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A Woven [[Logrus]] is a shadow of the Logrus.  
 
A Woven [[Logrus]] is a shadow of the Logrus.  
  
Like Broken Patterns of Amber or Shade Patterns of Amber, which include a little less Order then the Pattern, a Woven Logrus contains a little less Chaos then the Logrus.
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Like Broken patterns of Amber, which include a little less Order then the Pattern, a woven Logrus contains a little less Chaos then the Logrus.
  
The Logrus is a constantly moving initiation that requires excellent skill at shapehanging to assay.  Different shapes being required for different moments in the passage through the construct.  A Woven Logrus has sections of the construct that are stable, not requiring constant shapeshifting to assay. The percent of divergence from the true chaos of the Logrus is called its degree of "Knotting" or how "Knotted" it is.  
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The Logrus is a constantly moving initiation that requires excellent skill at shapehanging to assay.  Different shapes being required for different moments in the passage through the construct.  a Woven Logrus has sections of the construct that are stable, not requiring constant shapeshifting to effect. the percent of divergence from the true chaos of the Logrus is called its degree of "Knotting" or how "Knotted" it is.  
  
There are few items with Logrus Inscriptions, the very immutable nature of the perfectly chaotic logrus works against them.  However, Woven Logrus items are more common, as inscribing the woven section is more possible to retain its powers on an artifact.  The greater amount of woven section the more powerful the artifact.
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There are extremely few items with Logrus Inscriptions, the very immutable nature of the perfectly chaotic logrus works against them.  However, Woven Logrus items, are more common, as inscribing the woven section is more possible to retain its powers on an artifact.  The greater amount of woven section the more powerful the artifact.
  
Spells must be crafted specifically for a Woven Logrus since it differs from the regular logrus so dramatically.
 
  
Gutsedvem has the best known Woven Logrus.  It is 88% "Knotted" and can be assayed by someone skillfully using a shapeshifting artifact since the construct does not attempt to effect items carried by the walker.  
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Gutsedvem has the best known Woven Logrus.  It is 88% "Knotted" and can be assayed by someone skillfully using a shapeshifting artifact since the construct does not attempt to effect items carried by the walker. Spells must be crafted specifically for this Woven Lohgrus since it differs from the regular logrus so dramatically.
  
 
-'''Powers of the Woven Logrus'''-
 
-'''Powers of the Woven Logrus'''-
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*'''''80 Pips Master's Woven Logrus Imprint''''': Frame can hold 24 spells of any power level with great power.
 
*'''''80 Pips Master's Woven Logrus Imprint''''': Frame can hold 24 spells of any power level with great power.
  
*To assay for a '''Basic Imprint'' one must have have the power of shape-change in order react to the changing nature of the construct.  Using an artifact only works if the degree of Knotting allows for an item to not be tampered with in the attempt.
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*To assay for a '''Basic Imprint'' one must have have the power of shape-change in order react to the changing nature of the construct.  Using an artifact does not work since the artifacts would be disassembled by the experience.
 
*To assay for an ''Advanced Imprint'' one must have the power of shape-change at an ''advanced'' level.
 
*To assay for an ''Advanced Imprint'' one must have the power of shape-change at an ''advanced'' level.
 
*To assay for a ''Master's Imprint'' one must have shape-change at a ''Master'' level.
 
*To assay for a ''Master's Imprint'' one must have shape-change at a ''Master'' level.
 
 
===<big>Skill System</big>===
 
===<big>Skill System</big>===
  
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'''Example-Guitar'''
 
'''Example-Guitar'''
Learning how to play the guitar, even spending a couple years in shadow getting good with it, doing shows even, does not make even an Amberite able to show up Jimmy Page on stage. Nor Carlos Santana, Brian May, Muddy Waters, or Johnny Lee Hooker. Certainly not either Jimi Hendrix or Eric Clapton.  
+
Learning how to play the guitar, even spending a couple years in shadow getting good with it, doing shows even, does not make even an Amberite able to show up Jimmy Page on stage. Nor Carlos Santana, Brian May, Muddy Waters, or Johnny Lee Hooker. Certainly not either Jimi Hendrix.  
  
