Editing MnM3E Freedomverse The Replacements/The Gray Lady

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[[MnM3E_Freedomverse_The_Replacements | '''Back to The Replacements Main Page''']]
 
 
 
==BIOGRAPHICALS==
 
==BIOGRAPHICALS==
 
The Grey Lady (Olivia (Livie) Orvis) (PL 10/150 pts)
 
The Grey Lady (Olivia (Livie) Orvis) (PL 10/150 pts)
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From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.
 
From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.
 
==Laelaps==
 
===Biographicals===
 
Name: Laelaps
 
Concept: Greek Mythological hunting dog
 
Motivation: To track down prey
 
 
===ATTRIBUTES [92pp]===
 
STR: 6 STA: 8 AGL: 8 DEX: 8
 
FTG: 8 INT: 0 AWE: 8 PRE: 0
 
 
===DEFENSIVE [6pp]===
 
Dodge: 10 Parry: 10 Tough: 10 Fort: 8 Will: 8
 
 
===OFFENSIVE===
 
Initiative +8
 
Close: Bite +10 / vs. TOUGH Save DC 24
 
 
===POWERS [40pp]===
 
BITE (3 points)
 
Damage 3 (Extra: Strength Based +0)(1pp/lvl; 3pts)
 
 
CHASE: (14 points)
 
Speed 6 (1pp/lvl; 6pts)
 
Linked Leap 4 (1pp/lvl; 4pts)
 
Linked Movement Wall-Crawling 2 (2pp/lvl; 4pts)
 
 
TRACK: (23 points) Detect & Track Target Trail
 
Senses 23 (Accurate 2, Acute 1, Analytical 1, Counters
 
Concealment 5, Counters Illusion 2, Detect 2, Extended 3,
 
Penetrates Concealment 4, Radius 1, Tracking 2)
 
Without rolling, can automatically track a target that’s within
 
an approximate 26 mile radius of his location (1pp/lvl; 23pts)
 
 
===ADVANTAGES [4 pp]===
 
Instant Up
 
Skill Mastery (Perception)
 
Ultimate Effort (Perception) The Gray Lady will spend her Hero Points on the dog's behalf
 
Move-By Attack
 
 
===SKILLS [8pp]===
 
N/A Acrobatics (AGI)
 
+10 Athletics 4 (STR)
 
+10 Close Combat Bite 2 (FTG)
 
+0 Deception (PRE)
 
N/A Expertise: N/A (INT)
 
+10 Insight 2 (AWE)
 
+0 Intimidation (PRE)
 
N/A Investigation N/A (INT)
 
+14 Perception 6 (AWE)
 
+0 Persuasion (PRE)
 
N/A Ranged Combat: N/A (DEX)
 
N/A Sleight of Hand N/A (DEX)
 
+10 Stealth 2 (AGI)
 
N/A Technology N/A (INT)
 
N/A Treatment N/A (INT)
 
N/A Vehicles N/A (DEX)
 
 
===POINTS BREAKDOWN===
 
Attributes 92 + Powers 40 + Advantages 4 + Skills 8 (16 ranks) + Defenses 6 = 150 points
 
 
==COLUMBO==
 
===BIOGRAPHICALS===
 
Name: Columbo
 
Concept: Seemingly bumbling detective
 
Motivation: To catch criminals and solve mysteries
 
 
===ATTRIBUTES [50pp]===
 
STR: 0 STA: 0 AGL: 3 DEX: 3
 
FTG: 1 INT: 6 AWE: 6 PRE: 6
 
 
===DEFENSIVE [30pp]===
 
Dodge: 8 Parry: 8 Tough: 8 Fort: 8 Will: 8
 
 
===OFFENSIVE===
 
Initiative +0
 
Close: Fisticuffs +5 / vs. TOUGH DC 15
 
Ranged: .38 Revolver +5 / vs. TOUGH DC 18
 
 
===POWERS [21pp]===
 
“Oh, one more question” CONFESSION (21 points)
 
Mind Reading 10
 
(Extras: Cumulative +1; Subtle 2 (+2pts); Flaws: Language Dependent -1;
 
Quirk: Only for confessing crime details (-1pt)) (2pp/lvl +1pts; 21pts)
 
 
===ADVANTAGES [17 pp]===
 
Contacts
 
Equipment 1 (.38 Revolver)
 
Favored Foe: Perpetrators
 
Improvised Tools
 
Luck 2
 
Second Chance 5 (Deception, Insight, Investigation, Perception, Persuasion)
 
Skill Mastery 5 (Deception, Insight, Investigation, Perception, Persuasion)
 
Well Informed
 
 
===SKILLS [32pp]===
 
N/A Acrobatics (AGI)
 
+0 Athletics (STR)
 
+5 Close Combat Fisticuffs 4 (FTG)
 
