Creator of a cohesive language-Linguistic theory'''.  JRR Tolkien-Elvish/Dwrvish. Ferdinand de Saussure-Developmen of Linguistics and symbolism. Noam Chomsky- Universal grammar, [[Tolknor]] Scripter-Psychohistory of Language
 
 
 
'''6 Pip Skill''' ''Unique''
 
* Understand Technical Systems-Visionary Tinkery-Erasamus Braldig
 
* Hone Blade Edge-Mama Aglevar
 
* Slieght of Hand-Conf of Tosa
 
* Mathematics/Phyics/Psychohistory-Tolknor Scripter
 
 
 
==[[Introduction to "Off the Road"]] ==
 
Off the Road with Bleys of Amber.
 
An Introduction:
 
Recently I had a very strange conversation with myself and we came to a decision.
 
 
 
I was sitting in a cafe near the river Taliwal in the city of Nenton, in the world of Antheris.  This particular cafe serves a lovely blueberry tart and has a collection of coffees from seven of the worlds Antheris admits that its connected with.  So it has a variety.  This morning mine was Cassarat Tree coffee, a heavy dark brew made from bean and bark shavings, just slightly adulterated with cream and brandy.
 
 
 
I was sharing breakfast with myself. Three of my selves in fact.
 
 
 
Who am I, your humble correspondent? Well, I go by many names in many places but to cut to the meat of the matter I am Prince Bleys of Amber.
 
 
 
Yes, that Bleys...Tried to conquer Amber, fought my way up Kolvir, redeemed myself at the Battle of Patternfall, saw Brand and Dierdre fall into the Abyss, saw the Unicorn come from the Abyss with a wounded Deirdre draped over her back and the Jewel of Judgment on her horn, swore fealty to my brother Random as King of Amber, entered Chaos as a conqueror behind Prince Benedict, returned to Amber with the rest of my kin. I go by Bleys.
 
 
 
And that brings me to my breakfast guests.
 
 
 
One was Prince Blays of Amber.  He too tried to conquer Amber, fought his way up Kolvir, was redeemed at Patternfall, but he watched Brand and Deirdre lost in the Abyss before he also saw the Unicorn with the Jewel tap Random as king.  In time he too returned to Amber with his kin.  He goes by Blays
 
 
 
Another was Prince Blaze; Amber, Kolvir, Patternfall, Brand falling alone and then he swore fealty to King Julian, the Unicorn's choice.  he left his family as they entered Chaos and decided to travel in shadow for an eon to let things settle down.  He calls himself Blake Fisher. 
 
 
 
The last was Princess Bleyes; Fought her way up Kolvir only to be captured, imprisoned and have her eyes burned out beside Prince Corwin.  While Corwin escaped, she remained imprisoned until eventually she was freed from the dungeon when King Random granted her pardon in exchange for her fealty.  She still has a little double vision and a sensitivity to bright lights.  She calls herself Brandy Amberton.
 
 
 
This wasn't our first meal together.  We have run across each other several times and have come to enjoy each other's company.  Few understand the trails and tribulations, the ultimate failures and the new state of affairs in our various Ambers better then we do, regardless of the details. Its the kind of conversation only shadow-travelers can understand. 
 
 
 
Those around us think we are quadruplets of a sort.  We let them take a few pictures.
 
 
You might ask what we have in common? Besides hat size, inseams and food preferences, all of us have had our ambition to rule in Amber absolutely stomped to pieces by the coming of a new undoubted king.  All our scheming and cabals ruined and cast aside.  Crimes and betrayals, stabbings in the dark, all forgiven.  We are no longer rebels, traitors, conspirators or fugitives.  We are firmly in fealty and are good servants of the crown.
 
 
 
We know as well as any of our kin that there are uncounted variations of ourselves and uncountable numbers of outcomes for them.  We are four of the possible shades of Amber.  We argue which one has primacy but in the end it's really not important.  None of us rules our Amber.  In time, you will hear from all of us as this journal continues.
 
 
 
We were at loose ends.  Told by our kings to behave ourselves and find something to keep us busy.
 
 
 
As each of our Ambers experienced different outcomes after Patternfall, each of the four Bleys' took different routes.  In time you'll read how different our paths have been but since at the moment this is my journal let us stick to my path. 
 