 
*Rolling Stone published a list of the 100 greatest guitarists of all time. The list is daunting. So call anyone on that list having at least 3 pips in Guitar. This would translate to playing most stringed instruments similar to a guitar, like mandolins, balalaika, Sitars and ukuleles at a 2 pip level, and probably even pianos and harpsichords at a 1 pip level. Familiarity and expertise might also translate to being able to play any musical instrument at least a little. So i'd call anyone on the list at least 3 pips.  
 
*Rolling Stone published a list of the 100 greatest guitarists of all time. The list is daunting. So call anyone on that list having at least 3 pips in Guitar. This would translate to playing most stringed instruments similar to a guitar, like mandolins, balalaika, Sitars and ukuleles at a 2 pip level, and probably even pianos and harpsichords at a 1 pip level. Familiarity and expertise might also translate to being able to play any musical instrument at least a little. So i'd call anyone on the list at least 3 pips.  
 
**Anyone in the top 20 might be 4 pip guitarists.  
 
**Anyone in the top 20 might be 4 pip guitarists.  
 
**5 Pip Players: Jimmy Page, Jimi Hendricx, Eric Clapton, Kieth Richards, B.B. King, and George Harrison are all 5 pip players.  
 
**5 Pip Players: Jimmy Page, Jimi Hendricx, Eric Clapton, Kieth Richards, B.B. King, and George Harrison are all 5 pip players.  
**Carlos Santana is # 20 on that list and I would put him in the 5 pip zone personally but maybe he is a 4 pip player, a nudge away from being a 5 pip players. Just waiting for one more perfect solo to join the 5 pip players.
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**Carlos Santana is # 20 on that list but I would put him in the 5 pip zone personally but maybe he is a 4 pip player, a nudge away from being a 5 pip players. Just waiting for one more perfect solo to join the 5 pip players.
  
 
'''Example-Horsemanship'''
 
'''Example-Horsemanship'''
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*In my games Benedict may be the best warrior but Julian has 5 pips in horsemanship. He spends a great deal of time in the saddle every day. He is amazing at managing breeding for the horses his rangers use. Benedict comes to him for advice on horse and animals. Julian has melded his combat style firmly into treating his horse as a partner as well as a weapon. And most of all, he found and befriended the greatest horse in shadow.
 
*In my games Benedict may be the best warrior but Julian has 5 pips in horsemanship. He spends a great deal of time in the saddle every day. He is amazing at managing breeding for the horses his rangers use. Benedict comes to him for advice on horse and animals. Julian has melded his combat style firmly into treating his horse as a partner as well as a weapon. And most of all, he found and befriended the greatest horse in shadow.
  
===='''Special Case-Languages'''====
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'''Languages'''
Thari is the base language of Amber as well as Chaos.  As Amberites travel they pick up languages pretty easily.  If they spend a significant amount of time in a shadow they can learn a language well enough that the casual listener might not detect they are a foreigner.   But even a few years does not make them experts in the nuances, the history, or the development of a language.
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Thari is the base language of Amber as well as Chaos.  As Amberites travel they pick up languages pretty easily.  If they spend a significant amount of time in a shadow they can pick up languages easily.   But even a few years does not make them experts in nuance and the history of the development of a language.
*1 pip makes a person an expert in dialects, accents, and variations. Colloquialisms, slang, and jargon come easy to them.  
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*1 pip makes a person an expert in dialects, accents, variations, slang, and jargon come easy to them.  
*2 pips makes one speak like a native.  Few detect their speech as learned.
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*2 pips makes one speak like a native.  Few detect their speech as learned
 
*3 pips is a scholarly understanding of the language in it historical context. Able to to expound on the detail of the language with native scholars.
 
*3 pips is a scholarly understanding of the language in it historical context. Able to to expound on the detail of the language with native scholars.
  
===='''Skills & Roleplaying'''====
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'''Skills & Roleplaying'''
 
The thing I impress on players though is that the more pips they put in a skill the more it needs to be represented in their role playing. The higher the points, the greater the obsession.  
 
