Editing MnM3E Freedomverse The Replacements/Luminary
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Raymand "Ray" Gilbert vs Luminous | Raymand "Ray" Gilbert vs Luminous | ||
Luminary - PL 10 | Luminary - PL 10 | ||
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Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 0, Presence 0 | Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 0, Presence 0 | ||
− | + | Advantages | |
Artificer, Contacts, Eidetic Memory, Interpose, Inventor, Power Attack, Ritualist | Artificer, Contacts, Eidetic Memory, Interpose, Inventor, Power Attack, Ritualist | ||
− | + | Skills | |
Expertise: Magic 10 (+18), Expertise: Science 10 (+18), Investigation 4 (+12), Ranged Combat: The Living Light 8 (+8), Technology 10 (+18), Treatment 4 (+12) | Expertise: Magic 10 (+18), Expertise: Science 10 (+18), Investigation 4 (+12), Ranged Combat: The Living Light 8 (+8), Technology 10 (+18), Treatment 4 (+12) | ||
− | + | Powers | |
Glowing Aura: Protection 12 (+12 Toughness; Impervious, Sustained) | Glowing Aura: Protection 12 (+12 Toughness; Impervious, Sustained) | ||
Light Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round) | Light Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round) | ||
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. . Light Constructs: Create 10 (Volume: 1000 cft., DC 20) | . . Light Constructs: Create 10 (Volume: 1000 cft., DC 20) | ||
− | + | Offense | |
Initiative +0 | Initiative +0 | ||
Affliction: Affliction 10, +0 (DC Fort 20) | Affliction: Affliction 10, +0 (DC Fort 20) | ||
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Unarmed, +0 (DC 15) | Unarmed, +0 (DC 15) | ||
− | + | Complications | |
Enemy: The forces of Darkness. Serpent people cults and gods, Nacht-Krieger, and countless others are empowered by darkness, and the very villains the Living Light is in the universe to | Enemy: The forces of Darkness. Serpent people cults and gods, Nacht-Krieger, and countless others are empowered by darkness, and the very villains the Living Light is in the universe to | ||
Motivation: Responsibility: As the inheritor of the Living Light, Ray is carrying on the legacy of Beacon, White Rose and White Thorn and countless others. It is a heavy burder, but one that Ray is doing his best to live up to. And with the Freedom League gone, it has only gotten heavier. | Motivation: Responsibility: As the inheritor of the Living Light, Ray is carrying on the legacy of Beacon, White Rose and White Thorn and countless others. It is a heavy burder, but one that Ray is doing his best to live up to. And with the Freedom League gone, it has only gotten heavier. | ||
Relationship: As the inheritor to The Living Light, Ray has a close relationship with Langston Albright and the Albright Institute. Ray is research and field agent, and an icon of the goals of the institute. | Relationship: As the inheritor to The Living Light, Ray has a close relationship with Langston Albright and the Albright Institute. Ray is research and field agent, and an icon of the goals of the institute. | ||
− | + | Languages | |
English | English | ||
− | + | Defense | |
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 12 | Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 12 | ||
− | + | Power Points | |
Abilities 16 + Powers 68 + Advantages 7 + Skills 23 (46 ranks) + Defenses 36 = 150 | Abilities 16 + Powers 68 + Advantages 7 + Skills 23 (46 ranks) + Defenses 36 = 150 | ||
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