Difference between revisions of "Mnemon Orlando"

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[[Category:Exalted]]
 
 
[[Category:Widening_Gyre]]  
 
[[Category:Widening_Gyre]]  
[[Category:PBP]]
 
 
[[Widening_Gyre:Main_Page|Widening Gyre - Main Page]]<br>
 
[[Widening_Gyre:Main_Page|Widening Gyre - Main Page]]<br>
  
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* Strength 2 (average strength; lift 160 lbs)
 
* Strength 2 (average strength; lift 160 lbs)
 
* Dexterity 5 (almost inhumanly swift and graceful)
 
* Dexterity 5 (almost inhumanly swift and graceful)
* Stamina 2 (average stamina; soak 2 bashing / 1 lethal)
+
* Stamina 4 (soak 4 bashing / 2 lethal)
  
 
'''SOCIAL:'''  
 
'''SOCIAL:'''  
 
* Charisma 2 (average charisma)
 
* Charisma 2 (average charisma)
* Manipulation 2 (average manipulation)
+
* Manipulation 3 (above average manipulation)
 
* Appearance 2 (average appearance)
 
* Appearance 2 (average appearance)
  
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* Perception 2 (average perception)
 
* Perception 2 (average perception)
 
* Intelligence 3 (bright)  
 
* Intelligence 3 (bright)  
* Wits 2 (average wits)
+
* Wits 4 (extremely quick reaction times)
 
<br>
 
<br>
  
 
==Abilities==
 
==Abilities==
'''CASTE ABILITIES:'''
+
'''AUSPICIOUS ABILITIES:'''
 +
*Awareness 2
 +
*Bureaucracy
 +
*Integrity 2
 +
*Martial Arts 5
 +
**Five Dragon Form 2
 +
*Medicine
  
 
'''FAVORED ABILITIES:'''
 
'''FAVORED ABILITIES:'''
 +
*Athletics 2
 +
*Dodge 3
 +
*Resistance 3
 +
*Survival 2
  
 
'''OTHER ABILITIES:'''
 
'''OTHER ABILITIES:'''
 +
*Archery 1
 +
*Investigation 1
 +
*Linguistics 2
 +
**High Realm, Riverspeak, Old Realm
 +
*Lore 2
 +
*Melee 1
 +
*Occult 2
 +
*Performance 1
 +
*Presence 1
 +
*Ride 2
 +
*Socialize 2
 +
*Stealth 2
 +
*War 1
 
<br>
 
<br>
  
 
==Willpower and Virtues==
 
==Willpower and Virtues==
'''WILLPOWER: ''' <br>
+
'''WILLPOWER: 6''' <br>
 
'''VIRTUES:'''
 
'''VIRTUES:'''
* Compassion  
+
* Compassion 2
* Conviction  
+
* Conviction 4
* Temperance  
+
* Temperance 2
* Valor 3
+
* Valor 2
 
<br>
 
<br>
  
 
==Essence and Anima==
 
==Essence and Anima==
'''ESSENCE: '''
+
'''Essence: 2'''
* <span id="Essence Pool"></span>Essence Pool:  
+
* Personal Essence: 9/9
* Committed Essence:
+
* Peripheral Essence: 28/28
'''ANIMA:'''
+
* Committed Essence: 8
*'''Power:''' None
+
'''Anima Banner'''
  
 
==Merits and Flaws==
 
==Merits and Flaws==
 +
*Sire's Enmity: 3 point flaw
 +
**Not only did Orlando, son of Mnemon herself, fail to exalt, he also ran away to the Threshold.
 +
 +
==Backgrounds==
 +
*Allies 1
 +
*Allies 2
 +
**Kirika
 +
*Artifact 4
 +
**Perfected Kata Bracers
 +
*Destiny 5
 +
*Resources 3
 +
 +
==Charms==
 +
*Five-Dragon-Claw
 +
**One mote to supplement an attack to ignore Hardness
 +
*Five-Dragon-Force Blow
 +
**Two motes to perform an attack which doubles its normal base damage before applying soak as a Simple charm (speed 6). If the attack generates more ''raw'' damage than the target's (Stamina + Resistance), the roll to avoid knockdown is made at a difficulty equal to the attacker's strength.
 +
*Five-Dragon Fortitude
 +
**Reflexively increase your soak at a rate of 1m per 2B or 1L
 +
*Five-Dragon Blocking Technique
 +
**For 4m, 1 WP, add half your permanent Essence to PDV. If unarmed, you may parry lethal attacks without a stunt or other magic. This is a Simple charm, speed 5, -0 DV.
 +
*Five-Dragon Form
 +
**5 motes to assume the Five-Dragon Form as a simple action. Your unarmed Martial Arts attacks inflict lethal damage instead of bashing, and you soak lethal damage with your full bashing soak. If you're weilding a form weapon, it has +1 accuracy. Your Essence is added to your Dexterity or Strength for the purpose of determining running speed, jumping distance, and feats of strength.
 +
 +
===Combat Stats Block===
 +
{| border="1" cellpadding="5" cellspacing="0"
 +
|-
 +
|
 +
| '''Speed'''
 +
| '''Accuracy'''
 +
| '''Damage'''
 +
| '''Defense'''
 +
| '''Rate'''
 +
| '''Min'''
 +
| '''Tags'''
 +
|-
 +
| Punch
 +
| align="center"|5
 +
| align="center"|+1
 +
| align="center"|+0B
 +
| align="center"|+2
 +
| align="center"|3
 +
| STR ●
 +
| align="center"|N
 +
|-
 +
| Kick
 +
| align="center"|5
 +
| align="center"|+0
 +
| align="center"|+3B
 +
| align="center"|-2
 +
| align="center"|2
 +
| STR ● DEX ●●
 +
| align="center"|N
 +
|-
 +
| Clinch
 +
| align="center"|6
 +
| align="center"|+0
 +
| align="center"|+0B
 +
| align="center"|+0
 +
| align="center"|1
 +
| STR ●
 +
| align="center"|C, N, P
 +
|}
 +
 +
==Artifacts==
 +
====Perfected Kata Bracers====
 +
When he activates a Form-type charm, Orlando adds his Essence to the accuracy, damage, and defense of his unarmed attacks and of attacks made with the active Form-type Charm's particular weapons. He may choose to inflict lethal or bashing damage at will and may parry lethal attacks unarmed. In addition, the cost of activating Charms of the same style is reduced by two motes, minimum 1.
 +
 +
==Experience==
 +
*Gained: 34
 +
*Spent: 20