The thing I impress on players though is that the more pips they put in a skill the more it needs to be represented in their role playing. The higher the points, the greater the obsession.  
 
*1 Pip in a skill like card magic/poker tricks, means the character probably always has a deck of cards on him.  
 
*1 Pip in a skill like card magic/poker tricks, means the character probably always has a deck of cards on him.  
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Random nearly always has a deck of cards or a set of drum sticks in his hands. He has 4 pips in card tricks/card magic and 3 pips in Drums.
 
Random nearly always has a deck of cards or a set of drum sticks in his hands. He has 4 pips in card tricks/card magic and 3 pips in Drums.
  
===='''Skills from the GM point of view'''====
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'''Skills from the GM point of view'''
 
The other thing the skills are good for, '''from a GM point of view''', is it tells me what kind of scenes and scenarios a PC might be interested in.  
 
The other thing the skills are good for, '''from a GM point of view''', is it tells me what kind of scenes and scenarios a PC might be interested in.  
 
*1 pip in motorcycles means down the line they run afoul of a biker gang.  
 
*1 pip in motorcycles means down the line they run afoul of a biker gang.  
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*3 Pips in Sculpture means their home will be filled with their work. They will be fiercely protective of their work space. They might be interested in a series of games to find powerful materials to work or powerful tools.  Also, they might have to deal with powerful thieves stealing their favorite creations.
 
*3 Pips in Sculpture means their home will be filled with their work. They will be fiercely protective of their work space. They might be interested in a series of games to find powerful materials to work or powerful tools.  Also, they might have to deal with powerful thieves stealing their favorite creations.
  
Since as a GM i have a general idea what skills the elders have it gives me a hook for getting the PCs involved. A PC is fanatical about horses with a 3 pip skill, then he might work well with Julian. 2 pips in cooking? Maybe she and Flora would get along. A pip in guitar, maybe she and Corwin can sing duets. So i learn a bit about the player's interests in what they hope to see in what is their game too.
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Since as a GM i have a general idea what skills the elders have it gives me a hook for getting the PCs involved. A PC is fanatical about horses with a 3 pip skill, then he might work well with Julian. 2 pips in cooking? Maybe she and Flora would get along. A pip in guitar, maybe she and Corwin can sing duets. So i learn a bit about the player's interests in what they hope to see in what i their game too.
  
===='''Skill Examples'''====
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'''Skill Examples'''
 
'''1 Pip Skill''' ''Skilled Amateur''
 
'''1 Pip Skill''' ''Skilled Amateur''
 
''An expert in a particular activity.''
 
''An expert in a particular activity.''
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* Mathematics/Phyics/Psychohistory-Tolknor Scripter
 
* Mathematics/Phyics/Psychohistory-Tolknor Scripter
  
==[[Introduction to "Off the Road"]] ==
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'''Shadow Shaving'''
Off the Road with Bleys of Amber.
+
The basic premise of ''Skills'' in an Amber setting is that knowing how to do something does not make one an expertAn amberite can wander off into shadow, spend a few months and gain the ability to practice an activityBut if they spend decades at it they gain a Point in it and become an experienced expert.  
An Introduction:
 
Recently I had a very strange conversation with myself and we came to a decision.
 
 
 
I was sitting in a cafe near the river Taliwal in the city of Nenton, in the world of AntherisThis particular cafe serves a lovely blueberry tart and has a collection of coffees from seven of the worlds Antheris admits that its connected with.  So it has a variety.  This morning mine was Cassarat Tree coffee, a heavy dark brew made from bean and bark shavings, just slightly adulterated with cream and brandy.
 
 
 
I was sharing breakfast with myself. Three of my selves in fact.
 
 
 
Who am I, your humble correspondent? Well, I go by many names in many places but to cut to the meat of the matter I am Prince Bleys of Amber.
 
 
 
Yes, that Bleys...Tried to conquer Amber, fought my way up Kolvir, redeemed myself at the Battle of Patternfall, saw Brand and Dierdre fall into the Abyss, saw the Unicorn come from the Abyss with a wounded Deirdre draped over her back and the Jewel of Judgment on her horn, swore fealty to my brother Random as King of Amber, entered Chaos as a conqueror behind Prince Benedict, returned to Amber with the rest of my kin. I go by Bleys.
 
