Editing MnM3 ATB Road Hogs - Kit Black

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Uplift: Housecat
 
Uplift: Housecat
 
PL 6 92/92 points
 
 
'''ATTRIBUTES'''
 
  
 
:'''Strength''' +2
 
:'''Strength''' +2
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'''SKILLS'''
 
'''SKILLS'''
:Athletics 0/+8
+
:Athletics 3/+5
 
:Acrobatics 2/+10
 
:Acrobatics 2/+10
 
:Deception 5/+5
 
:Deception 5/+5
 
:Insight 0/+4
 
:Insight 0/+4
 
:Perception 4/+8
 
:Perception 4/+8
:Ranged Combat: Small Arms 1/+7
 
 
:Stealth 4/+12
 
:Stealth 4/+12
 
:Vehicles 12/+12
 
:Vehicles 12/+12
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:Agile Feint  
 
:Agile Feint  
 
:Defensive Roll  
 
:Defensive Roll  
:Equipment 3 +1
+
:Equipment 3
 
:Great Endurance  
 
:Great Endurance  
 
:Move-By Attack
 
:Move-By Attack
:Quick Draw
 
 
:Ranged Attack 6
 
:Ranged Attack 6
 
:Skill Mastery Acrobatics
 
:Skill Mastery Acrobatics
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'''POWERS'''
 
'''POWERS'''
 
:Cat's Eyes Senses 1 Low-Light Vision (1 CP)
 
:Cat's Eyes Senses 1 Low-Light Vision (1 CP)
:Retractable Claws Close Damage 1 Str-Based  (1 CP)  
+
:Retractable Claws Close Damage 1 Str-Based  (1 CP) Wall Run Movement 2 Wall-Crawling, Only while moving, Only One Move Action (1 CP)
:Wall Run Movement 2 Wall-Crawling, Only while moving, Only One Move Action (1 CP)
+
:Cat speed - Speed 1, Leaping 1 (2 CP
:Quick as a cat - Speed 1, Leaping 1 (2 CP)
+
:Feature – Ninja Infiltration Use Stealth as Technology for checks against security.
:Feature – Ninja Infiltration Training– Use Stealth for Technology checks against security. (1 CP)
 
:Feature – Ninja Physical Training – Use Agility for Athletics checks  (1 CP)
 
 
 
  
'''OFFENSIVE'''
+
'''OFFENSIVE''': Initiative +8, Unarmed +0 (Close, Damage +2) Unarmed +0 (Close, Damage +0)
:Initiative +8  
 
:Claws +8 (Close, Slashing Damage +3)
 
:Unarmed +8 (Close, Bludgeoning Damage +2)  
 
:Sword +8 (Close, Slashing Damage +5),
 
:SMG +7 (Ranged, Multiattack Bludgeoning Damage 4)
 
:Scarf +8 (Close, Bludgeoning Damage +3)
 
:Throwing Knives +6 (Ranged, Multiattack Piercing Damage +1)
 
  
 
'''DEFENSIVE''': Dodge 18 (+8), Parry 18 (+8), Fortitude +5, Toughness +4, Will +5
 
'''DEFENSIVE''': Dodge 18 (+8), Parry 18 (+8), Fortitude +5, Toughness +4, Will +5
  
 
'''EQUIPMENT'''
 
'''EQUIPMENT'''
:14 Shoulder-fired TOW - Ranged Damage 8, 4 ranks Area Blast. Unreliable (5 Uses), Extra Time - Move Action. Increased Range 1 Penetrating 2 - 14 EP.
+
:10 Suppressed SMG Ranged Damage 4 Multi-attack, Unreliable, Subtle 1  
:*1 Suppressed SMG Ranged Damage 4 Multi-attack, Unreliable, Subtle 1  
 
 
:*1 Sword Close Damage 3, Improved Critical
 
:*1 Sword Close Damage 3, Improved Critical
 
:*1 Throwing knives, Ranged Damage 1 Multishot, Subtle (concealed)  
 
:*1 Throwing knives, Ranged Damage 1 Multishot, Subtle (concealed)  
:*1 Weighted Scarf – Close Damage 1, Fast Grab, Improved Disarm, Reach 1 Subtle (concealed)
+
:*1 Weighted Scarf – Close Damage 1 Fast Grab, Improved Disarm, Reach 1 Subtle (concealed)
 
:1 Smoke bomb (Feature 1, Hide in Plain Sight)
 
:1 Smoke bomb (Feature 1, Hide in Plain Sight)
 
:1 Lockpicking Tools
 
:1 Lockpicking Tools
  
  
'''Point Totals''' 92PP = 50 Attributes + 14 Skills + 18 Advantages + 7 Powers + 3 Defenses
+
'''Point Totals''' 90PP = 50 Attributes + 15 Skills + 16 Advantages + 6 Powers + 3 Defenses
  
 
'''COMPLICATIONS'''
 
'''COMPLICATIONS'''
 
: Motivation – Doing Good - She was raised with the values of the Troopers and takes them to heart.
 
: Motivation – Doing Good - She was raised with the values of the Troopers and takes them to heart.
: Enemy – Road Hogs - They killed her old family and a lot of others.  Dealing with them is business AND personal.
 
 
: Relationship – Family - Kit has a lot of brothers and sisters in the patrol and out, all over the state.
 
: Relationship – Family - Kit has a lot of brothers and sisters in the patrol and out, all over the state.
: Quirk - Easy to read - When she gets angry, it's easy to tell, her tail poofs out and stands up, among other things
+
: Quirk - Easy to read - When she gets angry, it's easy to tail, her tail poofs out and stands up, among other things
  
 
'''Background'''
 
'''Background'''

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