+14 Deception 8 (PRE)
 
+10 Expertise: Psychology 4 (INT)
 
+14 Expertise: Forensics 8 (INT)
 
+14 Insight 8 (AWE)
 
+6 Intimidation (PRE)
 
+14 Investigation 8 (INT)
 
+14 Perception 8 (AWE)
 
+14 Persuasion 8 (PRE)
 
+5 Ranged Combat: Guns 2(DEX)
 
N/A Sleight of Hand N/A (DEX)
 
+5 Stealth 2 (AGI)
 
N/A Technology N/A (INT)
 
+8 Treatment 2 (INT)
 
+5 Vehicles 2 (DEX)
 
 
===POINTS BREAKDOWN===
 
Attributes 50 + Powers 21 + Advantages 17 + Skills 32 (64 ranks) + Defenses 30 = 150 points
 
 
==ELROND==
 
===BIOGRAPHICALS===
 
Name: Elrond Half-Elven
 
Concept: Nigh immortal leader, healer, sage and warrior
 
Motivation: To provide advice and heal
 
 
===ATTRIBUTES [60pp]===
 
STR: 2 STA: 4 AGL: 4 DEX: 4
 
FTG: 4 INT: 4 AWE: 4 PRE: 4
 
 
===DEFENSIVE [23pp]===
 
Dodge: 9 Parry: 9 Tough: 7 (11) (w//defensive Roll) Fort: 9 Will: 9
 
 
===OFFENSIVE===
 
Initiative +8
 
Close: Sword +10 / vs. TOUGH DC 25
 
Ranged: Bow +10 / vs. TOUGH DC 23
 
 
===POWERS [34pp]===
 
ELVEN BLOOD (8 points)
 
Immunity 5: Disease, Poison, Cold, Heat, Aging (1pp/lvl; 5 pts)
 
Speed 3 (1pp/lvl; 3pts)
 
 
ELVEN SKILL (26 points)
 
Healing 12
 
(Extras: Alternate Effects 3; Flaws: quirk: out of combat only -1pt) (2ppl +2pt / 26pts)
 
 
AE: Foresight: Remote Sensing 18 (Visual)
 
(Extras: Subtle (+1 pt) Precognition (+4pts); Flaws: Requires
 
Medium: Trance -1) (1pp/lvl +5pt; 23pts)
 
 
AE: Sword: Damage 8 (STR Based) (Extras: Accurate 3 (+3pts))
 
Linked: Enhanced Advantages 12
 
(Defensive Roll 4, Instant Up, Accurate Attack, All-Out
 
Attack, Defensive Attack, Power Attack, Precise Attack,
 
Move-By Action, Weapon Bind) (1pp/lvl +15pts; 23pts)
 
 
AE: Bow: Ranged Damage 8 (Extras: Accurate 3 (+3pts))
 
Linked Enhanced Advantage 4 (Defensive Roll 4)
 
(2pp/lvl +7pts; 23pts)
 
 
===ADVANTAGES [6 pp]===
 
Fascinate: Persuasion
 
Improved Initiative
 
Ritualist
 
Skill Mastery (Treatment)
 
Teamwork
 
Uncanny Dodge
 
 
From Eleven Skill: Sword
 
Accurate Attack
 
All-out-Attack
 
Defensive Attack
 
Defensive Roll 4 (*Also works with Bow)
 
Power Attack
 
Precise Attack
 
Move-by-Action
 
Weapon Bind
 
 
===SKILLS [27pp]===
 
+9 Acrobatics 5 (AGI)
 
+2 Athletics (STR)
 
+4 Deception (PRE)
 
+10 Expertise: Arcana 6 (INT)
 
+12 Insight 8 (AWE)
 
+8 Intimidation 4 (PRE)
 
+8 Investigation 4 (INT)
 
+8 Perception 4 (AWE)
 
+12 Persuasion 8 (PRE)
 
N/A Sleight of Hand N/A (DEX)
 
+9 Stealth 5 (AGI)
 
N/A Technology N/A (INT)
 
+12 Treatment 8 (INT)
 
N/A Vehicles N/A (DEX)
 
 
===POINTS BREAKDOWN===
 
Attributes 60 + Powers 34 + Advantages 6 + Skills 27 (54 ranks) + Defenses 23 = 150 points
 
 
==ACHILLES==
 
===BIOGRAPHICALS===
 
Name: Achilles
 
Concept: Nigh-invulnerable Greek warrior
 
Motivation: To fight, to test his mettle
 
 
===ATTRIBUTES [70pp]===
 
STR: 10 STA: 5 AGL: 5 DEX: 5
 
FTG: 10 INT: 0 AWE: 0 PRE: 0
 
 
===DEFENSIVE [25pp]===
 
Dodge: 10 Parry: 10 Tough: 10 Fort: 10 Will: 10
 
 
===OFFENSIVE===
 
Initiative +8
 
Close Combat +10 / vs. TOUGH Save DC 25
 
Ranged: (thrown object) +10 / vs. TOUGH Save DC 25
 
 
===POWERS [23pp]===
 
INVULNERABLE (14 points)
 