 
 
And that brings me to my breakfast guests.
 
 
 
One was Prince Blays of AmberHe too tried to conquer Amber, fought his way up Kolvir, was redeemed at Patternfall, but he watched Brand and Deirdre lost in the Abyss before he also saw the Unicorn with the Jewel tap Random as king.  In time he too returned to Amber with his kin.  He goes by Blays
 
 
 
Another was Prince Blaze; Amber, Kolvir, Patternfall, Brand falling alone and then he swore fealty to King Julian, the Unicorn's choice.  he left his family as they entered Chaos and decided to travel in shadow for an eon to let things settle down.  He calls himself Blake Fisher. 
 
 
 
The last was Princess Bleyes; Fought her way up Kolvir only to be captured, imprisoned and have her eyes burned out beside Prince Corwin.  While Corwin escaped, she remained imprisoned until eventually she was freed from the dungeon when King Random granted her pardon in exchange for her fealty.  She still has a little double vision and a sensitivity to bright lights.  She calls herself Brandy Amberton.
 
 
 
This wasn't our first meal together.  We have run across each other several times and have come to enjoy each other's company.  Few understand the trails and tribulations, the ultimate failures and the new state of affairs in our various Ambers better then we do, regardless of the details. Its the kind of conversation only shadow-travelers can understand. 
 
 
 
Those around us think we are quadruplets of a sort.  We let them take a few pictures.
 
 
You might ask what we have in common? Besides hat size, inseams and food preferences, all of us have had our ambition to rule in Amber absolutely stomped to pieces by the coming of a new undoubted king.  All our scheming and cabals ruined and cast aside.  Crimes and betrayals, stabbings in the dark, all forgiven.  We are no longer rebels, traitors, conspirators or fugitives.  We are firmly in fealty and are good servants of the crown.
 
 
 
We know as well as any of our kin that there are uncounted variations of ourselves and uncountable numbers of outcomes for them.  We are four of the possible shades of Amber.  We argue which one has primacy but in the end it's really not important.  None of us rules our Amber.  In time, you will hear from all of us as this journal continues.
 
 
 
We were at loose ends.  Told by our kings to behave ourselves and find something to keep us busy.  
 
  
As each of our Ambers experienced different outcomes after Patternfall, each of the four Bleys' took different routes.  In time you'll read how different our paths have been but since at the moment this is my journal let us stick to my path.  
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Shadow Walking is an extremely specialized ability. It is the ability to concentrate on a very precise set of shadow parameters including details such as time ratios, minor changes in the time-line, addition or elimination of particular events, minor changes in details of places and individuals.  
  
To say I was crushed is an understatement.  I had a thousand years of ambition destroyed.  How does one contest the ruling of the Unicorn?    I wanted to stay close to home just to see how things developed.  I had friends in the theater scene in Amber so I spent time with them during that first year.  Acted a little.  Wrote a play.  Sponsored a couple theater companies.  Attended parties nearly every night, the royal on the scene, the eligible bachelor.  The tragic figure in a show with a cast of millions.  
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<span style=color:blue>'''''The greater the pattern imprint allows for reaching a chosen destination at a quicker rate.''''' <span>
  
One night there was a gathering of royal kinsman, nobles of Amber, royals and ambassadors from Golden Circle kingdoms, nobles and notables from realms along many a shadow trail from Amber, as well as an unusual collection of people from across shadow, all to welcome the new ambassador to Amber from Chaos. The Ambassador was Lord Despil Sawall, of the line of Benedict that produced Dara and Merlin.  
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<span style=color:blue>'''''The more skill points a shadow walker has in <span><span style=color:green>Shadow Shaving<span><span style=color:blue>, the greater amount of detail that can be added to arrive at a more precise place in the same amount of time.'''''<span>
  
It was a fine affair in the castle great hall with King Random and Queen Vaille the center of attentionThat night Prince Benedict, the victor of Patternfall, attempted to bid adieu and return to his orchards and his retirement in Avalon.
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'''''Example'''''
 +
'''Normal Shadow Walker and a Normal Destination'''
 +
*I walk to a water rich world with blue skies and warm weather.   
 +
*It should be well populated with humans of my size and shape so i can blend in. 
 +
*Magic should function as it does in Amber and the natural laws should function as in Amber.
 +
*The technological age should be a sword age. 
  