Latest revision as of 19:57, 3 January 2010

Widening Gyre - Main Page

Basic Info[edit]

Name: Mnemon Orlando
Caste: None
Concept: Enlightened Master of the Martial Arts
Motivation:
Intimacies: Kirika

Current Status




Attributes[edit]

PHYSICAL:

  • Strength 2 (average strength; lift 160 lbs)
  • Dexterity 5 (almost inhumanly swift and graceful)
  • Stamina 4 (soak 4 bashing / 2 lethal)

SOCIAL:

  • Charisma 2 (average charisma)
  • Manipulation 3 (above average manipulation)
  • Appearance 2 (average appearance)

MENTAL:

  • Perception 2 (average perception)
  • Intelligence 3 (bright)
  • Wits 4 (extremely quick reaction times)


Abilities[edit]

AUSPICIOUS ABILITIES:

  • Awareness 2
  • Bureaucracy
  • Integrity 2
  • Martial Arts 5
    • Five Dragon Form 2
  • Medicine

FAVORED ABILITIES:

  • Athletics 2
  • Dodge 3
  • Resistance 3
  • Survival 2

OTHER ABILITIES:

  • Archery 1
  • Investigation 1
  • Linguistics 2
    • High Realm, Riverspeak, Old Realm
  • Lore 2
  • Melee 1
  • Occult 2
  • Performance 1
  • Presence 1
  • Ride 2
  • Socialize 2
  • Stealth 2
  • War 1


Willpower and Virtues[edit]

WILLPOWER: 6
VIRTUES:

  • Compassion 2
  • Conviction 4
  • Temperance 2
  • Valor 2


Essence and Anima[edit]

Essence: 2

  • Personal Essence: 9/9
  • Peripheral Essence: 28/28
  • Committed Essence: 8

Anima Banner

Merits and Flaws[edit]

  • Sire's Enmity: 3 point flaw
    • Not only did Orlando, son of Mnemon herself, fail to exalt, he also ran away to the Threshold.

Backgrounds[edit]

  • Allies 1
  • Allies 2
    • Kirika
  • Artifact 4
    • Perfected Kata Bracers
  • Destiny 5
  • Resources 3

Charms[edit]

  • Five-Dragon-Claw
    • One mote to supplement an attack to ignore Hardness
  • Five-Dragon-Force Blow
    • Two motes to perform an attack which doubles its normal base damage before applying soak as a Simple charm (speed 6). If the attack generates more raw damage than the target's (Stamina + Resistance), the roll to avoid knockdown is made at a difficulty equal to the attacker's strength.
  • Five-Dragon Fortitude
    • Reflexively increase your soak at a rate of 1m per 2B or 1L
  • Five-Dragon Blocking Technique
    • For 4m, 1 WP, add half your permanent Essence to PDV. If unarmed, you may parry lethal attacks without a stunt or other magic. This is a Simple charm, speed 5, -0 DV.
  • Five-Dragon Form
    • 5 motes to assume the Five-Dragon Form as a simple action. Your unarmed Martial Arts attacks inflict lethal damage instead of bashing, and you soak lethal damage with your full bashing soak. If you're weilding a form weapon, it has +1 accuracy. Your Essence is added to your Dexterity or Strength for the purpose of determining running speed, jumping distance, and feats of strength.

Combat Stats Block[edit]

Speed Accuracy Damage Defense Rate Min Tags
Punch 5 +1 +0B +2 3 STR ● N
Kick 5 +0 +3B -2 2 STR ● DEX ●● N
Clinch 6 +0 +0B +0 1 STR ● C, N, P

Artifacts[edit]

Perfected Kata Bracers[edit]

When he activates a Form-type charm, Orlando adds his Essence to the accuracy, damage, and defense of his unarmed attacks and of attacks made with the active Form-type Charm's particular weapons. He may choose to inflict lethal or bashing damage at will and may parry lethal attacks unarmed. In addition, the cost of activating Charms of the same style is reduced by two motes, minimum 1.

Experience[edit]

  • Gained: 34
  • Spent: 20