Editing MnM3.StarRaiders/Heroes

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
 
* Henchmen cannot score Critical hits on Player characters. They still gain the automatic success.  
 
* Henchmen cannot score Critical hits on Player characters. They still gain the automatic success.  
 
* Henchmen who suffer a Critical hit will suffer the max effect without being allowed to make a Save.
 
* Henchmen who suffer a Critical hit will suffer the max effect without being allowed to make a Save.
* Henchment still suffer the worst affect if they fail a non-Toughness saving throw.
+
 
* Henchmen are dropped after they suffer 3 injuries or the Staggered condition
+
* Also Takedown Advantage is going to either grant the ability to effect two Henchmen at once or +2 effect on Area Effects while Takedown level 2 lets you to effect any number of Henchmen somewhat close to each other or +5 effect on Area Effects.
* Also Takedown Advantage is going to either grant the ability to effect two Henchmen at once or +2 effect on Area Effects (player's choice) while Takedown level 2 lets you to effect any number of Henchmen somewhat close to each other or +5 effect on Area Effects.
 
 
:For Multiattack and Takedown Advantage you gain the bonuses to damage against a single attack vs. Henchmen while attacking multiple targets. So with Takedown 1 you could get the Multi-attack bonus against a single targets against both Henchmen.
 
:For Multiattack and Takedown Advantage you gain the bonuses to damage against a single attack vs. Henchmen while attacking multiple targets. So with Takedown 1 you could get the Multi-attack bonus against a single targets against both Henchmen.
 
 
==THE HEROES==
 
==THE HEROES==
 
'''Kaul Lokison'''[https://wiki.rpg.net/index.php/M%26M3.SR.Kaul_Lokison] as played by t@nya  
 
'''Kaul Lokison'''[https://wiki.rpg.net/index.php/M%26M3.SR.Kaul_Lokison] as played by t@nya  
Line 32: Line 30:
 
'''Freebooter'''[https://wiki.rpg.net/index.php/M%26M3.SR.Freebooter] as played by @GaoGaiGar
 
'''Freebooter'''[https://wiki.rpg.net/index.php/M%26M3.SR.Freebooter] as played by @GaoGaiGar
  
'''Princess Mizuki Kaguya'''[[https://wiki.rpg.net/index.php/M%26M3.SR.Moonbeam]] as played by @Maya Qwan
+
'''Moonbeam'''[[https://wiki.rpg.net/index.php/M%26M3.SR.Moonbeam]] as played by @Maya Qwan
  
 
---
 
---
Line 39: Line 37:
 
Possible '''NPC Crew'''[https://wiki.rpg.net/index.php/MnM3.SR.NPCCrew]
 
Possible '''NPC Crew'''[https://wiki.rpg.net/index.php/MnM3.SR.NPCCrew]
 
===The Heroes Spaceship===
 
===The Heroes Spaceship===
Ship (Lexxi)[https://i.pinimg.com/564x/0d/26/b7/0d26b7c118df0ff55f4906ec8e511f55.jpg]
+
Still a secret.
 
 
Living Starship [110 points]
 
Size: Colossal, Strength: 16, Speed: 20 (space speed 2/Warp drive), Defense: 0, Toughness: 13
 
Powers: Blasters (Ranged Damage 12), Energy Torpedoes (Ranged Damage 12, Burst Area 10, Homing 8), Repair Systems (Regeneration 1). Features: Autopilot, Communications (and Communications power 4, Mental), Computer, Morph 2, Infirmary, Living Space, Workshop
 
 
 
the vessel's Morph ability allows it to appear as any type of starship of similar size and able to create false or mimic other Starship 'registries' or call signs.
 
  
 
==Game Premise==
 
==Game Premise==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)