It was a quiet exchange, with Random giving Benedict permission to abandon his duty to Amber at his will and return to obscurity leaving his homeland to the wolves of shadow that would surely test the new kingHe was casual about it, telling Benedict to feel free to leave and to please remember to send him some apples out of AvalonRandom turned his back on Benedict and the little fink walked up to me and asked if I had been enjoying the spring weather?
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Now clearly these 4 terms would not be the only things the walker considered in the course of getting there.  And this assumes that the person is not going somewhere they are familiar with and that little changes are made along the way.  "A yellow flower on the right, a darker sky, a bird of gray and green lands on the tree with blue flowers, "etc,etc.  These little changes are all part of the process of shadow walking compacted into the 4 above statements.  The faster one takes the path the more strainSo walking the 9 hours would be a slow and careful choiceZooming around at 90 mph would be hard and mentally taxing. 
  
I was not the only one who saw the quiver of anger on dear Ben's lipsA less observant noble took that moment to address him, since he seemed to be standing alone, and received the full force of Benedict's silent ire.  I believe the man pissed himself as he moved quickly away.   
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Normal shadow walkers using a faster mode of travel,a "Hellride", is forcing great amounts of detail into short periods of timeHowever, taking longer to reach a spot, adding distance, breaks up the amount of change required in each step.   
  
Ben stepped over and accepted the baton and the office of Marshal of Amber, commander of all its military forces in the name of the KingIt was clear that Random had secured the safety of Amber for the next hundred years at leastThose of us who harbored secret yearnings and ambitions saw them fall before Random's guile and Benedict's blade.
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When Random asks Corwin to stop for him.  He then concentrates while stopped, sorting out which changes in a long series so that in a short distance later a safe place to get gas existsHe need time not traveling at vehicle speed to get all the changes he needed sorted out in his mind so that when forward motion began he could smoothly make a lot of changes in a short distance.   
  
I became a drunk. Time passed faster that way.  A decade in Amber passed in a blink of an eye it seemed.
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'''<span style=color:blue>Basic Imprint: Distance 36 miles.
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*'''<span style=color:blue>9 hours of walking at 4 miles per hour'''
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*'''<span style=color:blue>3 hours of riding a horse at a cantor of 12 miles per hour'''
 +
*'''<span style=color:blue>1 hour and 12 minutes of riding a horse at a gallop of 30 mph'''
 +
*'''<span style=color:blue>24 minutes riding a motorcycle at 90 mph'''</span>
  
Oh I was useful to the crown. Ambassador, diplomat, swordsman, and other useful functions for a failed claimant to the throne on his best behavior.  I even took to the field when there was a need for a slightly drunk warrior prince.
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'''<span style=color:red>Advanced Imprint:  Distance 18 miles.  
 +
*'''<span style=color:red>4 hours & 30 minutes of walking at 4 miles per hour
 +
*'''<span style=color:red>90 minutes of riding a horse at a cantor of 12 miles per hour
 +
*'''<span style=color:red>1 hour and 12 minutes of riding a horse at a gallop of 30 mph
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*'''<span style=color:red>12 minutes riding a motorcycle at 90 mph</span>
  
In time I started traveling. Without direction at first, taking ship, horseback, walking.  Telling the pattern to send me anyplace. Whenever I returned to Amber I was full of tales of new worlds, wonders, and peoples.  It was a game at first, to twist the tail a little of the wandering prince thrust into the role of king. 
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'''<span style=color:Green>Master Imprint: Distance 9 miles.  
 +
*'''<span style=color:Green>2 hours & 15 minutes of walking at 4 miles per hour
 +
*'''<span style=color:Green>45 minutes of riding a horse at a cantor of 12 miles per hour
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*'''<span style=color:Green>36 minutes of riding a horse at a gallop of 30 mph
 +
*'''<span style=color:Green>6 minutes riding a motorcycle at 90 mph)</span>
  
