Difference between revisions of "MnM3E Freedomverse The Replacements/Luminary"

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(Created page with "Raymand "Ray" Gilbert vs Luminous Luminary - PL 10 Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 0, Presence 0 Advantages Artificer, Cont...")
 
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==BIOGRAPHICALS==
 
Raymand "Ray" Gilbert vs Luminous
 
Raymand "Ray" Gilbert vs Luminous
 
Luminary - PL 10
 
Luminary - PL 10
  
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==ABILITIES==
 
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 0, Presence 0
 
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 0, Presence 0
  
Advantages
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==Advantages==
 
Artificer, Contacts, Eidetic Memory, Interpose, Inventor, Power Attack, Ritualist
 
Artificer, Contacts, Eidetic Memory, Interpose, Inventor, Power Attack, Ritualist
  
Skills
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==Skills==
 
Expertise: Magic 10 (+18), Expertise: Science 10 (+18), Investigation 4 (+12), Ranged Combat: The Living Light 8 (+8), Technology 10 (+18), Treatment 4 (+12)
 
Expertise: Magic 10 (+18), Expertise: Science 10 (+18), Investigation 4 (+12), Ranged Combat: The Living Light 8 (+8), Technology 10 (+18), Treatment 4 (+12)
  
Powers
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==Powers==
 
Glowing Aura: Protection 12 (+12 Toughness; Impervious, Sustained)
 
Glowing Aura: Protection 12 (+12 Toughness; Impervious, Sustained)
 
Light Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
 
Light Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
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. . Light Constructs: Create 10 (Volume: 1000 cft., DC 20)
 
. . Light Constructs: Create 10 (Volume: 1000 cft., DC 20)
  
Offense
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==Offense==
 
Initiative +0
 
Initiative +0
 
Affliction: Affliction 10, +0 (DC Fort 20)
 
Affliction: Affliction 10, +0 (DC Fort 20)
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Unarmed, +0 (DC 15)
 
Unarmed, +0 (DC 15)
  
Complications
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==Complications==
 
Enemy: The forces of Darkness. Serpent people cults and gods, Nacht-Krieger, and countless others are empowered by darkness, and the very villains the Living Light is in the universe to
 
Enemy: The forces of Darkness. Serpent people cults and gods, Nacht-Krieger, and countless others are empowered by darkness, and the very villains the Living Light is in the universe to
 
Motivation: Responsibility: As the inheritor of the Living Light, Ray is carrying on the legacy of Beacon, White Rose and White Thorn and countless others. It is a heavy burder, but one that Ray is doing his best to live up to. And with the Freedom League gone, it has only gotten heavier.
 
Motivation: Responsibility: As the inheritor of the Living Light, Ray is carrying on the legacy of Beacon, White Rose and White Thorn and countless others. It is a heavy burder, but one that Ray is doing his best to live up to. And with the Freedom League gone, it has only gotten heavier.
 
Relationship: As the inheritor to The Living Light, Ray has a close relationship with Langston Albright and the Albright Institute. Ray is research and field agent, and an icon of the goals of the institute.
 
Relationship: As the inheritor to The Living Light, Ray has a close relationship with Langston Albright and the Albright Institute. Ray is research and field agent, and an icon of the goals of the institute.
  
Languages
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==Languages==
 
English
 
English
  
Defense
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==Defense==
 
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 12
 
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 12
  
Power Points
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==Power Points==
 
Abilities 16 + Powers 68 + Advantages 7 + Skills 23 (46 ranks) + Defenses 36 = 150
 
Abilities 16 + Powers 68 + Advantages 7 + Skills 23 (46 ranks) + Defenses 36 = 150

Revision as of 18:08, 16 April 2021

BIOGRAPHICALS

Raymand "Ray" Gilbert vs Luminous Luminary - PL 10

ABILITIES

Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 0, Presence 0

Advantages

Artificer, Contacts, Eidetic Memory, Interpose, Inventor, Power Attack, Ritualist

Skills

Expertise: Magic 10 (+18), Expertise: Science 10 (+18), Investigation 4 (+12), Ranged Combat: The Living Light 8 (+8), Technology 10 (+18), Treatment 4 (+12)

Powers

Glowing Aura: Protection 12 (+12 Toughness; Impervious, Sustained) Light Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round) Quick Change: Feature 1 The Living Light . . Affliction: Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Limited: Vision Only) . . Healing Light: Healing 12 . . Light Blast: Damage 12 (DC 27; Increased Range: ranged) . . Light Constructs: Create 10 (Volume: 1000 cft., DC 20)

Offense

Initiative +0 Affliction: Affliction 10, +0 (DC Fort 20) Grab, +0 (DC Spec 10) Light Blast: Damage 12, +8 (DC 27) Throw, +0 (DC 15) Unarmed, +0 (DC 15)

Complications

Enemy: The forces of Darkness. Serpent people cults and gods, Nacht-Krieger, and countless others are empowered by darkness, and the very villains the Living Light is in the universe to Motivation: Responsibility: As the inheritor of the Living Light, Ray is carrying on the legacy of Beacon, White Rose and White Thorn and countless others. It is a heavy burder, but one that Ray is doing his best to live up to. And with the Freedom League gone, it has only gotten heavier. Relationship: As the inheritor to The Living Light, Ray has a close relationship with Langston Albright and the Albright Institute. Ray is research and field agent, and an icon of the goals of the institute.

Languages

English

Defense

Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 12

Power Points

Abilities 16 + Powers 68 + Advantages 7 + Skills 23 (46 ranks) + Defenses 36 = 150