Impervious Toughness 10
 
(Flaws: Quirk not when heel targeted (-1pt)) (1pp/lvl -1pt; 9pts)
 
Regeneration 5 (recover every other round) (1pp/lvl; 5pts)
 
 
PEERLESS WARRIOR (9 points)
 
STR Damage Ranged 10 (1pp/lvl -1pt; 9pts)
 
(Flaws: Quirk: Requires something to throw (-1pt))
 
 
===ADVANTAGES [17 pp]===
 
Accurate Attack
 
All-out-Attack
 
Defensive Attack
 
Diehard
 
Equipment 1 (Javelins - basically, he comes with something to throw)
 
Great Endurance
 
Improved Grab
 
Improved Initiative 1
 
Improved Trip
 
Instant Up
 
Power Attack
 
Precise Attack
 
Startle
 
Takedown
 
Teamwork
 
Uncanny Dodge
 
Weapon Break
 
 
===SKILLS [15pp]===
 
+10 Acrobatics 5 (AGI)
 
+12 Athletics 2 (STR)
 
+0 Deception 0 (PRE)
 
+0 Insight 0 (AWE)
 
+12 Intimidation 12 (PRE)
 
N/A Investigation N/A (INT)
 
+8 Perception 8 (AWE)
 
+0 Persuasion 0 (PRE)
 
N/A Sleight of Hand N/A (DEX)
 
+8 Stealth 3 (AGI)
 
N/A Technology N/A (INT)
 
N/A Treatment N/A (INT)
 
N/A Vehicles N/A (DEX)
 
 
===POINTS BREAKDOWN===
 
Attributes 70 + Powers 23 + Advantages 17 + Skills 15 (30 ranks) + Defenses 25 = 150 points
 
 
==Daniel Jackson==
 
===BIOGRAPHICALS===
 
Name: Dr. Daniel Jackson, PhD
 
Concept: Doubly Ascended Archaeologist and Linguist
 
Motivation: Understand alien cultures, to make peace
 
 
===ATTRIBUTES [40pp]===
 
STR: 1 STA: 1 AGL: 1 DEX: 1
 
FTG: 1 INT: 7 AWE: 5 PRE: 3
 
 
===DEFENSIVE [27pp]===
 
Dodge: 7 Parry: 7 Tough: 5/9 (w/ballistic vest) Fort: 7 Will: 10/14 (vs. mental powers)
 
 
===OFFENSIVE===
 
Initiative +1
 
Close Combat: Unarmed +5 / vs. TOUGH Save DC 16
 
Ranged: Automatic Pistol +5 / vs. TOUGH Save DC 18
 
Ranged: Sub-Machine Gun +5 / vs. TOUGH Save DC 20
 
Affliction Mind Control +10 / vs. WILL Save DC 20
 
 
===POWERS [52pp]===
 
RESDIUAL ASCENDED PSIONICS
 
Enhanced Traits: Will 4
 
(Flaws: Only vs. Mental Powers -1) (1pp/2lvls; 2pts)
 
 
Mind Control: Affliction 10 (Entranced; Compelled; Controlled)
 
(Extras: Ranged +1; Cumulative +1; Accurate 4 (+4pts)
 
Alternate Effect (+1pt)) (3pp/lvl +5pt; 36pts)
 
 
AE: Mind Reading 11
 
(Extras: Cumulative +1) (3pp/lvl; 33pts)
 
 
Comprehend 3 (Languages) (2pp/lvl; 6pts)
 
 
Communication 2 (Mental) (4pp/lvl; 8pts)
 
 
GEAR FROM EQUIPMENT ADVANTAGE
 
Impervious Protection 4
 
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)
 
 
Sub-Machine Gun: Ranged Damage 5
 
(Extras: Multi-Attack +1; Flaws: Removable (-3pts))
 
(3pp/lvl -3pts; 12pts)
 
 
Automatic Pistol: Ranged Damage 4
 
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)
 
 
===ADVANTAGES [8 pp]===
 
Contacts
 
Equipment 5
 
(Military Combat Armor, Automatic Pistol, Sub-Machine Gun)
 
Jack of All Trades
 
Well-Informed
 
 
===SKILLS [23pp]===
 
N/A Acrobatics N/A (AGI)
 
+1 Athletics (STR)
 
+5 Close Combat: Unarmed 4 (FTG)
 
+8 Deception 5 (PRE)
 
+11 Expertise: Linguistics 4 (INT)
 
+11 Expertise: Archeology 4 (INT)
 