But a strange thing happenedI liked travelingI'd find a trail that didn't need my nudging to lead me someplace new.   I would meet people, see things, taste new foods, drink old wines.  
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In the first example a person walking for 9 hour to cover 36 miles is walking at a good pace but not straining themselves and are able to make changes in a reasonable rateThey will arrive at their destination tired but not mentally frazzledIf they had driven 90 MPH they might get there faster but their head would be really pounding and it might be hard for them to focus.   If they took longer to get there, in distance and time, they would recover quicker and have arrived in better condition.
  
Soon I was taking people with me.  Julian joined me on a hunting world.  Gerard and I went to a world rich in fine waters and people who traveled themBenedict and I explored a shadow where faster-then-light starships might provide Amber with a new line of defense with a ready space fleet. Flora and I took in grand high theater in a world where it was the highest of artsI even took King Random to a realm where card players were international celebrities and they had poker faces like granite.  I found diners that served the perfect Denver Omelets, Ruben Sandwiches, Oysters on the half-shell, and sixty ounce steaks.
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So, a person with skill in Shadow Shaving has practiced the method of delivering greater detail in the same amount of time and distance then those without such skillAn experienced shadow walker can expect at least 1 Pip in Shaving expertise but only one who has spent many years specifically practicing the methods would raise their skill to 2 pipsLike other skills, the greater the points dedicated the more it is a part of the person's character, expressed in their outlook and their role playing.
  
I had become the tour guide of Amber.
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'''1 Pip in Shadow Shaving''':
 +
*I walk to a water rich world with blue skies and warm weather. 
 +
*It should be well populated with humans of my size and shape so i can blend in. 
 +
*Magic should function as it does in Amber and the natural laws should function as in Amber.
 +
*In this realm should be 5 combative nations with long histories of conflict. 
 +
*Horse riding is common. 
 +
*The level of technology places it in a sword age with iron rich weaponry, recurved and long bows. 
 +
*There should be dragons that are trainable and can be ridden.  
  
I started writing my experiences in a journal I kept in the Library of Amber.  There my kinsman could merely ask Arloxedra, Eric's bookworm of a son, to show them the latest entry.  Then the next time I was in town I found them asking me to show them the path to some out of the way place I found in some world of which they had never heard.  The king even gave Arlo a standing order to bring my 'Off the Road" journal to him every time I made a new entry. 
 
  
So I decided to cut out the middlemanI will no long maintain a private journal just for my kin.
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'''2 Pips in Shadow Shaving''':
 +
*I walk to a water rich world with blue skies and warm weather. 
 +
*It should be well populated with humans of my size and shape so i can blend in. 
 +
*Magic should function as it does in Amber and the natural laws should function as in Amber.
 +
*In this realm should be 5 combative nations with long histories of conflict. 
 +
*Horse riding is common in the English manner with some using Thelusian cross-leg styles.
 +
*One of the nations uses the bow in a Mongolian style. 
 +
*The level of technology places it in a sword age with iron rich weaponry, advanced steels, recurved and long bows. 
 +
*There should be dragons that are trainable and can be ridden and have intelligences ranging from horse level to spoken and able to use magic. 
 +
*While the world is racially human the dragons and bugbears of sufficient intelligence are allowed to participate in normal social, commercial, and military activities.  Most kingdom will have dragons and bugbear forces in their military.
 +
*The languages should have a developmental tree from two distinct origins. Gold, silver, and copper are the common monetary styles with a rich trade in cut and uncut stones. 
 +
*A vibrant artistic element exists in each of the countries with one being famous for scrimshaw and another being famous for silk weaving and painting    The musical styles differ in each kingdom with one fond of strings instruments and one using wind instrumentsThere are no drums. 
 +
*Clothes styles vary from realm to realm with the warmer regions favoring silks and the cold ones wear wool not furs. 
 +
*Foods span the nations and there is an active fusion of food styles despite the nationalities that amounts to a peaceful exchange even among warring nations. Keeping of pets is common and one nation is reviled for its practice of using pet animals as a food source.
 +
*Variations in time relation to Amber can be found in adjacent shadows.
  
