Editing MnM3E Freedomverse The Replacements/Midnight Sprite

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[MnM3E_Freedomverse_The_Replacements | '''Back to The Replacements Main Page''']]
 
 
 
Midnight Sprite
 
Midnight Sprite
 
PL 10, 150 pp
 
PL 10, 150 pp
Line 9: Line 7:
 
==Complications==
 
==Complications==
 
Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a "bad situation".
 
Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a "bad situation".
 
 
Quirk -- Bat in the Day: Used to a place that's basically always night and also a giant forest, MS doesn't always "get" Earth.
 
Quirk -- Bat in the Day: Used to a place that's basically always night and also a giant forest, MS doesn't always "get" Earth.
 
Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she's from a shadow dimension.
 
Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she's from a shadow dimension.
 
 
Power Loss -- Lack of a Shadow: While MS doesn't need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can't cast a shadow (e.g. some vampires).
 
Power Loss -- Lack of a Shadow: While MS doesn't need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can't cast a shadow (e.g. some vampires).
  
Line 24: Line 20:
 
==Skills==
 
==Skills==
 
Insight 4 (+7)
 
Insight 4 (+7)
 
 
Intimidation 7 (+7)
 
Intimidation 7 (+7)
 
 
Investigation 4 (+6)
 
Investigation 4 (+6)
 
 
Perception 4 (+7)
 
Perception 4 (+7)
 
 
Ranged Combat: Darkness Control 5 (+8)
 
Ranged Combat: Darkness Control 5 (+8)
 
 
Stealth 4 (+7, +11 w/Shadow Speed)
 
Stealth 4 (+7, +11 w/Shadow Speed)
  
 
==Powers==
 
==Powers==
 
Darkness Control: Array [26 points, AE 3] * 29 points
 
Darkness Control: Array [26 points, AE 3] * 29 points
 
+
----E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points
---E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points
+
----E2: Conjure Darkness: Cloud Area Ranged Concealment Attack 4 [Visual] (Indirect 2) * 26 points
 
+
----E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points
---E2: Conjure Darkness: Cloud Area Obscure 2 [visual, 60 ft] * 6 points
+
----E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points
 
 
---E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points
 
 
 
---E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points
 
 
 
 
See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points
 
See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points
 
 
Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points
 
Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points
 
 
Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points
 
Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points
 
+
----AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points
---AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points
 
 
 
 
Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points
 
Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points
  
 
==Offense==
 
==Offense==
 
Initiative +4
 
Initiative +4
 
 
close +3
 
close +3
 
 
ranged +3
 
ranged +3
 
 
Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2)
 
Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2)
 
 
Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2)
 
Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2)
 
 
Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2)
 
Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2)
 
 
Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)
 
Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)
  
 
==Defense==
 
==Defense==
 
Dodge +13 (4 points)
 
Dodge +13 (4 points)
 
 
Parry +9 (1 points)
 
Parry +9 (1 points)
 
 
Fortitude +7 (5 points)
 
Fortitude +7 (5 points)
 
 
Toughness +7 (Impervious 5)
 
Toughness +7 (Impervious 5)
 
 
Will +9 (6 points)
 
Will +9 (6 points)
  
==Totals==  
+
==Totals== Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp
Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)