 
 
To say I was crushed is an understatement.  I had a thousand years of ambition destroyed.  How does one contest the ruling of the Unicorn?    I wanted to stay close to home just to see how things developed.  I had friends in the theater scene in Amber so I spent time with them during that first year.  Acted a little.  Wrote a play.  Sponsored a couple theater companies.  Attended parties nearly every night, the royal on the scene, the eligible bachelor.  The tragic figure in a show with a cast of millions.
 
 
 
One night there was a gathering of royal kinsman, nobles of Amber, royals and ambassadors from Golden Circle kingdoms, nobles and notables from realms along many a shadow trail from Amber, as well as an unusual collection of people from across shadow, all to welcome the new ambassador to Amber from Chaos. The Ambassador was Lord Despil Sawall, of the line of Benedict that produced Dara and Merlin.
 
 
 
It was a fine affair in the castle great hall with King Random and Queen Vaille the center of attention.  That night Prince Benedict, the victor of Patternfall, attempted to bid adieu and return to his orchards and his retirement in Avalon. 
 
 
 
It was a quiet exchange, with Random giving Benedict permission to abandon his duty to Amber at his will and return to obscurity leaving his homeland to the wolves of shadow that would surely test the new king.  He was casual about it, telling Benedict to feel free to leave and to please remember to send him some apples out of Avalon.  Random turned his back on Benedict and the little fink walked up to me and asked if I had been enjoying the spring weather?
 
 
 
I was not the only one who saw the quiver of anger on dear Ben's lips.  A less observant noble took that moment to address him, since he seemed to be standing alone, and received the full force of Benedict's silent ire.  I believe the man pissed himself as he moved quickly away. 
 
 
 
Ben stepped over and accepted the baton and the office of Marshal of Amber, commander of all its military forces in the name of the King.  It was clear that Random had secured the safety of Amber for the next hundred years at least.  Those of us who harbored secret yearnings and ambitions saw them fall before Random's guile and Benedict's blade.
 
 
 
I became a drunk. Time passed faster that way.  A decade in Amber passed in a blink of an eye it seemed.
 
 
 
Oh I was useful to the crown.  Ambassador, diplomat, swordsman, and other useful functions for a failed claimant to the throne on his best behavior.  I even took to the field when there was a need for a slightly drunk warrior prince.
 
 
 
In time I started traveling.  Without direction at first, taking ship, horseback, walking.  Telling the pattern to send me anyplace. Whenever I returned to Amber I was full of tales of new worlds, wonders, and peoples.  It was a game at first, to twist the tail a little of the wandering prince thrust into the role of king. 
 
 
 
But a strange thing happened.  I liked traveling.  I'd find a trail that didn't need my nudging to lead me someplace new.  I would meet people, see things, taste new foods, drink old wines. 
 
 
 
Soon I was taking people with me.  Julian joined me on a hunting world.  Gerard and I went to a world rich in fine waters and people who traveled them.  Benedict and I explored a shadow where faster-then-light starships might provide Amber with a new line of defense with a ready space fleet. Flora and I took in grand high theater in a world where it was the highest of arts.  I even took King Random to a realm where card players were international celebrities and they had poker faces like granite.  I found diners that served the perfect Denver Omelets, Ruben Sandwiches, Oysters on the half-shell, and sixty ounce steaks.
 
 
 
I had become the tour guide of Amber.
 
 
 
I started writing my experiences in a journal I kept in the Library of Amber.  There my kinsman could merely ask Arloxedra, Eric's bookworm of a son, to show them the latest entry.  Then the next time I was in town I found them asking me to show them the path to some out of the way place I found in some world of which they had never heard.  The king even gave Arlo a standing order to bring my 'Off the Road" journal to him every time I made a new entry. 
 
 
 
So I decided to cut out the middleman.  I will no long maintain a private journal just for my kin.
 
 
 
Neither will the other three Bleys' who find themselves tour guides as well.  We will provide our reviews of the worlds we find to our respective versions of the Amber City Gazette where it can be read by everyone, and our observations may be cast out into shadow to be published in any number of other formats under innumerable different names.  Our kinsmen will just have to pick up a copy on their own and pay a copperwing like everyone else.
 
 
 
May you the reader find these worlds entertaining.  May we four Bleys prove of service to you, as well as to our crown and kingdoms.
 
 
 
Prince Bleys of Amber.
 
 
 
==This Space Available-b==
 
==This Space Available-c==
 
==This Space Available-d==
 

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