Neither will the other three Bleys' who find themselves tour guides as well.  We will provide our reviews of the worlds we find to our respective versions of the Amber City Gazette where it can be read by everyone, and our observations may be cast out into shadow to be published in any number of other formats under innumerable different namesOur kinsmen will just have to pick up a copy on their own and pay a copperwing like everyone else.
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'''3 Pips in Shadow Shaving''':
 +
*I walk to a water rich world with blue skies and warm weather. 
 +
*It should be well populated with humans of my size and shape so i can blend in with a variety of distinct racial characteristics including ear shapes, hair colors, skin colors and dominant hand sides.   
 +
*Magic should function as it does in Amber and the natural laws should function as in Amber. Wizardry and Magery should be able to be practiced after assaying a power construct.
 +
*In this realm should be five combative nations with long histories of conflict. Drunas, Pantar, Segara, Gandolin, and Shuntas
 +
*Horse riding is common in the English manner in Drunas, Pantar, and Shuntas with some using Thelusian cross-leg styles used in Segara and Gandolin.
 +
*Pantar uses the bow in a Mongolian style. Drunas uses nets in combat.
 +
*Shuntas has a tradition of using assassins and has a robust Assassin's secret society. 
 +
*The level of technology is a sword age with iron rich weaponry, advanced steels, recurved and long bows. Extensive decorative is used in weaponry.
 +
*There should be dragons that are trainable and can be ridden and have intelligences ranging from horse level to spoken and able to use magic. 
 +
*While the world is racially human the dragons and bugbears of sufficient intelligence are allowed to participate in normal social, commercial, and military activities.  Most kingdom will have dragons and bugbear forces in their military.  Dragons and Bugbears have achieved high ranks in Segara.
 +
*The languages should have a developmental tree from two distinct origins.
 +
*Gold, silver, and copper are the common monetary styles with a rich trade in cut and uncut stones. Each realm has a distinctive style of coinage except Pantar which uses the coinage of Drunus having once been a subject nation.
 +
*A vibrant artistic element exists in each of the countries with one being famous for scrimshaw and another being famous for silk weaving and painting    The musical styles differ in each kingdom with one fond of strings instruments and one using wind instruments.  Drums are only used in religious ceremonies.
 +
*All the nations except Segara follow the same religion.  Segara is bitterly atheistic and practices non-divine ancestor veneration. 
 +
*Clothes styles vary from realm to realm with the warmer regions favoring silks and the cold ones wear wool not furs.
 +
**Men in Pantera wear kilts. 
 +
**Gandolin, a warm tropical nation uses silks extensively and nudity is common for men and women.
 +
**In Shuntas children wear an identical outfits in gray  till they reach the age of 12, at which point they wear identical outfits of green for girls and red for boysThey   
 +
*Foods span the nations and there is an active fusion of food styles despite the nationalities that amounts to a peaceful exchange even among warring nations. Keeping of pets is common and one nation is reviled for its practice of using pet animals as a food source.
 +
*Specific Time relations available in adjacent shadows.
  
May you the reader find these worlds entertainingMay we four Bleys prove of service to you, as well as to our crown and kingdoms.  
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'''4 Pips in Shadow Shaving''':
 +
*All the above but specific social trends can be altered
 +
*All the above but people can have dramatically different lives.
 +
*All the above but weather patterns can be changed.
 +
*All the above and individual events can have different outcomes. (This is how Benedict watches the same battle over and over with different variables)
 +
*Walker has vast experience in the use of detailed shadow shaving.
 +
*Walker can find identical shadows in vastly separated positions in shadowIE: a shadow east of Mandalay and an identical one in the Chaos Sway.
  
Prince Bleys of Amber.
+
'''5 Pips in Shadow Shaving''':
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The Devil is in the Details
  
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