+10 Insight 5 (AWE)
 
+3 Intimidation (PRE)
 
+10 Investigation 3 (INT)
 
+8 Perception 3 (AWE)
 
+8 Persuasion 5 (PRE)
 
+5 Ranged Combat: Sub-Machine Gun 4 (FTG)
 
+5 Ranged Combat: Automatic Pistol 4 (FTG)
 
N/A Sleight of Hand N/A (DEX)
 
+1 Stealth (AGI)
 
+10 Technology 3 (INT)
 
+8 Treatment 1 (INT)
 
+2 Vehicles 1 (DEX)
 
 
===POINTS BREAKDOWN===
 
Attributes 40 + Powers 52 + Advantages 8 + Skills 23 (46 ranks) + Defenses 27 = 150 points
 
 
==MERLIN==
 
===BIOGRAPHICALS===
 
Name: Merlin, aka Myrddin Wyllt, aka Aurelius Ambrosius, aka Merlin Ambrosius
 
Concept: Mercurial, lusty, demonic prophet, advisor and wizard
 
Motivation: To test the worth of hero-aspirants and lay quests and geas upon them
 
 
===ATTRIBUTES [52pp]===
 
STR: 0    STA: 5  AGL: 2    DEX: 2
 
FTG: 2    INT: 5    AWE: 5    PRE: 5
 
 
===DEFENSIVE [25pp]===
 
Dodge: 7  Parry: 7  Tough: 10
 
Fort: 10  Will: 10
 
 
===OFFENSIVE===
 
Initiative +2
 
Sword +11 (vs. TOUGH save DC 24; multi-attack)
 
Cross Bow +11 (vs. TOUGH save DC 24)
 
Magic Blast +10 (vs. TOUGH save DC 25)
 
Weaken Toughness +10 (vs. WILL save DC 20)
 
Illusions (DC 22 Will or Insight save check to disbelieve, only if interacting with illusion)
 
 
===POWERS [49pp]===
 
SWORD & CROSS-BOW (19 points)
 
  Bow: AGL based Damage 7
 
    (Extras: Ranged +1; AGL Ranged (+2pts); Alternate Effects 1
 
    (+1pt), Accurate 2 (+2pts)) (2pp/lvl +5; 19pts)
 
  AE: Sword AGL based Damage 7
 
    (Extras: Multi-attack +1; AGL Multi attack (+2pts); Accurate 2
 
    (+2pts))) (2pp/lvl +4pts; 18pts)
 
 
MAGIC! (30 points)
 
  Magic Blast: Damage 10
 
    (Extras: Ranged +1; Accurate 4 (+4pts) Alternate Effects 6
 
    (+6pts)) (2pp/lvl +10pts)
 
  AE: Enervation: Weaken (Toughness) 10
 
    (Extras: Ranged +1; Accurate 4 (+4pts)) (2pp/lvl+4pts; 24pts)
 
  AE: Invisibility Ward: Concealment (Visual + Hearing) 6
 
    (Extras: Affects Others +1; Burst Area +1) (4pp/lvl; 24pts)
 
  AE: Illusions 4 (all senses) 250ft cubic volume
 
    (Extras: Difficult to detect (“Accurate”) 4 (+4pts)) (5pp/lvl
 
    +4pts; 24pts) DC 22 to “disbelieve” if interacting with them.
 
  AE: Nullify 10 (Magical Effects)
 
    (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts);
 
    Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)
 
  AE: Nullify 10 (Mutant Effects)
 
    (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts);
 
    Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)
 
  AE: Nullify 10 (Technological Effects)
 
    (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts);
 
    Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)
 
 
===ADVANTAGES [3 pp]===
 
Contacts
 
Ritualist
 
Well Informed
 
 
===SKILLS [21pp]===
 
N/A Acrobatics (AGI)
 
  +0 Athletics (STR)
 
  +7 Close Combat Sword 5 (FTG)
 
  +8 Deception 3 (PRE)
 
+10 Expertise: Arcana 5 (INT)
 
+10 Expertise: Holy Grail 5 (INT)
 
  +8 Insight 3 (AWE)
 
  +8 Intimidation 3 (PRE)
 
  +8 Investigation 3 (INT)
 
  +8 Perception 3 (AWE)
 
  +9 Persuasion 4 (PRE)
 
  +7 Ranged Combat: Crossbow 5 (DEX)
 
N/A Sleight of Hand N/A (DEX)
 
  +2 Stealth (AGI)
 
N/A Technology N/A (INT)
 
  +8 Treatment 3 (INT)
 
N/A Vehicles N/A (DEX)
 
 
===POINTS BREAKDOWN===
 
Attributes 52 + Powers 49 + Advantages 3 + Skills 21 (42 ranks) + Defenses 25 = 150 points
 

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